Author Topic: Road to Forgotten Hope 2.4: Part 4  (Read 16948 times)

Offline LHeureux

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #45 on: 14-07-2011, 20:07:07 »
Where's the Jackson in the video?  :-\
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Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #46 on: 14-07-2011, 20:07:33 »
Could use a bit more allied stuff. Or italian stuff :v

For Christ's sake! It's a BULGE trailer.
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Offline Lightning

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #47 on: 14-07-2011, 20:07:51 »
with the largest dildo he can find...
How many do you have...?

Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #48 on: 14-07-2011, 20:07:38 »
with the largest dildo he can find...
How many do you have...?

Wait let me check.  ;D
After my last trip to Amsterdam I have at least one more than before. ^^
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Offline Kubador

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #49 on: 14-07-2011, 20:07:27 »
Ta0, I think I replied you on youtube channel but it's important for others to know.

I make a trailer with a goal of showing most breathtaking action/thrill packed scenes I can think of on a map. Those situations are totally possible within the game and not have to be staged to be experienced by the player. By that I (hope) create "I Vant to play zis!" factor in viewers mind.

I don't feel 'biased' to neither of factions that are in the mod and try to show what looks best in given situation. German armor is the one that can take a beating most of the time and thus gives more rickoshets => whoah, almost died.

Besides I just counted and in the trailer there are 10 allied perspective centric scenes and 8 axis ones.

I also welcome any kind of feedback, right or wrong because it gives me an idea how my work is percieved - thank you everyone for that!

Offline THeTA0123

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #50 on: 14-07-2011, 20:07:58 »
Ta0, I think I replied you on youtube channel but it's important for others to know.

I make a trailer with a goal of showing most breathtaking action/thrill packed scenes I can think of on a map. Those situations are totally possible within the game and not have to be staged to be experienced by the player. By that I (hope) create "I Vant to play zis!" factor in viewers mind.

I don't feel 'biased' to neither of factions that are in the mod and try to show what looks best in given situation. German armor is the one that can take a beating most of the time and thus gives more rickoshets => whoah, almost died.

Besides I just counted and in the trailer there are 10 allied perspective centric scenes and 8 axis ones.

I also welcome any kind of feedback, right or wrong because it gives me an idea how my work is percieved - thank you everyone for that!
Well i wassent the only one who mentioned this (For protection, dw, i wont mention your names ;))   its just an i impression i got, and several others. it has nothing to do with bias. Just a little "perhaps you could do this"

Because i just counted 5 german tank scenes. And one allied one. Replacing one german with an extra allied one, would have done miracles! 

Please dont get me wrong here :v  i just vant to help!
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Offline VonMudra

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #51 on: 14-07-2011, 20:07:19 »
Mmmmm, love it <3

Offline Eat Uranium

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #52 on: 14-07-2011, 20:07:04 »
Because i just counted 5 german tank scenes. And one allied one. Replacing one german with an extra allied one, would have done miracles!
Put it this way, we filmed that tank scene on Vossenack twice.  Both times the US tanks got slaughtered because they have none that can take a hit and because we all knew where they were.  (I was in the Hetzer btw).

Offline Kubador

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #53 on: 14-07-2011, 20:07:32 »
Please dont get me wrong here :v  i just vant to help!

No offense taken, and thanks for the heads up.

EDIT:

I almost forgot to say this since I think this goes without mention but...

Thank you all who made this trailer possible, without your help and dedication we wouldn't have anything to watch today.
« Last Edit: 14-07-2011, 20:07:30 by Kubador »

Offline Zrix

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #54 on: 14-07-2011, 20:07:14 »
Put it this way, we filmed that tank scene on Vossenack twice.  Both times the US tanks got slaughtered because they have none that can take a hit and because we all knew where they were.  (I was in the Hetzer btw).
Well, that and the fact that the Germans killed like 5 US tanks before Kuba gave the go-ahead to deal killing shots :p


Offline Raziel

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #55 on: 14-07-2011, 20:07:43 »
Love the Tank muzzle shots shown here: http://www.youtube.com/watch?v=mk8YoXNuvUQ#t=1m39s
They look different from 2.3 or maybe it's just the excitement (and several beers floating in my head)  ;D

Offline hslan.GN_Angrybeaver

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Offline Gezoes

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #57 on: 14-07-2011, 21:07:53 »
What a grand trailer, screw the neighbors ;D

Nice touch at the end there. As one of the players: You are most welcome, but thank you!

Everybody have a great release day tomorrow 8)

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Offline Butcher

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #58 on: 14-07-2011, 21:07:03 »
another thing!

the panther at 1:55 (last cutscene) in the trailer ... is the sideskirt just dark or is that part of the sideskirt missing?
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Offline G.Drew

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #59 on: 14-07-2011, 21:07:07 »
another thing!

the panther at 1:55 (last cutscene) in the trailer ... is the sideskirt just dark or is that part of the sideskirt missing?
Section of sideskirt is missing.
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