Author Topic: Road To Forgotten Hope 2.4: Part 2  (Read 17872 times)

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #150 on: 13-07-2011, 15:07:38 »
Cant wait to fight a PzIV with my helpless 2 pdr.  8)

you'll scream, if the armour value is same as in 2.3: GERMAN BIAS!

frankly, if the angle system worked the 2 pounders would be completely useless against the panzers unless you could flank them - crusaders die too quickly, matildas and valentines are too slow to do the job.
Its not as bad as 2.15 where you needed 8 shots on the sides of a PZIII or IV.....................

and wrong gun for Grants... that was the most German biased patch ever.
2.2 was also a bit better for the german panzers in Normandy. Panther tanks surviving 3 shots everywhere on sides and rear... God that was carnage

aaaah   2.2... its where the german bias meme first saw light  ;D

but ye, Shermans vs PZIII in NA was also........very........

Or gazala in 2.3...my god    that was terrible for the axis team

because not enough italian stuff there  ;D
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Offline General_Henry

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #151 on: 13-07-2011, 15:07:58 »
Cant wait to fight a PzIV with my helpless 2 pdr.  8)

you'll scream, if the armour value is same as in 2.3: GERMAN BIAS!

frankly, if the angle system worked the 2 pounders would be completely useless against the panzers unless you could flank them - crusaders die too quickly, matildas and valentines are too slow to do the job.
Its not as bad as 2.15 where you needed 8 shots on the sides of a PZIII or IV.....................

and wrong gun for Grants... that was the most German biased patch ever.
2.2 was also a bit better for the german panzers in Normandy. Panther tanks surviving 3 shots everywhere on sides and rear... God that was carnage

aaaah   2.2... its where the german bias meme first saw light  ;D

but ye, Shermans vs PZIII in NA was also........very........

Or gazala in 2.3...my god    that was terrible for the axis team

because not enough italian stuff there  ;D

Shermans got one-shot by PzIII lol.

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #152 on: 13-07-2011, 16:07:57 »
Well thats normal

The sherman armor was very effective frontally against the 5CM gun of the PZIII. Even the long barrel one.  But the sides where only 30mm thick. 4 -5 shots are needed in 2.3 to kill a sherman there  ;D
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Die Happy

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #153 on: 13-07-2011, 16:07:37 »
2pdr vs panzer IV D (short barrel) front - the panzer usually dies in up to medium distance engagements from 1 hit. unless you angle the hull -> decreasing the incoming damage.  you wont do miracles with this but it can help survive a 1 shot more than you would otherwise.

cant remember if the panzer IV F2 front is impenetrable.

about possible german bias with their heavy tanks like tiger & panther with the angle mod.

dont forget this also counts for the allied tanks.
the sherman front is quite nicely sloped, and so it the crusader.
while most early war german vehicles dont have this, pzIV, pz III, stugs ...
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Offline General_Henry

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #154 on: 13-07-2011, 16:07:18 »
one hit from 2 pounders? are you serious?

Offline Die Happy

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #155 on: 13-07-2011, 17:07:26 »
look what i wrote
panzer IV D the short barrel version has like NO armor
Front Turret: 30/10
Front Upper Hull: 30/7
Front Lower Hull: 30/12
Gun Mantlet: 35/0

2pdr cuts through that like butter up to medium range it always 1-shot  this panzer IV version. with the new angle mod you can SURVIVE 1 shot.

even the Panzer IV F1 (still short barrel)  "only" has 50mm frontal armor.
« Last Edit: 13-07-2011, 17:07:53 by Die Happy »
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Offline jan_kurator

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #156 on: 13-07-2011, 17:07:45 »
A little "off topic" which new "Angled Damage Modifier" reminded me of - I am just curious about how thick is average bottom armor of the tanks?
Are tanks 1s1k from the bottom? I mean something like this: http://www.youtube.com/watch?v=szTGXeLk2Jg&t=5m38s  ???

Offline Die Happy

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #157 on: 13-07-2011, 17:07:04 »
bottom armor of tanks is always the weakest, thats why mines are so effective.

but i cant think of many instances in FH2 where i would be able to hit the bottom of a tank.
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Offline Musti

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #158 on: 13-07-2011, 17:07:56 »
Panzer IV rolling down from the hill?
WARNING!
Assholes are closer than they appear!

Offline Wulfburk

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #159 on: 13-07-2011, 18:07:56 »
hm small question:

Will you be able to use the ctrl key on a 360 degree to see the sides and rear of the tank while the turret stays still like in 2.3 or not? that was good to see if there would be any infantry trying to blow you up.

Offline Kubador

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #160 on: 13-07-2011, 18:07:15 »
Yes, Ctrl look is still available and is even better than 2.3 one.

Offline Wulfburk

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #161 on: 13-07-2011, 18:07:19 »
thanks, good to know!   :)

Offline kettcar

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #162 on: 14-07-2011, 10:07:25 »
some more Vossenack Screens +










Offline Raziel

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #163 on: 14-07-2011, 11:07:11 »
^ Swweeeeettttt  :)

Offline jan_kurator

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #164 on: 14-07-2011, 11:07:36 »
This will be the best release ever, can't wait for tommorow!! I love that second pic, with cross and bench - it's pretty!!