Forgotten Hope 2 > St lo Breakthrough

Breakthrough at St. Lo 32

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Toddel:
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

sheikyerbouti:
 This map plays out fairly well but I would like to see the Allied main and German main's to have larger player numbers required for capture. (perhaps 3, but more like 2 soldiers)

 This would remove the backcapping that stunts the gameplay of what is otherwise a great map version.

Ts4EVER:
IIRC this ability to backcap is intended so the map plays more like FH1 maps (Toddel mentioned the classic Falaise Pocket as an example for this kind of gameplay)

sheikyerbouti:
 I was always forgetting the FH1 maps name so thanks for the reminder.

Still, with larger numbers required, it would make the fight to back cap the mains more difficult and therefore would add intensity to the gameplay that is otherwise absent at the moment.

Guderian:
Both Allied and Axis Main Bases are 3 man capture and 5min grey 10min capture.

For each player in the zone over the amount defending the zone, the capture time decreases. For example, the Axis have 6 soldiers in the zone to the Allies 1. The Axis have a 5 soldier advantage so 5/5min=1min grey 5/10= 2 minutes capture. The times change as the soldiers die or respawn.

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