Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Matthew_Baker

Pages: [1] 2
Developer Blogs / LaHorgne Camouflage & Markings
« on: 11-05-2022, 21:05:42 »
Hi Everyone!

Another dev blog on some of the research that's gone into the camouflage and markings of our 2.6 update. Feel free to download the PDF and have a read :)

Feel free to join our discord to get the updates a bit earlier.

We hope you enjoy, and stay tuned for more updates!

Developer Blogs / Stonne Camouflage and Markings
« on: 20-04-2022, 20:04:19 »
Hi Everyone!

Another dev blog on some of the research that's gone into the camouflage and markings of our 2.6 update. Feel free to download the PDF and have a read :)

Feel free to join our discord to get the updates a bit earlier.

We hope you enjoy, and stay tuned for more updates!

Developer Blogs / Flavion Camouflage & Markings
« on: 06-04-2022, 22:04:12 »
Hi Everyone!

We wanted to share a fairly in depth dev blog on some of the research that's gone into the camouflage and markings of our 2.6 update. Feel free to download the PDF and have a read :)

This is a bit of a new way of showcasing our dev blogs to make them a bit easier to access for all our platforms. Most notably, our discord. Feel free to join in the conversation.

We hope you enjoy, and stay tuned for more updates!

Operation Cobra / Operation Cobra 16
« on: 11-05-2020, 20:05:21 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Operation Cobra / Operation Cobra 32
« on: 11-05-2020, 20:05:01 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Operation Totalize / Operation Totalize 16
« on: 11-05-2020, 17:05:26 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Operation Totalize / Operation Totalize 32
« on: 11-05-2020, 17:05:27 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Community Polls / Best Conquest Map
« on: 31-12-2017, 06:12:34 »
The title says it. I want to know what conquest map has the best gameplay in your opinion. What map seems both fun and balanced. It'd be good if you could also say why. I gave 3 votes per person 'cause I just want to see what most people think.

For me;
1) Totalize

To me it's the epitome of good BF gameplay. You can go inf, tank or plane almost whenever you want. Infantry gameplay is fun because you can still run between flags without running for too long and there's not really any circle capping. You can also hide and get fun tank kills with a bit of skill and patience.

Tank gameplay is fun because it's not too close quarters and you can be patient without being in constant fear of infantry AT. There's a good amount of paths to flank other tanks that might be covering one route or another, and if you can't flank the arty or planes can help move them away.

I don't play with planes much but the view distance is the best BF2 can do to give you good dogfighting. The planes can also play a major role in helping the team.

Whenever this map comes up I know I can find a way to have a good time on it and the winner is determined by the best team, not the map.

2) Meuse River

Great infantry gameplay makes this map one of the best. The town/ valley really offers the best inf gameplay imo. The wooded areas on the hills make for great tank hunting and sniping.

Tanking is fun but can be daunting. There's a real chance to death by inf AT so you can't stay in one place for too long.

Late war weapons make it extra fun.

The planes on this map almost don't exist :P

3) Eppledorf

Just good ol fashined conquest gameplay, this is a close number 2 for me. Just a good layout and good tanking map. Some flags are a bit far apart so you may end up only seeing 50% of the map per round, but it's not hard to venture out to other areas as infantry.

I'm curious to see what you guys think makes a good conquest map.

General Discussion / Forgotten Hope 2: State of the Game
« on: 29-10-2017, 03:10:45 »
Date: May, 2020

Note; the best place to find us and stay up to date is our Discord.

This post is for new players that have just discovered Forgotten Hope 2. This will give you an overview of the game as well as the most up-to-date status regarding FH2’s player base and development. I will try to update this post every 6 months so that anyone who has just discovered this great mod can look at this thread for any questions that they have. This thread will eventually disappear into the ether and might stay up for longer than FH2 is alive. That’s why there’s a date at the top to see when it was last updated.

Some of this information is also on the website, in the FAQ section. But now it’s here too for you people who don’t click around before coming to the forums. ;)

What is Forgotten Hope 2?

Check out the About FH2 section

Forgotten Hope 2 (FH2) is a modification for the game Battlefield 2 (BF2). Its aim is to transform the game into a historically accurate and more realistic World War 2 scenario. The latest version of FH2 contains 45  maps, over 150 weapons and more than 300 vehicles.

How Can I Play Forgotten Hope 2?

Check out the Downloads section

There are 2 ways to get FH2:

Old School
FH2 is a modification for Battlefield 2, a game that was released in 2005 :o That means that BF2 is required to play this mod. Electronic Arts (who published BF2) has stopped creating this game and in June of 2014, they shut down online services for it.

You can still find hard copies of BF2 online via Google, Amazon etc… Retail

BF2 went through several patches while it was available. The latest patch that you need to have is 1.5. This is the latest version that FH2 is compatible with. This is important, considering many hard-copies of BF2 are used and may not be the latest version.

FH2 uses a launcher to play the game. You need to download this launcher and then run it to allow it to download the latest version of FH2. The launcher automatically checks for updates to Forgotten Hope 2 and installs them when they become available.

New School
Radiosmersh has been kind enough to create an Unofficial FH2 Installer so that you can install FH2 without BF2.

This gives you the minimal files from BF2 that are required to play FH2.

The latest version of FH2 is 2.56.

Community Map Pack

NOTE: The CMP mini mod is not compatible with the current version of FH2 and the creators are working to update it and release a new version.

Many servers will mix the FH2 maps with a community made mini-mod known as the CMP. This mod contains maps and assets made by the community. In order to play on these servers you need the CMP mini-mod downloaded and installed.

You can find more information about the CMP here.
This also uses an installer that also allows you to install other community made content such as texture packs and maps for tournaments.

Are There Still Players Online?

Yes! FH2 is still active. You can check how many players are currently online in the Gameserver section of the website.

FH2’s player-base is mostly European. This means that peak times are usually between 18:00 GMT and 23:00 GMT. Typically only one server will be active at any given time.

Peak times on weekdays can usually yield about 40-70 players.
Peak times on weekends can usually yield about 80-100 players.

Outside of these times will typically have no active servers or one active server with 10-20 players. (if you’re lucky)


Russian Hope/ PlayFH2

The server is located in Germany and the players mainly speak English/ German.


This server is also located in Germany afaik and is run by the same group of people who made the map-pack. It runs all FH2 maps in a randomly generated rotation. This server is rather new and in order to play on this server you will eventually need the CMP mod downloaded and installed.

World at War [WAW]

This server is located in America. Their website can be found here Players on this server mainly speak English.

This server used to host an event every Thursday night for American players to join and get a good ping. This event hasn’t gathered many players lately. This server hasn’t had any players in the past few months.

This server also mixes FH2 maps with the CMP maps.

There is still 1 active tournament that plays organized battles on a weekly basis at CMP Gaming
The latest tournament started In December, 2018.

Is This Game Still Being Developed?

Yes! The Staff page is not completely up-to-date, but FH2 is still being developed by a handful of active Developers.

The last FH2 release was FH2.54 in October, 2018.
The last News Update to show off upcoming content was in May, 2020 for the release.

What’s Being Worked On

The Devs are currently working on making gameplay and quality adjustments as well as adding content for FH2. The gameplay and quality adjustments are mainly in the form of continuing to squish bugs that crop up from time-to-time. There is also work being done to make the game run/ look better despite being created on a 10+ year old engine. :)

The Devs are also working on content in the form of new maps, vehicles and weapons. This content is mainly focused on expanding the Eastern Front content that was recently released with 2.5. However, we are also working on making the French Front in 1940!

Anything and everything discussed and leaked on the forums is WIP and subject to change ;)

Is There an Anticipated Release Date?

Nope. FH2 makes a policy like many other games to not have set release dates. The FH2 Devs work on the mod in their free-time. As such, work is slow and updates are not frequent. Sometimes, real-life can get in the way and unforeseen bugs can stop them from releasing a patch.

Hope this helps, join up and play with us on the Battlefield!

Gaming / Call of Duty: WW2
« on: 26-04-2017, 21:04:47 »
I know some of you have been following this so I'll make a post about it. Curious what some people think considering most of us on these forums hate COD but love WW2 ;D

The Reveal Trailer came out today;

Looks like Call of Duty 2: Big Red One which was my favorite installment. Except now it seems that they took out the cool North Africa and Italian levels to stick with West Europe :'(

They always have compelling Singleplayer storylines, so maybe I'll watch a walkthrough on Youtube when it comes out :P

Community Polls / Do 'All-Vehicle' Maps have a place in FH2?
« on: 09-01-2016, 23:01:02 »
I was wondering about it while playing the CMP Battle of Britain earlier today. I'm wondering what the Community/ Devs/ Testers think about 'All-Vehicle' maps in FH2? Maps where there's no flags for infantry to cap, only vehicles to play as.

Most FH2 maps try to have something for everyone to do (infantry/tanks/planes) but sometimes history dictates that certain vehicles be removed. However, there are a lot of battles in history where the typical infantry just didn't play a role. Midway, BoB, Convoy attacks in the Mediterranean or Atlantic, Bombing runs over Europe etc...

FH1 had maps like Rheinuebung, Midway, the original BoB etc... but not everybody likes using vehicles. Playing with tanks and planes seems a bit more specialized in FH2 than it was in FH1. And with 100 player servers, 'All-Vehicle' maps can become very crowded very quickly. I wonder if an official 'All-Vehicle' map popped on the server, if a bunch of people would be unhappy and quit because they don't like vehicles.

I personally think that 'All-Vehicle' maps could have a place in FH2 if done right. But I wonder how everyone else feels. There's also a poll if you wanna vote ;D

Gaming / WW2 Flight Simulator
« on: 27-12-2015, 04:12:46 »
Hey guys, I'm looking for help in finding a good WW2 Flight Simulator. I haven't gotten into flight sims for a long time but I was looking to see if there was a game worth buying that could get me back.

More specifically, does anyone know of any ww2 flight sims that take place in the Pacific. Being able to take hold of Japanese Zeros American Wildcats etc... ;D

I've been so glued to FH2 for the longest time, but I figured the people who play other games could give some suggestions. Let me know!

Modding / [Texture] Matt_Baker's Texture Pack (Image Heavy)
« on: 03-07-2014, 06:07:28 »
Download it through Harmonikater's Community Updater Link:

Matt Baker's Texture Pack
Just like the Willy’s texture,
I’ve decided to extend the historical accuracy treatment to some of the other vehicles in FH2. This time I decided to compile some of the textures I’ve had lying around for a while and polish them off to put them in game. I'm releasing them now to share with you guys because I know a lot of people out there enjoy FH2 for its historical accuracy like I do :)

The vehicles I pick are usually really random and kind of whatever I feel like doing when I have free time. Right now I’ve reskined five more vehicles other than the Willys.

Again, I did a lot of research on this but I’m not a historian for a reason. So if anyone sees something that’s wrong or off, or if anyone has any suggestions or pictures of vehicles that actually fought in these battles, I can always change them up. :)

You can download the latest version of my Texture pack if you have the Community Updater: made by Harmonikater. 8)

Again, all of these files are full reskins of the vehicles so no .dds compression issues are present.

I've been playing with all of these reskins in-game and in multiplayer for a while now. I've had no problems being kicked from the server or anything; except for the occasional fact that these new skins are sometimes better camouflaged than the original ones, so you might have trouble hunting the tanks down 8)

Also, since the original FH2 textures are VERY well done, I decided to make sure I left them on at least one map so the devs original work is still in the mod. :)

List of what vehicles are on each map and some screens:
UPDATE: 7/4 FW190
Focke Wulf 190 A-8


8./JG 300 "Pilot; Lt.Viktor Heimann"

Meuse River

JG 1

Operation Cobra

Kommandeur II./JG 1 "Pilot; CO Maj. Hauptmann Heinz Bar"

Seelow Heights

IV/ JG 54 "Black 7"

PzKpfw IV Ausf. H

Note: Operation Totalize is the only map to use the original FH2 texture.


Unkown Unit 6th Company 3rd Platoon Vehicle#5 "Steffi"


Pz. Reg 22, 21. Pz.Div 1st Company 4th Platoon Vehicle#4


Pz-Lehr 3rd Company 3rd Platoon Vehicle#3


Pz. Reg 22, 21. Pz.Div 4th Company 1st Platoon Vehicle#5


SS-Pz. Reg 2, 2. SS-Pz.Div. 'Das Reich' 8th Company 9th Platoon Vehicle#8

St Lo

Pz-Lehr Reg 130 5th Company 2nd Platoon Vehicle#4 "Paula"


Pz-Lehr Reg 130 6th Company 3rd Platoon Vehicle#4

Pz-Lehr Reg 130 6th Company 3rd Platoon Vehicle#5 "Karin"


2. Pz.Div 5th Company 2nd Platoon Vehicle#6

St Vith

116. Pz.Div 8th Company HQ Platoon Command Vehicle


21. Pz.Div 4th Company 2nd Platoon Vehicle#7

Note that Totalize, Anctoville, Bastogne, Vossenack and Eppledorf all use their orignial textures to 1) Keep the devs original work in the mod and 2) Bastogne and Eppledorf use the same 'texture suffix' so they have to keep the same textures on both maps either way.

Cruiser Mk IV
Battle of Keren- 4RTR, 'B' Sqn

Mount Olympus- 3rd RTR, 'C' Sqn "Cool"

Note: Bardia only map to use Cruiser with original FH2 texture.

M5A1 Stuart
Battle of Brest- 6th Armored Division, 15th Armored Regiment, Company 'D,' Vehicle #93 (previously #91), "Dingbat"

Operation Luttich- 3rd Armored Division, 33rd Armored Regiment, Company 'C,' Vehicle #32, "Cadallac"

Gold beach- 61st Recon Unit, Headquarters

Villers Bocage- 7th Armored Division, Recon Unit, "Calamity Jane II"

*note For this one I couldn't find any record of Stuart Recce vehicles that fought at Viller's bocage. But I did find photos of an M3A3 from the 7th Armored Recce unit that fought there. So I made the markings after those.
Note: Omaha Beach only map to use M5A1 Stuart with original FH2 texture.

Gold Beach (Crocodile)- 79th Armored Division, 31 Tank Brigade Det, 'C' Sqn, 141 RAC, "Sandling" (troop #13)

Villers Bocage- 7th Armored Division, 22nd Armored Brigade, "Lynx"

*note: I couldn't find record of any Churchills that were present in the 7AD during the battle of Villers Bocage
Mareth Line- 145 Regiment RAC (Tiger Camo 8))

Operation Totalize- 4th Canadian Armored Division, 28th Armored Regiment, 'B' Sqn, "Cracker"

*note: I couldn't find any record of Canadian Churchills that fought in Operation Totalize
Note: El Alamein, Anctoville & Operation Supercharge only maps to use Churchill MkIII with original FH2 texture.

M4A3 Sherman
Operation Cobra- 2nd Armored Division, 67th armored Regiment, Company 'B,' Vehicle #24, "Bronco"

Vossenack- 707th Tank Brigade, Company 'B,' Vehicle #21 (Tritone Camo)

St. Vith- 7th Armored Division, 17th Tank Battalion

Meuse River- 11th Armored Division

Vossenack- 707th Tank Brigade, Company 'A,' Vehicle #3

St Vith- 7th Armored Division, 17th Tank Battalion, Company 'A,' Vehicle #3

Meuse River- 11th Armored Division

Note: Hurtgen Forrest, Bastogne, & Eppledorf only maps to use M4A3 & M4A3(76) with Original FH2 texture.

Since Meuse is more or less a fictional map, I put the 11th Armored Division on it with some interesting camo and markings that I thought would fit. Modeled after real winter Shermans.

I've also included all of the Willy's vehicle texture's in this texture pack so no reason to redownload those :)

Hope you guys download and enjoy it. I have a lot of fun making these skins and doing the research but I could always use some help in the research department ;)

Crits and feedback are always welcome of course.

Bug Reporting / Squad Bug in a Different way?
« on: 20-04-2014, 02:04:47 »
Was just playing some sidi rezegh when I noticed that I couldn't create a squad. Now sometimes squad bugs happen and idk what causes them or exactly what they are. I know that no new squads can be created and I don't think you can join any existing squads.

This time tho there were 2 squads, Able and Charlie, (Baker squad must've been started and disbanded at the beginning of the round).

After a while I hoped out of Able (that I started in) and tried to create a 3rd squad. But kept getting the message "Charlie squad already exists"

It seems it wouldn't let me create a 3rd squad because Charlie was already the 3rd squad so nobody after that could create a squad on the team. Idk if this is what happens with the 'squad bug' that we all know happens from time to time. But I've never seen it before and I was wondering if maybe it was a result of the 'name change' that occurred for the squads after 2.46.

Just thought I'd bring it to your attention ;)

General Discussion / The Ultimate FH2 Kit
« on: 25-01-2014, 00:01:39 »
If you had every weapon in FH2 available to you, what would be your ultimate kit for each scenario? 8)

So you can grab anything, MG42 and some potato mashers, silenced Sten with Molotov Cocktails, a shotgun and some AP mines, everything is up for grabs. Let’s say you wanna clean out a series of trenches or houses, or you wanna sneak through the bocage and hunt down those tanks that have been pestering you, what’s the greatest kit you could assemble for that purpose and why?

So the scenarios can be kind of vague (I just started with some basic FH2 kits and what I think their ultimate incarnations would be 8)) and if you want to create map specific kits you can do that too. I wanted this to be really open and see what everyone’s favorite weapons are, what they play well with and how they would play with each given kit.

Now this can’t be too open ended (making a kit with an mg42 and an mg 34 and 12 Bomba a Manos with a mortar etc…) so I put in a few basic rules to follow by and create your own kit. Feel free to use my templates and create your own version of my kits as well as your own ideas for kits. You can even bend the rules for the kits a bit because this is totally fictional after all ;)   

So for the rules: You get a total of 7 weapon slots in your inventory. The first slot has to be a melee weapon, the second has to be a sidearm, the third your main weapon, the fourth is for grenades, the fifth and six are for special weapons etc… and you can add a seventh slot with binoculars or an ammo box if you give up your 5th or 6th weapon slot. You’ll see what I mean.

Slot 1: Melee Weapons (Knives/ Bayonets/ Shovels/ Pitchfork/ Bare Hands) exceptions: (you can only equip a bayonet as long as you have the rifle for it)
Slot 2: Sidearm (Handguns) exceptions: (you can upgrade the handgun to a shotgun or a carbine by giving away slot 5 & 6) (if you upgrade your handgun you don’t get to add slot 7)
Slot 3: Weapon (Rifles/ Submachine Guns/ Light Machine Guns/ Mortars/ Tripod Deployed Weapons/ Anti-Tank Weapons like PIAT/Bazooka/Panzerfaust)
Slot 4: Grenades (Frag or Smoke Grenades) exceptions: (Rifle Grenades Don’t Count) (Bomba L Mano classified as explosive)
Slot 5: Explosives OR Mines (Satchels/ Magnetic Grenades/ Sticky Grenades/ Bomba L Mano) (AP or AT mines)
Slot 6: Special Weapons (Incendiary Grenade/ Molotov Cocktail/ Rifle grenades/Wrench) (Must have Rifle to equip Rifle Grenades)
Slot 7: Binoculars or Ammo Box (You can only use this slot if you give away slot 5 OR 6)
Slot 8: Bandages (as many as the NCO gets because this is the ultimate kit :P)

So here’s my interpretation of the ultimate FH2 kits 8)

Recon: (someone who supports their team by spotting targets, calling in arty, taking out targets from a distance and sabotaging enemy operations)
Slot 1: Fairbairn & Sykes Commando Knife
Slot 2: Browning High Power (with stock :P)
Slot 3: G43 ZF
Slot 4: Nebeleihandgranate 42
Slot 5: None
Slot6: S-Mines
Slot 7: Binoculars

Assault: (specializes in close quarters, clearing trenches, bunkers etc..)
Slot 1: M1918 Trench Knife
Slot 2: Winchester Model 12
Slot 3: Beretta Model 38a
Slot 4: Bomba a Mano OTO Model 35
Slot 5: None
Slot 6: None

Riflemen: (kind of an all-around kit, good from a distance, or close range)
Slot 1: Pitchfork
Slot 2: Colt M1911
Slot 3: M1 Garand
Slot 4: Steilhandgranate 43
Slot 5: S- Mine
Slot 6: M1 Garand HEAT Grenade

Support: (someone who can sit back and suppress the enemy, using themselves as an area denial weapon) 
Slot 1: Spade
Slot 2: Luger
Slot 3: MG42 Lafette
Slot 4: Nebeleihandgranate 42
Slot 5: None
Slot 6: S-Mine
Slot 7: Ammo Box

Anti-Tank: (tank hunting at its finest 8))
Slot 1: Entrenchment Tool
Slot 2: Browning High Power
Slot 3: Pazerfaust 100 because I’m awful with the Panzerschreck :P
Slot 4: Nebeleihandgranate 42
Slot 5: Hafthohlladung
Slot 6: Molotov Cocktail

Feel free to bend the rules a bit or create your own and make some new classes (Commando, Mortar, whatever you can think of)

Here are a few examples;

The Paratrooper Special: (just a couple of badass paratrooper specific weapons and some nades you also get a Parachute :P)
Slot 1: M1918 Trench Knife
Slot 2: M1A1 Carbine
Slot 3: FG42 ZF (of course)
Slot 4: Bomba a Mano OTO Model 35
Slot 5: None
Slot 6: None
Slot 7: Parachute

Jerry’s Dream:
Slot 1: Spade
Slot 2: Luftwaffen-Drilling M30
Slot 3: STG 44
Slot 4: Steilhandgranate 43

Ik these rules aren’t perfect but the idea was that these kits are meant to be overpowered & ridiculous & what you’ve always wished to find in a barn on an FH2 map :D

Hope you guys have fun with this, I wanna know what everyone’s favorite kit in FH2 would be.   

Pages: [1] 2