Author Topic: HSLAN possible no flying ragdolls fix  (Read 6384 times)

Offline Thorondor123

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Re: HSLAN possible no flying ragdolls fix
« Reply #15 on: 21-03-2010, 15:03:25 »
Ok here comes my one :

First of all, yes it works.


Second, a thing i want to suggest which already got said but still : Switch the downtime with the respawntime. It kinda feels like that the incapacitated animation/sound/everything just suddenly stops when the 1 second is over. Rather make the incapacitated time longer with a nice dead shader and reduce the respawn time to 1 second.
I was going to suggest this as well.

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Offline Slayer

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Re: HSLAN possible no flying ragdolls fix
« Reply #16 on: 21-03-2010, 15:03:03 »
But then I have to listen to that awful gurgling sound for 15 seconds. No thanks.

About the ragdoll thing: yes it works. It really makes you feel like going down when killed. Only (minor) downside is that death comes more all of a sudden than before, at least it feels like that for me.

Offline Eat Uranium

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Re: HSLAN possible no flying ragdolls fix
« Reply #17 on: 21-03-2010, 15:03:41 »
I don't think that swapping the mandowntime with the spawntime would work with the new spawnwaves.  Also, what about people who get killed by explosions?  They would go straight to spawntime, which would be 0, and thus straight back to life.

Offline Jürgen

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Re: HSLAN possible no flying ragdolls fix
« Reply #18 on: 21-03-2010, 18:03:00 »
Ok here comes my one :

First of all, yes it works.


Second, a thing i want to suggest which already got said but still : Switch the downtime with the respawntime. It kinda feels like that the incapacitated animation/sound/everything just suddenly stops when the 1 second is over. Rather make the incapacitated time longer with a nice dead shader and reduce the respawn time to 1 second.
That suggestion is full of win.

Offline Kev4000

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Re: HSLAN possible no flying ragdolls fix
« Reply #19 on: 21-03-2010, 22:03:45 »
I do not believe we can switch it with the spawntime because of the spawnwaves. If you are in mandowntime, you'll miss the spawnwave IIRC. A 2-3 second mandowntime would be the max, and should allow for your camera to hit the ground.

Offline hslan.Corvax

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Re: HSLAN possible no flying ragdolls fix
« Reply #20 on: 21-03-2010, 22:03:56 »
Well then cant we try to max the mandown time as long as possible and add a fading death shader that that fades right into the "really dead" spawntime ?

Offline luftwaffe.be

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Re: HSLAN possible no flying ragdolls fix
« Reply #21 on: 23-03-2010, 00:03:39 »
Ok here comes my one :

First of all, yes it works.


Second, a thing i want to suggest which already got said but still : Switch the downtime with the respawntime. It kinda feels like that the incapacitated animation/sound/everything just suddenly stops when the 1 second is over. Rather make the incapacitated time longer with a nice dead shader and reduce the respawn time to 1 second.

Not possible. In vanilla Bf2 there is a system that is used as an emergency hatch for possible farming. If you are incapacitated, you can force yourself out by swapping gear (to prevent constant medic revive/being shot) I assume this is probably hard coded .

If you would do this with respawn time = 0, this means people can get "out" of incapacitated and instant respawn by changing gear.

Offline hslan.totaler_humbug

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Re: HSLAN possible no flying ragdolls fix
« Reply #22 on: 23-03-2010, 01:03:57 »
The fix works most of the time, but sometimes you see the going down animation and after that the ragdoll flys up like a rocket. But that is only very rare and not comparable to the time without mandowntime.
All in all, it feels more smooth, both ways, the sending end of the gun and the reciving, seeing players going down.
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Offline worldwar2freak

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Re: HSLAN possible no flying ragdolls fix
« Reply #23 on: 05-04-2010, 06:04:52 »
Personally, I like ragdolls, they cause many lols

Offline AdamPA1006

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Re: HSLAN possible no flying ragdolls fix
« Reply #24 on: 05-04-2010, 15:04:54 »
I do not believe we can switch it with the spawntime because of the spawnwaves. If you are in mandowntime, you'll miss the spawnwave IIRC. A 2-3 second mandowntime would be the max, and should allow for your camera to hit the ground.

I like the 1sec, i think maybe 2 or 3 would be cool though!

Offline Raziel

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Re: HSLAN possible no flying ragdolls fix
« Reply #25 on: 13-04-2010, 12:04:28 »
It works!!
+1 on the suggestion to get a fiercer wounded-shader
Good job!

Offline Filo90

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Re: HSLAN possible no flying ragdolls fix
« Reply #26 on: 25-04-2010, 22:04:00 »
but now all  servers have this fix or it will be implemented in 2.26?  ::)

Offline Ionizer

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Re: HSLAN possible no flying ragdolls fix
« Reply #27 on: 26-04-2010, 00:04:30 »
but now all  servers have this fix or it will be implemented in 2.26?  ::)

It's a server setting.  Right now, the recommended (relevant) server setting is 15 second spawn time, 0 second "mandown" time.  This fix is simply setting the the spawn time to 14 or 13 seconds and then setting the  "mandown" time to 1 or 2 seconds.  You're still out of combat for the same amount of time, but since BF2 handles "Incapacitated" ragdolls better than "Dead" ragdolls, you don't get the flying corpses.  It has the added benefit of adding a bit of immersion as you see your viewpoint fall to the ground before looking at your dead body.

Theoretically, all servers could set this up right now and fix it.
 

Offline Filo90

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Re: HSLAN possible no flying ragdolls fix
« Reply #28 on: 26-04-2010, 14:04:12 »
i think that this post should be topped on the general discussion area, not?

Offline Ts4EVER

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Re: HSLAN possible no flying ragdolls fix
« Reply #29 on: 30-04-2010, 20:04:48 »
it will be introduced with 2.26 as official settings.