Author Topic: Hungarian Front 2 (still alive)  (Read 44250 times)

Offline Slayer

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Re: Hungarian Front 2 (still alive)
« Reply #270 on: 24-11-2014, 22:11:16 »
Cool, and it's so complete! Even the underbelly looks great.

Offline sn00x

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Re: Hungarian Front 2 (still alive)
« Reply #271 on: 24-11-2014, 23:11:00 »
I have allways had a thing for those Horches! Nice nice nice! Donate it! Now!

Offline jan_kurator

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Re: Hungarian Front 2 (still alive)
« Reply #272 on: 25-11-2014, 00:11:41 »
looks great!

Offline gamerjer

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Re: Hungarian Front 2 (still alive)
« Reply #273 on: 25-11-2014, 13:11:09 »
NICE! seems like its getting a nice costum faction and map for fh2 keep on going its intressting to see something about the hungarian front in fh2 to :) in most games u dont see much about hungarians in ww2 games awesome to bring them to fh2 :D

Offline mastert

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Re: Hungarian Front 2 (still alive)
« Reply #274 on: 25-11-2014, 16:11:51 »
WIP

Offline Turkish007

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Re: Hungarian Front 2 (still alive)
« Reply #275 on: 25-11-2014, 16:11:56 »
WOW!  :o  :D

Offline Roughbeak

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Re: Hungarian Front 2 (still alive)
« Reply #276 on: 25-11-2014, 17:11:07 »
Haha, nice! ;D

I'm curious, was this sculpted in Zbrush or Mudbox?

« Last Edit: 25-11-2014, 17:11:39 by Roughbeak »

Offline Chad1992

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Re: Hungarian Front 2 (still alive)
« Reply #277 on: 25-11-2014, 18:11:51 »
Very cool, maybe if you get a model done and a few weapons FH2 could do like they do with the Germans and Italians on some maps and combine them, would be a way to introduce Hungary into the game.  Keep up the good work.


Offline Turkish007

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Re: Hungarian Front 2 (still alive)
« Reply #278 on: 25-11-2014, 20:11:48 »
They allready have the sounds, vehicles, weapons and a potential player model for a whole faction. It would be a waste of effort and quality material to limit Hungary with a few pick-up kits and vehicles.

Offline pizzzaman

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Re: Hungarian Front 2 (still alive)
« Reply #279 on: 25-11-2014, 21:11:24 »
They allready have the sounds, vehicles, weapons and a potential player model for a whole faction. It would be a waste of effort and quality material to limit Hungary with a few pick-up kits and vehicles.
All I want to see is a finished siege of Budapest push map with Hungarian and German soldiers defending each street.  ;)
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline gamerjer

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Re: Hungarian Front 2 (still alive)
« Reply #280 on: 25-11-2014, 21:11:13 »
verry nice keep on going ;D

Offline jan_kurator

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Re: Hungarian Front 2 (still alive)
« Reply #281 on: 26-11-2014, 01:11:56 »
All I want to see is a finished siege of Budapest push map with Hungarian and German soldiers defending each street.  ;)
Then you want a lot, probably asking for impossible, as such map would need whole new set of custom statics to make sense.

Nice model mastert, looks a bit lowpoly (especially helmet) but your work is impressive.

Offline Chad1992

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Re: Hungarian Front 2 (still alive)
« Reply #282 on: 26-11-2014, 03:11:14 »
They allready have the sounds, vehicles, weapons and a potential player model for a whole faction. It would be a waste of effort and quality material to limit Hungary with a few pick-up kits and vehicles.
But no maps = not in game.  The models, weapons, and potentially sounds (depends on whether the map is deemed to be more German or Hungarian) could be used on any current maps being made that the Hungarians would of been involved in.


Offline jan_kurator

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Re: Hungarian Front 2 (still alive)
« Reply #283 on: 26-11-2014, 12:11:24 »
There are two eastern front maps which are already announced and they both portray battles in which Germans, together with their Hungarian allies, fought Soviets. Unfortunately, they both represents parts of those battles which were german only sectors (Arad, Dukla Pass). Still, I wonder if it was possible to create alternative smaller layers of those maps (32p, 16p) with Hungarians instead of Germans if mastert's work would be donated to FH2.

Offline Eat Uranium

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Re: Hungarian Front 2 (still alive)
« Reply #284 on: 26-11-2014, 19:11:47 »
Still, I wonder if it was possible to create alternative smaller layers of those maps (32p, 16p) with Hungarians instead of Germans if mastert's work would be donated to FH2.
From my testing ages ago, you can do this.  Set custom kits, playermodels and armies for each map layer.  The only thing I could get to work was voice commands.