I have breaking news for you. I just checked the files.
..
Lol, criticising the devs may get you sarcasm comments like that, I knew it about 2 years ago while I was saying things about the allied biased 2.26/2.3 version, which is true if you look it back now.
But seriously I enjoy 2.26/2.3 much more than what it is now. At least I can get proper one shot kills back then which I think is one of the basic idea of FH.
Don't tell me "breaking news" nonsense to avoid the fact that in less than half the visual distance of totalize(245m), Panther already can't one shot Sherman to the side because of some change. Someone may think it's very hard to do a 245m shot but I just happened to do it quite frequently on some maps. And I believe there're similar ridiculous situations for some allied gun vs axis armor, not just for what you claimed "my beloved" axis armor.
And I don't want this thread becomes an axis/allied bias dicussion, does all these changes make 2.45 allied favored? I can't get there. I'm not gonna accuse 2.45 for being allied biased like I did to 2.26/2.3. Ts4ever made a fair point that while Panther have difficulty one shotting Sherman, Sherman doesn't have much to do with Panther as well. I believe in a range where Panther vs Sherman isn't 1s1k, even firefly can't one shot Panther by hitting the mantlet. So despite all the ridiculous situation I don't feel I die more in new version, the range limit forces me to tank in close quarter and that often means raping infantry more, thus actually I also kills more. But that kind of play style just bores me.
I want Panther 1s1k Shermans in long range just like I don't mind getting one shot killed by firefly in long range if it hit the mantlet, because that's how realistic is and how FH was.The comments to support the new system in this thread are all like: less 1s1k, more survival, more balance.
I believe that's what vanilla battlefield is too, then what's the point of playing FH2? I personally find BF3:Armored Kill more attracting in terms of this.
If vanilla and vehicle balance is the goal the new tank system is serving it well, I admit that. So I demand no change if FH is turning itself to this type. Otherwise, roll it back to 2.4, but no little tweaks, thanks. Since the middle way always dissatisfies all people. I don't want to see things like this in 2.5 changelog: The 1s1k distance for 75/L70 vs Sherman side hull is changed to 300m instead of 245m. Either keep it arcade, or keep it realistic.
BTW, I don't think there's need for video in the long range shooting case, Eat's chart had made it quite clear.