I strongly suggest to roll back the long range damage system to 2.4
And I just can't find what's wrong with the old long range damage system, it did have a long range damage decrease which I think is more proper.
I have breaking news for you. I just checked the files.
Guns base damage didn't change between 2.4 and 2.45Damage drop with distance didn't change between 2.4 and 2.45The only thing that changed a bit are the ridiculously high coefficients that increase the damage when there's a lot of difference between the penetration power of a gun and the thickness of the armor it hits. And when I say a lot it's not 30-40mm, but 100mm + . And this affects ALL guns, not only your beloved German tanks.
I hope you start to feel ridiculous now ?
I love how EU gives you some informations to help you thinking about the global problem (i.e. balancing a complete set of guns/tanks with ENTIRELY different characteristics, and BTW showing you that THERE ARE 1s1k situations) and some of you just pick the info to serve their obsessing idea. That's what you call constructive criticism I guess ?
But let's follow your mind:
1s1k for every German tank (they rule the battlefield after all !), also let's remove the angle mod as it's useless with 1s1k everytime and it would only frustate you of an easy kill if you miss your aiming.
1s1k for everyone, it will make the game so much more interesting ! and ... Oh wait, someone is telling me this will make Panthers 1s1k as well, and the very same people are going to come back and whine their mighty panzer has been defeated by a sherman shooting its side. And endless complains will carry on ...
Now, let's provide the extreme problems some of you reported are real (like the 4 tiger shots in a sherman side without result).
Which is quite hard to believe as I've not encountered that kind of situation and the screenshots you provide as "proofs" just show you don't really assess properly what happens. For example Gotkai's screenshot shows an angle between 80 and 70° to the hellcat's side, not 90° as he says, and nothing tells us he didn't actually hit the turret with a misplaced and very bad angle hit.
So let's provide the problems are real, there are two possibilities:
- Either this is a random mishit due to angle mod and bad aiming (like Lightning said but it seems you read only what you want to read)
- Or it comes from the server. I bet my pants that most of the people coming with a serious problem were playing on 762, which seems to have serious lag problems since some time. And noone needs to tell you what happens when a server lags and hit registration fails ...