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Messages - McCloskey

Pages: 1 2 [3] 4 5 ... 87
31
Suggestions / Re: "Fire in the hole!"
« on: 22-03-2016, 20:03:12 »
Like, "Watch out, grenade!" or something that can be made from existing sounds...

No need, a simple "Grenade!" is the most efficient thing to say (hear) as it's quick and to the point. With longer lines the usability becomes quite moot.

32
Suggestions / Re: "Fire in the hole!"
« on: 22-03-2016, 16:03:51 »
Yes, when you hold explosives (satchels, grenades), your middle Q-spot button is replaced with either GRENADE! or "FIRE IN THE HOLE!" shout which you can use whenever holding these types of weapons.

Well, that works only if you have grenades/explosives.. If you're, say, a machinegunner you're SOL (or if you ran out).

33
Suggestions / "Fire in the hole!"
« on: 22-03-2016, 14:03:09 »
I was watching some old 2.2 era clips on YT and I totally forgot there was a nade warning when one would pull the pin. I understand why it was removed HOWEVER, it struck me that there is currently no way to communicate to your teammates there is a grenade in your vicinity. It can be easily fixed by adding a comrose command using the phased out automatic sfx. I can't tell you how many times I found myself in a situation where I threw a bad nade or one from the enemy landed at my feet with a bunch of guys around me with no way to warn them. Shouting RETREAT won't cut it as it's too generic a line. Please?

34
General Discussion / Re: Post your FH2 Screenshots
« on: 20-03-2016, 17:03:59 »
^ Indeed, now the devs just need to implement multiple tripod mounts like in FHSW and I'll be as happy as a kitten.

Yes, please. Gimme dat .30 in any window I like!


35
Bug Reporting / Re: M8 armor being penetrated by .50 cal
« on: 20-03-2016, 11:03:46 »
Have to say I was a bit surprised to see Hetzer take dmg after I sprayed it randomly from a scour car... and was like "lolwut" when it blew up :D

36
Is it possible to disable just the name tags in the game? Since those above 64p don't show anyway, might as well disable it entirely.. I know there's an option in the launcher but that supposedly disables mine markers as well and that's a death wish.

37
General Discussion / Re: Post your FH2 Screenshots
« on: 20-03-2016, 00:03:05 »
So I was merrily sniping on Tobruk one day (okay, actually it was only a while ago) - suddenly a wild mate with Vickers appears next to me and starts blasting at the Fritz like mad.. then I thought "Wait a second.. we're Australians......"



Mad Max: Fury Defense :D




One more when he tried to drive off the Stuka



38
General Discussion / Re: Conspiracies Thread Mk II
« on: 19-03-2016, 21:03:19 »
When will we see Prokhorovka?

Who is the resident dreamcrusher? Ts4EVER?  ;)

As if millions of voices suddenly cried out in terror, and were suddenly silenced...

39
Pegasus still leading? Guess nobody likes the Russians and we shouldn't make more of those?  ;D

Now you can concentrate the manpower on getting Eglise done (and any other potential para maps) ;D

40
Suggestions / Re: Finish the italians
« on: 08-03-2016, 15:03:20 »
Does anyone actually use the mine detectors?

No.

41
Pegasus. It's great.

42
General Discussion / Re: FH 2.5 First Impressions
« on: 20-02-2016, 17:02:17 »
Miss being able to spin around with the 30 cal but thats minor.  So for 2.5(1) is great.

You still can, they just changed the mechanic: you now have to keep turning the gun left or right moving your mouse, same as static AT guns. I just wish it had height adjustment as well.

What I miss is the .30 at Ingouf Farm on PHL. Used to be there before but now it seems it doesn't spawn there anymore. Why remove it? Sure, there's still one spawning at the 4th bridge, but lugging that thing all the way to the frontline that's now half the map away? So not a viable option, especially since the .30 is such an inferior MG already. What would truly be great - a spawnable .30 MG kit. I believe paras used that over BAR's anyway, unless they scavenged it from gliders or something. Please?

43
Holy shit thanks for ruining the map for me, Berkolok

44
General Discussion / Re: FH 2.5 First Impressions
« on: 09-02-2016, 04:02:39 »
Was the "iron sight mode" for sniper rifles scrapped or is it still on the list or what's going on? It was suggested years ago and reportedly worked on but since then it hasn't really been mentioned. ???

Of course I appreciate what you guys are doing and all of your hard work put into the mod, the new update is cool, the new maps are a job well done (Arad and Pegasus look/feel the best), it's all great. This was just something that flashed thru my mind whilst sniping on Pegasus and getting into a couple CQ encounters. :)

45
Purple Heart Lane / Re: Purple Heart Lane 64
« on: 09-02-2016, 04:02:09 »
2.5 changelog for Purple Heart Lane 64

  • American NCOs got the proper "paratrooper" M1A1 carbine instead of the M1 carbine.


Oh YEAH. I love you.

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