AI in this map
Although unnoficial, I'm sure the current code will be the basis for any official SP support so... probably the best tank map has all tanks moving in @ least in threes and fours. Lacks air cover though, and infantry play a small role, even within the defenses.... Its real issues are bot use of vehicles, not pathmapping or tactics
Basically:
Hurricane AT should do its work in tank busting and use mgs on infantry where possible
Allies should be airborne @ all times, same goes for axis, but a bit less of a concern since they do use their planes
Bots don't like Tiger... wierd - I think Tiger's values are reduced so it should'nt be such an inbalance to have it running amok
bots need to spawn more @ the defenses... the open base is an easy cap, the boxes however need to be kill zones... bots spawning and defending with AA, AT and small arms
Bots need to use AT against tanks more
Longer range for mg tank fire and PZ cannon fire... Its an open map, it needs this (General tank use improved)
Bots need to realise that once they get to a destination and can't go further, as is get their tanks to the boxes and can't cross the minefields, there should be a 50-50 chance that they leave their tanks and move in OR more infantry with trucks and cars moving in along the tanks...
Small pathmapping issue, German bots need to move to the eastern box over the road, NOT through the craggy hills, getting stuck...
General AI changes
Stuka should, if possible fly high, nose down and recover from the dive once its dropped its bombs... goes without saying, it needs to dive OVER its target and not once it sees its tagets as currently is. I think the Stuka bots could teach players a thing or two about dive bombing if they got it right :-)
PZII should fire from greater range to compensate for its weak gun
Tank hull mgs and non-HE tanks should fire their co-axel mgs @ longer range
Better AT use
As always
Bots don't use 25Pdr, LeFH or mortars