Winterhilf's new goodwood spawns the fireflies almost immediate after game startup, as well as most german tanks... including the Tiger/Tiger II. This means, unlike the Stock Goodwood where the Allies get as far as the base right next to Jerry, the allies only manage to cap the Marder base (sometimes) and the first line base before being stopped almost dead in their tracks and requiring player aid or some aggression to start putting heat on Cagney West. Also, the Germans can cross any part of the rail as well as climb the dikes instead of squeezing through the alcove and bridge pass, making their flow of tanks sufficient enough to keep the allies behind their axis-out-of bounds area if the game lasts long enough
I have gotten confused with this map... I used to think that Goodwood west had a pathmap issue that CTDed the map, but with all vehicles removed, there isn't supposed to be a CTD any longer...
Also, I have had a situation where the map CTDed directly after a PAK40 was destroyed.. or sometimes, just after it fires.. This also occured in my last game of Totalize, where a PAK40 captured by Canucks engaged Jerry manning an 88 across the river... It does seem like these CTDs have something to do with that gun, which can explain why in maps like Luttich, PDH and PHL it doesn't as these lack a PAK gun... But circumstances of this may not be isolated to the PAK, maybe something else...
I just don't know - I really think a strategy needs to be drawn up by us SPers to try to figure this out. I already suggested something for Luttich, perhaps a bit brute-force, but perhaps we can narrow it down to have unique sets of vehicles in for each file and see which causes the CTD, and then narrow it down.