Author Topic: Tunis 64  (Read 32817 times)

Offline THeTA0123

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Re: Tunis 64
« Reply #30 on: 23-06-2009, 15:06:15 »
Like Lobo said, this map will get heavy adjustments and tweaks in 2.2 so your feedback right now might not be "up-to-date" with the upcoming version. But feel free to leave feedback in general, they are all read.
Thats ok, it might always be usefull later.

I kinda compare this when i make a suggestion=It doesnt NEED to be imputted for 2.2, it can always be done in later versions(When one of the devs feel like doing the suggestion :p)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Flippy Warbear

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Re: Tunis 64
« Reply #31 on: 23-06-2009, 15:06:10 »
No no I didnt mean YOU in particular. I meant you as people in general. :)

Offline THeTA0123

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Re: Tunis 64
« Reply #32 on: 23-06-2009, 15:06:09 »
They also ment it like that


Normandy first, then new suggestions


Do we guys?
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hslan.totaler_humbug

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Re: Tunis 64
« Reply #33 on: 13-09-2009, 22:09:25 »
The new map is nice and offers a lot of improved gameplay. But I would say, that the Brits got to many tickets. But maybe I have to play it more often.
We need to be able, to throw Thermos out of Spotterplanes.

Offline NTH

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Re: Tunis 64
« Reply #34 on: 14-09-2009, 11:09:07 »
The new map is nice and offers a lot of improved gameplay. But I would say, that the Brits got to many tickets. But maybe I have to play it more often.

Or you can remove the bleed for the Germans. The Germans are easily over runned and pushed back to the last flag. This makes for the most interesting fight of the map, namely the German Headquarters.

Played Tunis twice since 2.2, as Axis and Allied, both saw the Axis beaten with a massive tickets left for the allied team.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)

Offline hslan.totaler_humbug

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Re: Tunis 64
« Reply #35 on: 14-09-2009, 23:09:50 »
Ok, after playing it more often I came to the decision, that the new ways are great and add a lot of tactics, but the british tickets are for too much. I would consider 150 less.
We need to be able, to throw Thermos out of Spotterplanes.

Offline Slayer

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Re: Tunis 64
« Reply #36 on: 14-09-2009, 23:09:04 »
Played this once now and it was a run-over for the allies. I think axis now has to learn how to defend on this map, where it was allies who had to learn how to attack on Tunis 2.15, so let's give it some time. If this will not change, maybe a ticket change will do the job.

Offline rattovolante

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Re: Tunis 64
« Reply #37 on: 25-09-2009, 23:09:04 »
what about adding some italian kits, just for variety?
right now 90% of the axis team uses the same kit. boring :P
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Offline Slayer

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Re: Tunis 64
« Reply #38 on: 26-09-2009, 01:09:55 »
I agree, that would make it more fun.

Offline Potilas

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Re: Tunis 64
« Reply #39 on: 26-09-2009, 17:09:59 »
I totally agree whith rattovolante.

I worked whith this suggestion nearly hour. Making picture itself did not take much time, but "figuring out perfect balance" is something what takes some time. My suggestion for kits came up very radical. Like pioneers/engineer carry 2 s-mines instead of normal mines. No rifle only kits. Every kit have its own special role. 3 spagetti kits for Gerries. Comments please!

Offline Potilas

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Re: Tunis 64
« Reply #40 on: 26-09-2009, 17:09:44 »
Could not make fit current Tunis kits image to my previous message, so here it is.

Offline Zoologic

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Re: Tunis 64
« Reply #41 on: 26-09-2009, 20:09:35 »
Well, played the SP and coop version. Even as Germans, the most l33t players will be defeated by sheer number of overwhelming British bots. They came in numbers and shot the Bren MG while standing, making you suppressed before dying and took the post. Three experienced players won't make it for the Germans in coop, as the German bots don't normally defend positions or easily overwhelmed by the British automatic weapons.

As the British, it is very easy to overwhelm the Germans. Just toss a grenade to their defending position, cap the flag before the majority of them spawned.

I guess this is because of German poor equipment.

Offline rattovolante

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Re: Tunis 64
« Reply #42 on: 26-09-2009, 21:09:50 »
if you rework the kits, please also consider rebalancing them.
playing as axis rifle assault vs. tommygun + nade isn't easy and degenerates into "scavenge a SMG ASAP", which IMO can spoil gameplay due to the way kit limiting system works.

my suggestions:
0. scout (limited) - as is

1. smg (limited) - remove grenade, smg pwns enough as is

2. rifle assault - change bayonet for knife (faster deploy animation = slightly more chances in close combat). Since this is and will be the weakest kit ("dump kit") I suggest to give it something fancy/different from the others. What about free french soldier (in british uniform) with Enfield 1917 for allies, for example? I guess carcano 38 is the only possibility to go "unusual" for axis, but would be quite unhistorical (but then, I think the whole map is what-if, right?).

3allied machinegunner (limited) - as is

3axis replace rifle assault with machinegunner (limited) - Italian Breda 30 LMG (MG34 would be unbalanced)

4. rifleman w/ nade (limited) - no change

5. replace anti tank/pioneer with impact nade rifle assault (limited) - bayonet, rifle (SMLE/carcano 91), impact offensive grenade (no. 69 / OTO 35).

6. NCO - as is
« Last Edit: 26-09-2009, 21:09:56 by rattovolante »
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Offline Potilas

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Re: Tunis 64
« Reply #43 on: 26-09-2009, 22:09:03 »
I have to admit that adding extra smg to axis team will turn balance against allies. Nobody didnt like my idea for engineer/pioneer kit? I made new image based on rattovolantes opinnions and I have to say it does not look bad at all. Common rifleman kit looks not so lame when smg soldier have no nades eihter.


« Last Edit: 26-09-2009, 22:09:08 by Potilas »

Offline Slayer

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Re: Tunis 64
« Reply #44 on: 26-09-2009, 22:09:48 »
Looks good, I like it. Also replacing mines by S-mines seems like a good idea.