Author Topic: Tunis 64  (Read 32817 times)

Offline VonMudra

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Re: Tunis 64
« Reply #15 on: 03-04-2009, 21:04:41 »
Brits can win the map easily, its all about teamwork.  Remember, the lafette can only cover one area, leaving the many other passages in the map open.

The map, imo, is still balanced fine.

Offline Danger X

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Re: Tunis 64
« Reply #16 on: 04-04-2009, 02:04:20 »
I played it an hour or so ago on hslan, and I have not noticed any advantage on the German side(on which was). The British just kept on capping the flags. So from my point of view, the Germans are at a loss, but it could just as well have to do with player skills.

I think it is good as it is, although I can't really judge fully until I have played it from British point of view.
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Offline Niebler

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Re: Tunis 64
« Reply #17 on: 08-04-2009, 09:04:09 »
It can really go either way, but most people will complain if their side loses :P
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Offline Wilhelm

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Re: Tunis 64
« Reply #18 on: 09-04-2009, 18:04:20 »
The map has undergone a major overhaul in 2.2. 

We have yet to playtest the new version, but if it plays as well as it looks........well, be prepared for one intense fight on both sides!  ;)

Offline naoko

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Re: Tunis 64
« Reply #19 on: 21-04-2009, 05:04:47 »
i found tunish for single player, but i don't understand how to instal this one. This map have 3 folder and each folder have same contain. please help me ::)

Offline ajappat

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Re: Tunis 64
« Reply #20 on: 10-05-2009, 20:05:27 »
Brits can win the map easily, its all about teamwork.  Remember, the lafette can only cover one area, leaving the many other passages in the map open.

The map, imo, is still balanced fine.

Jerries don't really need any teamwork and still they can win, but brits need superb teamwork to win. I dont think its balanced  ::). I've been playing quite a lot, on both sides, and I've seen once brits winning  :-\

Offline Schneider

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Re: Tunis 64
« Reply #21 on: 10-05-2009, 20:05:09 »
It's right, on hslan axis wins way more often.
Yet your argument is a bit spongy, the attacking faction almost always needs more teamwork.

Offline 508th PIR Hawkeye

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Re: Tunis 64
« Reply #22 on: 11-05-2009, 14:05:45 »
I was having a game on this map yesterday evening and I think it would be more fun for the Brits if they either get more tickets or just make that 1st flag uncapable for the Germans.
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Offline verg_6

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Re: Tunis 64
« Reply #23 on: 17-05-2009, 09:05:37 »
Brits can win the map easily, its all about teamwork.  Remember, the lafette can only cover one area, leaving the many other passages in the map open.

The map, imo, is still balanced fine.
Old quote, but come on...how many people actually work as a team on pub servers? It's lone-wolf central, no matter how desperately you try to rally people.

Offline Lobo

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Re: Tunis 64
« Reply #24 on: 17-05-2009, 19:05:59 »
Tunis got heavy changes for 2.2, so you can relax as any discussion about the actual setup has not value

Offline Cory the Otter

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Re: Tunis 64
« Reply #25 on: 16-06-2009, 15:06:48 »
its hard to break out. once the first flag is neutralized, it becomes a stalemate, a complete bloodbath for the brits.

Offline THeTA0123

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Re: Tunis 64
« Reply #26 on: 23-06-2009, 14:06:18 »
What might help, is a kit with no69 grenades. They are very good assault grenades, and they would REALLY help the british

Also the tickets need to be reseen, either the Germans have to much tickets, or the British have a to high bleed on theirs

And maybe some limiting on the MG34's, god i hate them camping at the flags


But for the rest, this map is good, Its an awesome Rambo Bren gunning assault map  ;D
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Offline Flippy Warbear

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Re: Tunis 64
« Reply #27 on: 23-06-2009, 14:06:13 »
Like Lobo said, this map will get heavy adjustments and tweaks in 2.2 so your feedback right now might not be "up-to-date" with the upcoming version. But feel free to leave feedback in general, they are all read.

Offline Eat Uranium

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Re: Tunis 64
« Reply #28 on: 23-06-2009, 14:06:58 »
I think that the single best thing that would help this map would be to remove smoke grenades from the list of things that get limited to 1 instance on the smaller maps.  It is very hard to advance under smoke cover when you only get 1 smoke each.

Offline Kubador

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Re: Tunis 64
« Reply #29 on: 23-06-2009, 15:06:03 »
I think that the single best thing that would help this map would be to remove smoke grenades from the list of things that get limited to 1 instance on the smaller maps.  It is very hard to advance under smoke cover when you only get 1 smoke each.

I second that!