Author Topic: Caen Streets  (Read 10185 times)

Offline elander

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Re: Close Combat 90%done (Img heavy)
« Reply #75 on: 10-04-2010, 12:04:16 »
Sorry but i can't call that map liberation of Caen, for some reasons :P.
If you want to make a real map "Liberation of Caen" there is a minimap for you. http://www.flickr.com/photos/photosnormandie/443504450/



;) Ye, well im thinking of calling it Caen 1944 Streets or Caen Streets..

@Kettcar, Yea i know rightclick on the ground, create aimbiend sound :)

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Offline Fuzz

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Re: Close Combat 90%done (Img heavy)
« Reply #76 on: 10-04-2010, 16:04:05 »
I just say that because Caen doesn't like that. In 1944 and before the destruction, the streets where really small and sinuous (look at the photography).
The city was also for the most part completly destroyed.
 --> http://www.delcampe.net/list.php?language=F&searchString=caen+1944&searchMode=all&searchTldCountry=net&cat=0&searchInDescription=N

This is a real good map. But like i said it doesn't looks like Caen.
For me the problems are: The streets, too rectilinear and the houses, not enough destroyed.




Offline elander

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Re: Caen Streets needs testing (Img heavy)
« Reply #77 on: 27-05-2010, 13:05:49 »
Very image heavy!!

Caen Streets

Have a look, and tell me your thoughts ;), wanna test?













Download and test

Download

Several things have been changed and I would like YOU to test this baby, and tell me your toughts ;) Thanks in advance

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Offline Ciupita

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Re: Caen Streets
« Reply #78 on: 27-05-2010, 13:05:39 »
If it's caen, shouldn't it be canadians vs. panzergrenadiers? ;)

Offline von.small

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Re: Caen Streets
« Reply #79 on: 27-05-2010, 14:05:25 »
and they had a beutepanzer, germans get a firefly, woot.
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline kettcar

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Re: Caen Streets
« Reply #80 on: 27-05-2010, 15:05:37 »
u wanna a report?
 ;D

Offline Fuzz

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Re: Caen Streets
« Reply #81 on: 27-05-2010, 15:05:02 »
The map seems to be very small than before.
For me, as i say before it don't looks like Caen :P

One question, do you want to make a city map or a map based in the Caen city? If it's the second choice:

-Too much different buildings in the same area.
-Streets are not rectilinear like today (american model), but really narrow like a old town.
-Remove the factory in the north.
-More dirty sreets with fragments houses.
-Work with a color map can help to place the streets.

And this is the 3rd UK Infantry Division vs 12ss. Pz Div Hitlerjugend

Offline General_Henry

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Re: Caen Streets
« Reply #82 on: 27-05-2010, 16:05:05 »
nice map!!  :D

Offline Folkhoer

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Re: Caen Streets
« Reply #83 on: 14-07-2010, 14:07:56 »
Testing it now and damn I love it. This kind of map is what FH is missing at the moment.

Some stuff I should improve (dunno if you will agree)

- More german defences. They were dug in real god in Caen, more mg's to cover stuff like the carrefour (not a single mg there, no way the germans wouldn't defend that to the bone). Also the long road from Carrefour to Alley has only one mg, I should place an extra one somewhere in the middle of the street. Also some flaks would be nice, change the destroyed one at place resistance with a real one.
- Near the alley their is a destroyed AT gun in a hole, I fell into it and found it really hard to get out :p
- Caen was literally destroyed, their are too many intact houses. All streets should be filled with rubble and holes.
- Why can't we enter the church with two towers :(. I would love that to be a chokepoint. Let the Brits really fight to get through it (mg's again)

Offline elander

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Re: Caen Streets
« Reply #84 on: 14-07-2010, 17:07:00 »
Testing it now and damn I love it. This kind of map is what FH is missing at the moment.

Some stuff I should improve (dunno if you will agree)

- More german defences. They were dug in real god in Caen, more mg's to cover stuff like the carrefour (not a single mg there, no way the germans wouldn't defend that to the bone). Also the long road from Carrefour to Alley has only one mg, I should place an extra one somewhere in the middle of the street. Also some flaks would be nice, change the destroyed one at place resistance with a real one.
- Near the alley their is a destroyed AT gun in a hole, I fell into it and found it really hard to get out :p
- Caen was literally destroyed, their are too many intact houses. All streets should be filled with rubble and holes.
- Why can't we enter the church with two towers :(. I would love that to be a chokepoint. Let the Brits really fight to get through it (mg's again)

Thank you for the response folkhoer, I will take your opinions when I continue :) thanks

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Offline Sgt.Radman

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Re: Caen Streets
« Reply #85 on: 25-07-2010, 12:07:33 »
I like it. Perhaps as it was said too little green stuff. More trees maybe. Maybe hedges along some corridors of houses like in BiA for cover. Love the broken chimneys and chokepoints.

Offline [A9]Bard

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Re: Caen Streets
« Reply #86 on: 20-08-2010, 10:08:01 »
I have walked the streets since yesterday and I will comment them with you on skype, maby this evening if you like? Details but I think it could help.


Thank you FH-Team! This mod/game rocks!

Offline elander

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Re: Caen Streets
« Reply #87 on: 20-08-2010, 15:08:50 »
I have walked the streets since yesterday and I will comment them with you on skype, maby this evening if you like? Details but I think it could help.

tack  :D

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Offline [KamiKaze] Destroyer

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Re: Caen Streets
« Reply #88 on: 02-10-2012, 23:10:13 »
Anyone got download link of this map? ;P Think it looks awesome =)