Poll

What FH2 is about?

Fun (read edit)
19 (15.4%)
Balance
3 (2.4%)
Historical Accuracy
49 (39.8%)
Immersion
16 (13%)
Everything Above (easy way-out answer)
30 (24.4%)
Something else
6 (4.9%)

Total Members Voted: 122

Author Topic: What FH2 is/should be about?  (Read 9489 times)

Offline Captain Pyjama Shark

  • Masterspammer
  • ****
  • Posts: 5.281
  • Captain of the Gravy Train
    • View Profile
Re: What FH2 is/should be about?
« Reply #15 on: 21-07-2010, 04:07:04 »
Immersion, fun and historical accuracy in that order, but each one is only barely above the other, I could switch those around.

Offline Gl@mRock

  • Jr. Member
  • **
  • Posts: 692
  • À vaincre sans périls, on triomphe sans gloire.
    • View Profile
Re: What FH2 is/should be about?
« Reply #16 on: 21-07-2010, 06:07:51 »
Like CPS said.

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: What FH2 is/should be about?
« Reply #17 on: 21-07-2010, 07:07:40 »
Ehm guys, the Devs decide what FH2 is about and have said what it is about numerable times!
Gravity is a habit that is hard to shake off

Offline Paavopesusieni

  • Full Member
  • ***
  • Posts: 1.401
  • Spongebob
    • View Profile
Re: What FH2 is/should be about?
« Reply #18 on: 21-07-2010, 09:07:28 »
Fun is obvious so I wont put my vote on that, every game is fun thats why you play it. Why I play FH is because of free battlefield style gameplay with historical accuracy and many different weapons, vehicles and nations of WWII (well at least in FH1). I like that FH2 goes so deeply into everything (ramelle) and many different armored cars and tanks, for example we have tons of different shermans and not only one.

What I mean with historical accuracy is that Panther is better than Sherman and MG42 is better than BAR as machine gun. About maps, hell its damn same what scenario it is it can be the battle of Stockholm as long as that Panther is better tank than Sherman. Actually I like random scenarios more than real ones, at least I liked in FH1, Ramelle and Alpenfestung! 8)
« Last Edit: 21-07-2010, 11:07:49 by Paavopesusieni »

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: What FH2 is/should be about?
« Reply #19 on: 21-07-2010, 09:07:16 »
The last I was told, the game was about a balance between gameplay (Not fun) and Realism

The devs said once, they want to give players, more than exactly how WW2 was (How things worked, logistics involved etc), the 'feel' or ww2 in terms of the waves of troops, the balance of weapons and vehicles, how the battle flowed

Personally, I feel that philosophy has undergone some revision, which is a good thing for flexibility. I now think the mod should be about 'Immersion' since that covers realism and gameplay in its essence as well as a little pixie dust that cannot be defined.. But is 'good for business'

I still have reservations, not about what their philosophy is, but how they are getting there... Some wonderful architectures are still in their infancy, and some are going on a tangent, lotably, the communication apparatus and animation that I've always felt should go with it, sound (Which I declare should be closer to realism than fun, which is what it currently is).

But then I have more of an issue with the philosophy of development of the mod, granted FH2's quality is superb, I've always felt that the idea of a mod should be open-source with an open-communication between devs and players, mini-mods being given the devs' blessing, rather than a dissaproving frown or at best a tacit shrug. But most importantly, I wish the devs would be able to mobilize the fans to add on what they can, eg. Videos and movies and voice for various nations - AND making the game based in part on the hopes of the fans as opposed to a 100% 'how we want it'... but maybe that's just what I thought a mod was all about
« Last Edit: 21-07-2010, 09:07:25 by djinn »

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: What FH2 is/should be about?
« Reply #20 on: 21-07-2010, 10:07:56 »
But then I have more of an issue with the philosophy of development of the mod, granted FH2's quality is superb, I've always felt that the idea of a mod should be open-source with an open-communication between devs and players, mini-mods being given the devs' blessing, rather than a dissaproving frown or at best a tacit shrug. But most importantly, I wish the devs would be able to mobilize the fans to add on what they can, eg. Videos and movies and voice for various nations - AND making the game based in part on the hopes of the fans as opposed to a 100% 'how we want it'... but maybe that's just what I thought a mod was all about

Oh Djinn come now, you must know how hard it is to keep quality when creating an open source program.
The devs welcome and have been doing so any member of the community to help out with the mod who is eager and wants to help. All he or she has to do is to apply with the team.
Having Mini-mods is ok for tournaments and they do this as well, but having mini-mods on top of FH2 with only 150 people playing the mod can fragment these few players even more. 
Gravity is a habit that is hard to shake off

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: What FH2 is/should be about?
« Reply #21 on: 21-07-2010, 11:07:06 »
on place one=historical accuracy, fun and balance
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Priestdk

  • Guest
Re: What FH2 is/should be about?
« Reply #22 on: 21-07-2010, 11:07:25 »
Ehm guys, the Devs decide what FH2 is about and have said what it is about numerable times!

Agree also i can almost 100% gureentee the devs wount totaly rewrite howe the game plays or change it to drasticly because that would require so mutch reworking of everything you are talking about a completly neew setup/mod/game.

And indeed we as Beta testers can only give iders/suregestions we dont realy decide, in the end the Devs makes the call.

But still i voted for the easy way out reason is i kinda think that fits bedst for what i like and for what i think it is curently.
« Last Edit: 21-07-2010, 11:07:36 by Priestdk »

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: What FH2 is/should be about?
« Reply #23 on: 21-07-2010, 11:07:29 »
well ye, its their mod, they spend the most of their free time in it
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Mud Buddha

  • Jr. Member
  • **
  • Posts: 844
    • View Profile
Re: What FH2 is/should be about?
« Reply #24 on: 21-07-2010, 13:07:33 »
Immersion/historical accuracy/fun on top. Although immersion is largely a result of historical accuracy and fun is a result of all elements simply working right.

I like the way FH2 is going now, although personally I feel that it's been hanging out in Normandy too long, and there's even more coming.

But it's all so intertwined. For instance, On one hand I feel that maybe the FH2 gets stuck too much in the little details and it stops progression. Time spent on making something trivial like the Drilling work could be spent on future theatres of war. But on the other hand, these little details are what makes FH so special to me.

But the major thing that keeps me hooked is indeed the feeling that you're playing something "real", that the level your playing is at least a representation of something that actually happened. It adds an extra layer to it: of course the levels are still designed for playability but at least you know a particular bridge actually was there, or that if some flaglocation really dominates the level (like the church on Anctoville) you get some idea how important that must've been during the actual engagement.

That's maybe where my Too Much Normandy gripe comes from: I'm relatively well schooled on WWII but not in some anal retentive scholarly way (but I'm getting there :)), and something like "Operation Lüttich" just isn't as iconic to me as a "Battle Of The Bulge" or "Liberation of Caen", and it feels like there's a little too much of those maps around.

But please know that I'm just venting thoughts now. I love FH2 to death and have a lot of respect for what the dev team has accomplished so far. And it says a lot about a game that even if your least favorite map comes on you have to have another go, just till it gets boring with the result you end up playing the whole level again. :)
FH2 is the game, DarklyDreamingDexter is the name.

Offline [WaW] torex

  • Newbie
  • *
  • Posts: 12
    • View Profile
    • Asyra
Re: What FH2 is/should be about?
« Reply #25 on: 21-07-2010, 14:07:31 »
I like the good mix betwenn history acc. and fun :)

Well, I dont need a tank with 3 guys just to roll somewhere (5 were realistic, werent?) , one guy is enuff. I want to have a good rifle and some explosives and then I am happy :D

FH1 was the greatest mod conversion I have ever seen (btw: it's not dead! every evening at least one full server!). Flying was fun (in FH2 it's not so much fun), battles at sea were fun (I really really miss this in fh2).

Realistic... that's a high aim. Realistic means you are sitting in a trench and are waiting for the enemy 96 hours... or you are just walking the whole day... that's the real face of war.

Map design is always non-realistic, but it's BF! We dont need a realistic map of some battles. Flags as important places are very unrealistic. Spawn system is very very unrealistic. But I dont care! I like the BF-way of war!  But I dont like the vanilla way of BF.

FH (1/2) is the perfect balance between arcade style and historical content. That's the way FH has to be :)

Do you want good teamplay and fighting? 11 hours of hard fighting each week? Commanding chain? Join BFE-WaW now!

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: What FH2 is/should be about?
« Reply #26 on: 21-07-2010, 16:07:20 »
broken poll. Games are only about fun, nothing else. you play a game that triggers endorphines such as serotonine and dopamines which makes you "happy". This is what defines fun.

Now what exactly triggers those emotions are different things. could be teamplay, could be immersion, could be gameplay, could be seeing a perfectly modelled Kingtiger roll down a hill, could be fraggin a dude in the face with shotgun.

So. if you would have removed fun and instead asked "what is most fun about fh2" and then added immersion, historical accuracy, KingTiger etc, it would have been a valid poll. 8)

Offline elander

  • Jr. Member
  • **
  • Posts: 531
  • [DLF]
    • View Profile
    • Den Lede Fi
Re: What FH2 is/should be about?
« Reply #27 on: 21-07-2010, 17:07:44 »
broken poll. Games are only about fun, nothing else. you play a game that triggers endorphines such as serotonine and dopamines which makes you "happy". This is what defines fun.

Now what exactly triggers those emotions are different things. could be teamplay, could be immersion, could be gameplay, could be seeing a perfectly modelled Kingtiger roll down a hill, could be fraggin a dude in the face with shotgun.

So. if you would have removed fun and instead asked "what is most fun about fh2" and then added immersion, historical accuracy, KingTiger etc, it would have been a valid poll. 8)

true

Disclaimer - Personal Opinions are not shared with DLF

Offline Lonewolf051

  • Jr. Member
  • **
  • Posts: 75
    • View Profile
Re: What FH2 is/should be about?
« Reply #28 on: 21-07-2010, 18:07:26 »
Well honestly, what causes me to love FH2 is how unique it all is, sure its based on the BF system, but its just so much better, I mean these devs are IMO better than most actual game companies!, the talent comming from these guys is just unbelievable, the historical accuracy, detail, research, sounds, gameplay, teamplay, consistancy, unpredictability, ect. all come together and make me LOVE FH2!, which is where the "fun" comes from.



And because FH2 is so accessable, I can get on a game whenever I want. So if ARMA2 is being a little shit, or theres no news on BIA4, I can always fall back on some great authentic, quality and solid FH2 gametime!
"Only two defining forces have ever offered to die for you, Jesus Christ, and the American soldier, one died for your soul, and the other, for your freedom" - Col. Grant L. Rosensteel Jr. USAF

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: What FH2 is/should be about?
« Reply #29 on: 21-07-2010, 19:07:13 »
I concur totally... What keeps me coming for more is the experience... Don't care if I lose, if I die 50 times for one kill, doesn't matter whether I follow or lead - or play defacto commander, which is what I do pretty often, the game always transports me 'what BF42 should have been' as was described about Fh1

And the quality just KILLS me!