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Topics - BaskaBommi

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1
Suggestions / Recoilless Rifle AT-weapons
« on: 23-08-2013, 19:08:36 »
Could they be a new weapon for some maps to have? I believe there are none at the moment.

For example, this LG 40 (7.5 cm), could be a nice addition.


2
Gaming / Papers, Please
« on: 11-06-2013, 07:06:31 »
An Orwellian-style Dystopic Cold War-era simulator about the life in a border checkpoint.

http://www.youtube.com/watch?v=_QP5X6fcukM

The 6-year war with the filthy Kolechians has ended and we have the control over a bordertown... well, half of it, but it was worth thé sacrifice.

Full game will cost around 10 USD, but the current beta is free.

Glory to Arstotzhka

3
Off-Topic / Worst Movies you have ever seen?
« on: 03-01-2013, 16:01:21 »
Is there any movies, that were SO bad, you couldn't watch them to the end or you weren't amused at?

Heres my list
  1. Some comedy about black people spy agency against some supervillain. 2/10
      - Boring
      + A-White-Guy-Who-Thinks-He-Is-Black rips a spinal cord in the movie (Discusting, but amusing)
 
 2. War of the Worlds (newest one). 4/10
      - That girl screamed all the time
      - Didn't follow the book, rather the Wells' radio broadcast.
      - 'MURICA FUCK YEA-poop
      + Those tripods and their lasers were actually scary O_O

 3. Blues Brothers 2000 2/10
     - Awful, no comedy

4. Immortals 3D
     - http://www.youtube.com/watch?v=juFZh92MUOY

4
Community Polls / Best un-scoped Rifles
« on: 02-01-2013, 14:01:25 »
Lee-Enfield and Ge 43 are my choises. L-E for its mag and Ge 43 for its sheer power.

5
Off-Topic / Wouldn't it be cool...
« on: 02-01-2013, 09:01:01 »
... for Forgotten Hope have diffrent epilogues after each battle. You know, how things went after a certain result of a match. For example in Op. Cobra. Diffrent outcome means diffrent course.

Allied Victory (When tickets ratio on the winning team is above 120)

After failure of both British and Canadian attempts to break out from the bogades and hegerows of Normandy and a month waiting, the task to lead the attack fell to General Patton and his American armoured group. In the break of dawn, American forces all along the front started fighting against the German Panthers and AT-Positions in deadly clashes. Steel met steel and casualties mounted initially in both sides, but after succesful capture of strategic points, the American warmachine started to get the upper hand. German troops lacked the material superiority, what made defending nigh impossible. In the air, American fighters secured air superiority by sheer numbers and even the most talented Luftwaffe pilots had to bow down, if not to interceptors then by quad .50 Cal's. Germans were pushed back succesfully and road to Paris was open. In the German OkW, this defeat was met with fear and most realist saw, that the end is near. And it wouldn't be desided on France, but in Germany.


Allied Minor Victory (When tickets ratio on the winning team is 120 or lower)

After failure of both British and Canadian attempts to break out from the bogades and hegerows of Normandy and a month waiting, the task to lead the attack fell to General Patton and his American armoured group. In the break of dawn, American forces all along the front started fighting against the German Panthers and AT-Positions in deadly clashes. Steel met steel and casualties mounted. Neither side seemed to get the upper hand. When Americans captured a point, Panzers struck elsewhere and recaptured it. German troops lacked the material superiority, what made defending nigh impossible, but with good dug-in positions and the advantage of home terrain and experience, Wermacht managed to hurt Americans several times. In the air, American fighters secured air superiority by sheer numbers and even the most talented Luftwaffe pilots had to bow down... after many precious lost fighters and pilots. Germans were pushed back to town streets, where the Germans held their ground vigoriously. In the end, Germans ran out of reserves and they had to fall back and road to Paris was opened with disasterous amount of dead bodies and lost tanks. In the German OkW, this defeat was met with bitterness, but with some hope lied. If army could keep up with this kind of successes, there perhaps could be a small chance of peace in the West. The Red Wave in the east was a lot bigger treath to the nation...


Axis Victory

After failure of both British and Canadian attempts to break out from the bogades and hegerows of Normandy and a month waiting, the task to lead the attack fell to General Patton and his American armoured group. In the break of dawn, American forces all along the front started fighting against the German Panthers and AT-Positions in deadly clashes. Steel met steel and casualties mounted initially in both sides. In the end, the best cutting edge of the Shermans rolling towards Germans was lost, and American sons were left open to meet the rolling Panters with infantry weapons. That wasn't merely enough. German troops lacked the material superiority, what made defending nigh impossible, but with initial victories and Prussian military valore, anything was possible. In the air, American fighters were stronger in numbers, but not in talent. German experienced pilots shot down numerous fighters and almost secured the air superiority. The defeat hit General Patton's mental health too hard and he had to resing. Winston Churchill made a speech to the British parliament, where he asked permission to start initial peacetalks with the Reichstag. In the German OkW, this stunning victory against all odds was met with reliefe and disbelief. In the end, breaktrough did happen by the lead of Field Marshall Montgomery. Paris was liberated and the Germans were pushed behind the border. A cease-fire began in mid-November. Now, the Germans can move their precious Tigers and Panzergrenadiers to the east, where they were desperately needed...

6
General Discussion / Best Two-handed automatic weapon?
« on: 01-01-2013, 18:01:11 »
MP 40 and Thompson are my favourites. MP 40 for it's deadliness and Thompson for it's usefulness in close quaters.

7
General Discussion / Maps that you love to hate?
« on: 30-12-2012, 18:12:08 »
I personally dislike...

1. Tunis - Imba piece of s***
2. Meuse River - A good map, but overplayed
3. Operation Cobra - Used to be bad, now it's only overplayed
4. Lebisey - F***! IT SUX!
5. Bastogne - Boring as hell

8
Gaming / Reasons why mods die
« on: 23-12-2012, 18:12:55 »
Modifications are fun and may see huge potential, but most of the mods either die fast or never get to be released. the question is "Why?". Why that mod died and why it didn't survive long enough? Some reasons I have found out by reading gamer magazines and by my own thinking process.

   1. So many ideas, so little time
Hopes are high and the team wishes to combine and create nazi-zombie-sharck-prostitute-helicopter- communists in Minecraft. You can clearly see, that that won't work.
AVERAGE LIFE SPAN: A lenght of a few pics on a ModDB-page
   
   2. So many 3D moddelers, but no scripters or animators
Fifteen 3D moddelers and only two of them know C++. Some mods just end up being an exellent resource for other mods to use. Just like FH2 got many models from that-dead-hl2-Winter-War-mod.
AVERAGE LIFE SPAN:Some untextured model pics, level terrain pics and few years of no updates.

   3. Too high hopes
THE BEST MOD EVER !!!!!1!1!11elevenone!!!. Some mods try to be bigger than they deserve to be right from the start.
AVERAGE LIFE SPAN: An empty forum and a webpage.

   4. Bad engine
Empires was supposed to be a BF 1942 mod originally. No wonder they swiched to Source from Frostbite.
AVERAGE LIFE SPAN. ??? (Might see the light of day in some day)

   5. Too few people commited to it
A group of ten try to create Black Mesa/NMRiH/FH2/PR - sized mod in just few months.
AVERAGE LIFE SPAN: So long as the modders keep on moddin' on it and won't drop out. This killed the Turkishcommando's beloved the Hungarian front - minimod

Let us remember those, who had their hopes crushed, when they saw their beloved mod never been released.

9
General Discussion / Some general techincal questions
« on: 23-11-2012, 20:11:51 »
1. How did you make those heavier vehicles (tanks, airplanes) team-only?
2. How did you make the artillery work as it is now?

10
General Discussion / How about an Aces High in Exile- game?
« on: 17-11-2012, 16:11:40 »
Battle of Britain is certainly a fun map. But it never seems to be played taht often in tournaments or just for fun in the open. Should someone organise a game night just for BoB? I have played it with a couple of players, but it didn't feel too epic and it wasn't certainly fun. But hey! We could do it sometime again with 64+ players! (planes might run out though)

11
Suggestions / Better Medic- class?
« on: 10-11-2012, 21:11:23 »
Medic class is pretty much useless, but are you planning to make a more useful one in the future?
-Knife
-Rifle (3 clips, bolt action)
-A health kit, that would work the same way as in PR
-bandaids (x7)

So basically a medic in a team would be more useful when he has a health kit, that could treat surrounding peoples wounds. And more firepower than a pistol.

12
Bug Reporting / Can't leave the tripod-MG
« on: 30-10-2012, 19:10:14 »
Sometimes I can't leave the Vickers/Breda/Lafette/.30 Cal. , when I deploy it and get on. Failed placement? Or something more devious?

13
Just wondering, how do I,  for example, mount a Flak on the back of it... or a PaK?

14
1. FH1 had a separate flamer for jerries. Will you make one for FH2?
2. Just to point out, that when you are hurt or bleeding, the indication for that are quite bland (compared what they are in Project Reality). Will you make better looking (and more noticable) version.

15
Simply put, what happened? It's still in the game files and on the weapons list on the FH2 web page. But I have never seen it in game. Was it so imba, it got replaced by (sexier) Pattern 14?

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