An old minimap of the lame ass map.....
Now for the help part......The suppression effect how do I extend that? Wanted to give it a longer effect like it used to have back in the days of old. Also thinking of using the current one on the SMG's and pistols. Now I found some things under the projectiles (thanks Kev) but they don't seem to do anything in regards to the amount of time you are suppressed. Already coded the weapons in the map to be like that mod we shall not speak of as well as slowing down the player speed. Bolt guns for the krouts against semi-auto's for the USA. The magical thing I did was leave the MG42 (deployable/spawnable) and american .30 MG alone so they should be pretty nasty going against the newly nerfed weapons. With that suppression effect I think it could make for some fun long lasting engagements that will be determined by more then who goes prone first and shoots you in the nuts. Also removed the zoom on all weapons without optics and gave a large view distance on the map.
Second question is a material one. Does FH2 have any magical material that only get effected by HE? I am putting BGF's wonderful little house models on this map as well as some of the PR destructible ones. Of course they used there own materials and I need to find the right one from FH or I guess make it. Right now I am using the hanomag armor and that is full of fail. I stopped the MG's from raping a house in one belt but they explode with one KT AP shell and only start smoking with 15 HE shells.
I was thinking of doing two man tanks as well and punishing the shit out of the infantry in regards to AT emplacements and hand weapons. I think many people would hate that idea though and probably just lead to me wasting more time.
Any help would be much appreciated.