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Topics - [130.Pz]S.Lainer

Pages: 1 [2]
16
Suggestions / Trip Flares (Ohhh Muddy...)
« on: 10-06-2010, 23:06:52 »
How often was they used?  Enough that maybe it could replace the S-mine on some maps?   If so I would love to see this in game.  Give it a retardly huge WHOOSH and POP sound and it would be great for those of us that end up defending back flags alone but don't like the tking mess that S-mines can make.  Maybe 5 to a kit?

http://www.lonesentry.com/articles/ttt/improvised-signal-pistol-flare.html


17
Modding / Adding new materials map side?
« on: 22-02-2010, 02:02:01 »
Can this be done?  I made the new material in the editor and ripped out the code and put it in a tweak file ahead of the weapon I made. 


Code: [Select]
rem *** New uber material
Material.active 116
Material.name "nuke"
Material.type 2
Material.friction 1
Material.elasticity 0
Material.resistance 0.01
Material.projectileCollisionHardness 5
Material.minDamageLoss 0
Material.maxDamageLoss 1

MaterialManager.createCell 116 0
MaterialManager.damageMod 100

18
Off-Topic / Ted Kennedy
« on: 26-08-2009, 07:08:11 »
Is dead....

19
Off-Topic / File Front shit the bed?
« on: 16-05-2009, 09:05:09 »
   What is up with the forums?

20
General Discussion / Empty guns
« on: 16-05-2009, 09:05:06 »
  Is there a way to make empty guns look right?  I was thinking that the vanilla RPG looked empty when you was out of rockets.  Anyway to do this in FH?  Code issue or a time issue?

21
Modding / Heightmap issues.
« on: 07-05-2009, 06:05:13 »
  Can anyone explain what the hell I have done wrong?



Did the heightmap up in world builder then imported it into terragen saved it as a raw file (RAW 16 bits Intel). 

22
Suggestions / SMG's and LMG's
« on: 23-04-2009, 05:04:32 »
  I have been kicking this idea about since talk of FH2 began (and I think I have even posted it before).

First lets kick off this sweet ass picture that I slaved over for weeks....



  Contrary to popular belief an SMG is far more easy to keep steady from the hip then it is when you are holding it up using the iron sights.  Of course the problem with not using those sights is you have no clue where those rounds are going unless you see them hit.  When shooting a long burst at someone in game players should have to walk there fire onto the target when shooting from the hip instead of getting the shotgun effect we see now. 

First lame little drawing shows what we have now.  The next one shows what I would like to see (of course this would mean a much much bigger cross hair then we have now).  Bottom pic shows what would happen after the player had released the mouse button and gone for a second burst.  Is this possible in BF2? 

23
  Nice.....I posted this in FF awhile ago but here we go again. 

  The FH2 Toolbox never worked for me since day one.  For some reason it worked perfectly this past December for a period of a couple months until I had to format my HD last month.  Why it started working I have no clue.  Why it does not work now I also have no clue. 

This is what it does....On start up the FH2 icon swirls about for a bit then just gives me the FH2 Toolbox minus the servers (yes the notes and updates used to come up..I cleared them so they no longer show themselves).  The crash happens when I have the audacity to question the Toolboxes display of no servers by pressing the refresh key.  It swirls about for a bit then shits itself and dies.  Would giving you the complete error report help at all?  If so where is that damn thing located?

Thanks in advance.

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