Author Topic: Eppeldorf 64  (Read 8871 times)

Offline Toddel

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Eppeldorf 64
« on: 16-07-2011, 22:07:19 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Frotz

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Re: Eppeldorf 64
« Reply #1 on: 18-07-2011, 00:07:01 »
I found a glitch on eppeldorf. Just north-norhteast of the eppeldorf north flag there's a small "cliff", on the cliff is a small mound. I was prone near the south side of the mound and could enter it. AFAIK small arms couldn't kill me, probably not arty either.

Offline Flippy Warbear

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Re: Eppeldorf 64
« Reply #2 on: 18-07-2011, 18:07:22 »
Screenshot please.

Offline Raijin

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Re: Eppeldorf 64
« Reply #3 on: 18-07-2011, 21:07:06 »
I noticed that the 105mm Howitzer can shoot directly at the germans spawnpoint in the woods inside the ABC Line. I don't know if that point can be spotted by Binoculars or that it is some kind of "pixel shooting" but either way it is extremly frustrating to get shot every time you either spawn or want to take the Mortar by the Howitzer. This is a very unfair advantage for the Americans.
I would recommend to somehow change either the position of the Howitzer or the spawn point so this Spawn Raping is no longer possible.

Offline BATTERIESc

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Re: Eppeldorf 64
« Reply #4 on: 21-07-2011, 14:07:19 »
Balance on this map is terrible. A far inferior axis team can win comfortably due to poor balance.
Have yet to see allies win or even a close match after many plays.
A half competent king tiger driver can practically win the map on his own.

Offline Eglaerinion

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Re: Eppeldorf 64
« Reply #5 on: 21-07-2011, 15:07:27 »
With all due respect but this is not good feedback BATTERIESc. If you think it is unbalanced state why and how you think it can be solved.
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Offline Ts4EVER

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Re: Eppeldorf 64
« Reply #6 on: 21-07-2011, 15:07:23 »
He stated why he thinks it is unbalanced: Because of the king tiger. And I agree. IMHO an M36 Jackson is needed on the map if the KT is to stay. However, imo it might just as well be replaced by another Panther or even PanzerIV/70.

Offline Eglaerinion

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Re: Eppeldorf 64
« Reply #7 on: 21-07-2011, 16:07:11 »
He stated why he thinks it is unbalanced: Because of the king tiger. And I agree. IMHO an M36 Jackson is needed on the map if the KT is to stay. However, imo it might just as well be replaced by another Panther or even PanzerIV/70.
Sorry but one tank won't win a map. Especially a map where there is plenty of cover available.
"The wolves will come again."

Offline BATTERIESc

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Re: Eppeldorf 64
« Reply #8 on: 21-07-2011, 16:07:41 »
If you read the original post it says feedback or suggestions. I gave feedback , Im not an answers man.

The king tiger has to be pretty terrible to be destroyed since shermans cant touch it and the 76 needs to get 5 hits on side turret or 3 on back, it needs to be removed tbh. Also remove panzershreck kit and reduce faust kit number. Possibly replace king tiger with a tiger and add another 76 sherman to south farm instead of the 75 sherman.

The map just isnt balanced at the moment and I have only seen allies get rolled.

Offline Frotz

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Re: Eppeldorf 64
« Reply #9 on: 22-07-2011, 02:07:55 »
I've been trying to get screenshots of the glitch, but the game keeps spitting out empty images.

Offline Aetius

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Re: Eppeldorf 64
« Reply #10 on: 22-07-2011, 20:07:14 »
I have seen some very though fights for this map and once an utter domination of the Allied team. Granted on this instance the Axis team was terrible and the Allied team was full of good players.

Offline tosh

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Re: Eppeldorf 64
« Reply #11 on: 25-07-2011, 02:07:32 »
I think the setting of 76mm_M5 is wrong.

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
...
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win_static
                                                                                         ~~~~~~~
                                                            76mm_m5_atgun_static_win

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
...
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999

I think this should respawn.

Offline Eat Uranium

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Re: Eppeldorf 64
« Reply #12 on: 25-07-2011, 02:07:52 »
It does not respawn, once dead, if you want to use it again you have to repair it with the engineer's wrench.  Spawn time of 9999 is just how this is done.

Offline tosh

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Re: Eppeldorf 64
« Reply #13 on: 25-07-2011, 13:07:29 »
It does not respawn, once dead, if you want to use it again you have to repair it with the engineer's wrench.  Spawn time of 9999 is just how this is done.

Sorry,
The following is full text.

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20

"76mm_m5_atgun_win" is Not Static M5.
If destroyed, can not be repaired.
wreckage will disappear after Tens of seconds.

and,

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win_static
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20

this is static M5.
but,
76mm_m5_atgun_win_static is wrong.
76mm_m5_atgun_static_win is correct.


I think it should be corrected as follows.

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20

rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_static_win
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20

Offline Natty

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Re: Eppeldorf 64
« Reply #14 on: 26-07-2011, 17:07:25 »
this is correct, I changed some AT guns to moveable without looking at the respawn time. Ill fix this for next patch. Thx for reporting  8)