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Topics - Sgt.Robharts

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Gaming / PostScriptum : The Bloody Seventh
« on: 02-02-2018, 23:02:55 »
Hey there,

I'm surprised, no topics were made for this upcoming title.

PostScriptum : The Bloody Seventh is a tactical FPS with manned ground vehicles from jeep to tanks.

It will have 3 gamemodes (Stratagem, Offensive and Sandbox), 5 maps (a total of 140kmĀ²) and a very good amount of assets, (50 vehicles and 30 weapons).

Also, do note that cannons are operated with only keyboard WASD and use real rate of rotations, one fast and one for precision adjustments.

Spitfires (gun run) , Mosquitos (bomb  run) , BF109 (gun run) and Stukas (bomb run) are called by the commander and are Off Map assets.

The game is based on the events of September 1944 during Operation Market Garden since this particular theater is not really much represented in games.

The maps will be the recreation of real terrain, each field designed was an actual field back then. The city of Arhem will be released also.

The engine of the game is from Squad but is standalone and will most likely represents other theater (if the game is sucessful) such as North Africa, Ostfront or Normandy in their future episodes since The Bloody Seventh is the first one.

But enough said, as images and videos are the best to show off a video game, I link you some gameplay of the closed alpha playtest of this month and the official PS youtube channel.

GAMEPLAY:

Karmakut's https://www.youtube.com/watch?v=9vs61IKxjmg
Nano's https://www.youtube.com/watch?v=zAb-LLdPNio
SlickBee's https://www.youtube.com/watch?v=Hk6HbDW09qA

PS OFFICIAL YOUTUBE:

https://www.youtube.com/channel/UC4Xl-vuThkFEGHlJO3CuEsg

For my part, I will not play FH2 as often as I did once this game will be released, and I will most likely never play it again when Hell Let Loose (Normandy and Ardennes theaters) will be released later on.

Pretty exciting, right? Amazed by the sound design!

2
Modding / BringWar sound modification for FH2
« on: 20-01-2018, 21:01:55 »
Hi everyone,

I made a sound mod called BringWar.

Features modded sounds replacements for,
 
- Weapons  (handheld, static, cannons...)
- Vehicles   (Tanks, LCVP, Planes, Jeeps...)
- Effects     (distant sounds, impacts explosions...)
- Material   (flybys, bullet cracks, ricochets, soldier sounds, die sounds)
- Misc        (menu music)

I have no video showing it right now, but maybe I'll post one here later on.

DOWNLOAD

https://mega.nz/folder/RUQQwbiZ#Hd3yhvPtKQUieBCg9nyE2A

ReadME with instructions for Installation and Uninstallation included



WHY did you do that???

After a couple of weeks playing the mod I started to feel that I needed to improve from my point of view the sounds of the mod and because there are no as often upadtes as branded games, the lack of new contents or enhancements decided me to do something.

So here I come with a sound mod called BringWar, I had no inspiration so named it like that.

I know many of you will ask me about the sources, so I can tell you, I tried to be as careful as I could with copyrights.

Samples from where I started editing came either from Youtube NCR channels or videos or even open use mods found for other games like Combat Mission, older bf2 mods, etc...

I there is any problem, contact me and I'll fix it.

Also sherman and jeep sound are from me, recorded samples on DDAY anniversary here in Carentan vacinity where I actually live, and managed to have some proper sounds for fh2.

Have fun! And very interested in receiving feedbacks!



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