I agree with djinn's earlier post.
I think we judge the official SP release too early. Yeah, i got some maps crashed too. But it is less than before. Luettich is similarly unstable, Supercharge is unplayable, El Alamein more stable, and lastly, Aberdeen still crashes and unplayable.
Look at winterhilf's recent gift: fixed Goodwood. I had a great round there.
-bot is aggressive, they drive and man all stuff around and race to nearby post ASAP.
-when the German tank spawns, they brought it all quickly to Le Mesnil Frementel (front most post with 2 Marders). As if they have no difficulties crossing the railroads and underpasses.
-no stuck points, they all seemingly bug-free, except a few driving habit glitches (stuck in narrow pass, fences, etc).
And look at this: all original vehicle without crashing!
![](http://img.photobucket.com/albums/v242/Johnsy/Battlefield/FH2/Bot-ableSherman2.jpg)
Sherman 2, the previously crashing vehicle with bots on it, they wander around for pretty long time. I crushed all German panzers (2 Panthers, 1 StuG40, 1 Pz4) with my Firefly before getting killed by a panzerfaust 30.
![](http://img.photobucket.com/albums/v242/Johnsy/Battlefield/FH2/MeonSherman2.jpg)
The bots are sometimes silly. This is Le Mesnil Frementel post and where one of the Sherman 2 spawns (besides Le Preiure). There is a StuG40 camping there and dozens of British bots (several of them inside a Bren carrier). They did nothing! The British bots dropped a lot of Satchel Charges as if it were a vanilla BF2 AT mines.
Right after i did a quick job on the StuG, suddenly a rush of 2 Hanomags arrived with half-full passengers. I killed both of them. One of the British bots managed to slip in a Satchel Charge and stole the kill score.
Overall:
It is a whole lot of improvement from the previous FH2.2
I also play Pointe du Hoc... it is as amazing as Djinn stated! They now ransack buildings, search houses, and fight inside the building! Big improvement there.
I then played Op. Hyacinth... it is also awesome, the advancing SAS bots never stops firing. The whole round was filled with MG, SMG, and rifle firing noises and explosions occasionally.
Clearly, a major improvement. Oh btw, the official Bardia, i replace them with previous FH2.15SP mod's SP packet (Navmesh and AI files only). It worked fine, as it did with 2.2, but they improve a lot more when crossing bridges and do more coordinated attack.
Kudos for the devs!