Author Topic: Conspiracies Thread Mk II  (Read 244955 times)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1425 on: 14-03-2014, 12:03:27 »
No, because they screw up reload animations when you prone while reloading.

Offline Viikkasota

  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1426 on: 14-03-2014, 13:03:40 »
No, because they screw up reload animations when you prone while reloading.
But they add so much more immersion. Project Reality has them and the screwing up reload animations part don't bug me. FH2 already has going down and standing up animations for some weapons, MP-40 being one of them and those screw up reload animations too.
« Last Edit: 14-03-2014, 13:03:37 by Viikkasota »

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1427 on: 14-03-2014, 13:03:31 »
Yes, because the MP40 and Thompson M1928 were the first weapons animated and that's when they noticed.

Offline Viikkasota

  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1428 on: 14-03-2014, 14:03:34 »
Yes, because the MP40 and Thompson M1928 were the first weapons animated and that's when they noticed.
Well, why they haven't been edited then?

Offline Chad1992

  • Jr. Member
  • **
  • Posts: 527
  • Back in the Swing of Things
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1429 on: 14-03-2014, 14:03:09 »
 I have to wonder how many new things the devs have added or changed and they haven't/won't tell us about?  :o


Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1430 on: 14-03-2014, 14:03:29 »
Yes, because the MP40 and Thompson M1928 were the first weapons animated and that's when they noticed.
Well, why they haven't been edited then?

My guess is they said: "Well I guess we won't need to do these animations anymore, but since these two are already in..."

Offline Kubador

  • FH-Betatester
  • ***
  • Posts: 1.531
  • Flippin' Warbears since 1988
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1431 on: 14-03-2014, 14:03:05 »
Yes, because the MP40 and Thompson M1928 were the first weapons animated and that's when they noticed.
Well, why they haven't been edited then?

Time cost to final result ratio was negative.

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1432 on: 15-03-2014, 18:03:55 »
Please add the proper crawling animations for all weapons. I just looks so utterly retarded the way it is now! Besides you cannot continously reload while going prone in real life either. That is just like dolphin diving and bunny hopping. Something that ought to be discouraged and eliminated by any means.  :-\

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1433 on: 15-03-2014, 20:03:50 »
Please give us cool new vehicles, weapons, statics and maps and dont bother with such stuff.
My Opinion on the matter...

Offline |7th|Nighthawk

  • Full Member
  • ***
  • Posts: 1.278
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1434 on: 15-03-2014, 20:03:53 »
It is not necessary for now in my opinion but I just love detail and FH2 already has a lot of it . Would be nice to have in a far future to round it up :)
"I'm sorry Dave, I'm afraid I can't do that..."

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.546
  • Magnificent Mustard
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1435 on: 06-04-2014, 15:04:22 »
Please add the proper crawling animations for all weapons. I just looks so utterly retarded the way it is now! Besides you cannot continously reload while going prone in real life either. That is just like dolphin diving and bunny hopping. Something that ought to be discouraged and eliminated by any means.  :-\
We don't have active animator ATM, so sorry, no crawling animations for now, but I think we can look on it after the release. I admit that it is an immersion killer but it isn't a game blocker. Also, disabling reload while in move in prone position is probably not possible codding wise.

btw, how was that a conspiracy?

Offline Viikkasota

  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1436 on: 06-04-2014, 18:04:29 »
btw, how was that a conspiracy?
Well I started the discussion about crawling animations and I thought that it may be somehow related to this thread because people in this thread are discussing about possible new things coming to FH2 and another reason, I posted here is because this thread is popular. But maybe I could have posted to the minor suggestions thread too.

Offline Wulfburk

  • Jr. Member
  • **
  • Posts: 350
  • We are no longer the Sons of Horus!
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1437 on: 06-04-2014, 19:04:52 »
Not a conspiracy but how much maps are confirmed or "almost sure" to be added in 2.46?

Hopefully it wont be like 2.45... No offence meant of course, but waiting close to two years for three maps, one which i absolutely hate (sidi bou zid) quite sucked.... Not that im that worried since im most certain i will love Omaha and specially Gold beach!

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1438 on: 06-04-2014, 19:04:30 »
There will be two maps next patch.

Offline Wulfburk

  • Jr. Member
  • **
  • Posts: 350
  • We are no longer the Sons of Horus!
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #1439 on: 06-04-2014, 19:04:17 »
Lovely!  :P