Hopefully it will get a makeover too
Well let's release it first before remaking it a third time...
That being said, there are two reasons the map might look a tad less elaborate than others, one trivial, the other not so much.
1. The area around Seelow neither has the intricate hedgerows of Normandy, nor the hills and wild pine forests of the Ardennes. In fact, except for the cliff in the middle, the terrain is about as flat as Alam Halfa. Together with the fog in BF2, this is hard to make look cool, especially if you can't put hedges everywhere like in Normandy.
2. More importantly, we ran into massive performance problems while testing this, to the point where many lower end PCs would probably crash everytime they tried to switch to the map (not to mention lag etc.) This meant I had to spent some very unfun mapping sessions drastically lowering the variety of statics, getting rid of some very good looking smoke effects, lowering fog range and cutting down on different gameplay assets as well. Let's just say there is a reason why most of our maps with planes have the kind of terrain of Operation Totalize and not this:
Many different statics from different static sets (Russia, France, Bulge) + fairly high render distance for planes + many different vehicles + unusually big variety of weapons (Volkssturm Stuff) = unhappy BF2 engine. IIRC at one point the whole thing loaded more than 2 Gigs of RAM by itself. I got that number down significantly, but as you can imagine I didn't add a lot of details after that.