Author Topic: [WIP] Baker's Random Textures  (Read 1781 times)

Offline Matthew_Baker

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« Last Edit: 26-07-2012, 03:07:15 by Matthew_Baker »

Offline CptdeS35

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Re: [WIP] P-47D-30 Skin "Slick Chick"
« Reply #1 on: 08-07-2012, 22:07:03 »
Looks pretty cool !! just one thing, the rosette looks wierd, and the identification letters should be aligned no ?
FH2 Dev (wait seriously ?)


Offline Matthew_Baker

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Re: [WIP] P-47D-30 Skin "Slick Chick"
« Reply #2 on: 09-07-2012, 01:07:35 »
Yea I had lined up the numbers like the one of the original FH2 skin (Big Ass Bird). In my refrence photos they are straight tho so I'll change that.

Also, by rosette you mean the national insignia?

Offline Matthew_Baker

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Re: [WIP] Baker's Random Textures
« Reply #3 on: 26-07-2012, 03:07:31 »
Bump:
Hope the pics aren't too big (don't know how to make thumbnails), lemme know what you guys think of the halftrack

Also, I'll update the first post to show the newest P-47 with some of the problems fixed
« Last Edit: 26-07-2012, 03:07:10 by Matthew_Baker »

Offline Turkish007

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Re: [WIP] Baker's Random Textures
« Reply #4 on: 26-07-2012, 10:07:02 »
Oh yeah! Both are awesome! I especially like the camo of the halftrack!

Offline Oberst

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Re: [WIP] Baker's Random Textures
« Reply #5 on: 26-07-2012, 11:07:29 »
Looks good, I especially like the half truck paint sheme and the kill/bomb drop count on the P47, it is one of the nice details you find on a lot of vehicles in the mod.
Although those painted bombs in the kill count seem too close to each other. It was hard to recognize them, although this might be because of the resolution the picture is posted in. And ofcourse I dont know much about your reference.

Maybe you could post a picture of your reference, if possible.

Keep up with the good work!

Offline [KamiKaze] Destroyer

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Re: [WIP] Baker's Random Textures
« Reply #6 on: 26-07-2012, 11:07:44 »
Looks good! ;)

Offline jan_kurator

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Re: [WIP] Baker's Random Textures
« Reply #7 on: 26-07-2012, 17:07:05 »
halftrack looks nice, more historical accurate variations of textures depending on maps in mod would be nice.

Offline Wakain

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Re: [WIP] Baker's Random Textures
« Reply #8 on: 26-07-2012, 20:07:09 »
both look good, the hanomag's paintscheme looks very attractive and the thunderbolt's just damn sharp (lovely pin-up btw;))!

Offline McCloskey

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Re: [WIP] Baker's Random Textures
« Reply #9 on: 26-07-2012, 23:07:42 »
dat halftrack. me gusta.

btw how exactly do you reskin those? do you edit the original dds files, or do you use 3ds max and do everything from the ground up?
« Last Edit: 26-07-2012, 23:07:53 by McCloskey »

Offline Krätzer

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Re: [WIP] Baker's Random Textures
« Reply #10 on: 26-07-2012, 23:07:46 »
He is editing the .dds files.

Offline Matthew_Baker

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Re: [WIP] Baker's Random Textures
« Reply #11 on: 27-07-2012, 00:07:37 »
Thanks for the feedback guys :) hopefully I'll have more soon and I'll post my references when I get a chance.

btw how exactly do you reskin those? do you edit the original dds files, or do you use 3ds max and do everything from the ground up?

Like Kratzer said I'm using the .dds files and editing them in photoshop. I can't model and my UV mapping skills are poor to none ;D (although I've followed a few tutorials and it seems easy enough with practice).

(lovely pin-up btw;))!


she is isn't she ;)

Offline McCloskey

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Re: [WIP] Baker's Random Textures
« Reply #12 on: 27-07-2012, 01:07:24 »
i actually did try something some time back and it was pretty easy, while following a tutorial because I didnt have a slightest clue what all the buttons in max were all about (and I still don't). I loaded up the model and then basically exported the layout/blueprint - I never actually made a new texture, but I tried editing some this way (so I would know which part of the model would get retextured) and I reckon using this, one can make a completely new texture in a manner much easier than to fiddle with the original dds? (since you can't really see all the bends/curves on the model without the lines you get from the max's uvw map or whaddyacallit) :)

Offline Krätzer

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Re: [WIP] Baker's Random Textures
« Reply #13 on: 27-07-2012, 10:07:25 »
tbh. i started with retexturing Toddel BF 109 E4, back in the Time only Africa was playable and Normandie in Betatest phase.

I hadn´t max but outcomes where some kind of good for the first try... ;D
It´s posible since most Model came with an Ambient Occlusion that wasn´t padded after the Texture was done, so you directly see the Outerlines.

Also this AO will make Corner Shadowish und edges should be highlighted by FH2 Dev´s anyway. =)

There is just one thing that Sucks without running Max, painting camo since you don´t see how the edges match in color.

Offline McCloskey

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Re: [WIP] Baker's Random Textures
« Reply #14 on: 27-07-2012, 14:07:14 »
let's say some community members would manage to pull of textures for various vehicles in acceptable quality - would it be possible for them to get those in the mod? they could then be used via the map suffixes so the maps featuring specific divisions (mostly german) would also feature corresponding camo schemes

maybe make a contest or something...