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nc_crete [WIP]
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Topic: nc_crete [WIP] (Read 3607 times)
Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: nc_crete [WIP]
«
Reply #30 on:
22-07-2009, 19:07:04 »
That would be weird, since I haven't changed the objects recently, but I'll try it.
edit: nope, didn't work.
«
Last Edit: 22-07-2009, 19:07:28 by Ts4EVER
»
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Toddel
Administrator
Posts: 714
Donate for the biggest BattleField Mod Supporter!!
Re: nc_crete [WIP]
«
Reply #31 on:
22-07-2009, 19:07:10 »
add this to your shortcut
Quote
+fullscreen 0 +szx 1024 +szy 768
its smaller Res because i want to clearly see i am in a window.
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: nc_crete [WIP]
«
Reply #32 on:
22-07-2009, 19:07:37 »
Bingo:
"Debug assertion failed!
B2/RendDX9/TextureManager.cpp
Text: Texture not found: menu/nametag//minimap_cp"
So the problem is the minimap? I haven't yet generated one, but it worked fine without one before... or is it the low detail map?
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Rataxes
Jr. Member
Posts: 207
Re: nc_crete [WIP]
«
Reply #33 on:
24-07-2009, 14:07:10 »
Not to be an ass TS, but what does the Stuka do on the airfield? I guess the Germans didn't move their squadrons while the fighting was still raging?
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: nc_crete [WIP]
«
Reply #34 on:
24-07-2009, 15:07:04 »
Yeah probably not.
Perhaps I will rename it to "Tunisian Airfield" or something.
Btw, has anybody an idea what the error message means and what I have to change?
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Fenring
Developer
Posts: 107
Retired FH2 developer
Re: nc_crete [WIP]
«
Reply #35 on:
25-07-2009, 16:07:36 »
add me to msn and ill try to sort it out.
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: nc_crete [WIP]
«
Reply #36 on:
25-07-2009, 20:07:52 »
thank you, I added you.
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nc_crete [WIP]