So if I have a selfmade static I can just send it to Toddel for a quality check. If it meets your demands, Toddel tells me in which folder it will be in the next release and I can use it in my map? ( please say "yes" )
lol, no. That is
not what I meant
. This whole thread have de-railed... I thought at first it was an "what-if" thread. What if, we could have anything we wanted in the mod, like a wish-list or so.... it seems it actually was an idea that we write down things we want people to make for us... or even more obscurely, things that you want in the mod, but that we are not doing, but that you want us to put in the mod if someone else is doing it for you. weird
Static objects, vehicles, textures, sounds, effects - all can be read straight from the map, no need to put custom things in the mod... just look at how DICE did the bf2 1.5 maps, all the new content are read straight out of the maps.
@Torenico: no we don't "train" anyone. Yes we have a system, it starts with an application in which you develop the map together with us until it is finished. in the past this has taken about 1 year per map. (maps like Villers-Bocage, Mount Olympus, PHL, our next patch map, operation cobra etc etc) all these maps had over a year of development on them in this application stage, which includes iterating, testing, re-doing, optimizing etc etc until the map is "done".