The fact is FH2 can have a very slow bleed system, and when one team gets owned it can last forever. This oftenly kills a server for the night, if not for much much longer...
So, here is a suggestion : one team gets stuck at the begining of the map (like FoT) or at the end (like Brest). It is not realy that the map itself is bad, but rather that the teams are uneven, or the moral is low and the men aren't fighting as they should anymore. In that case, why not just give it up and move on to the next map ?
I'm thinking of an option in the reinforcement screen that would start a vote to surrender to the ennemy (like Brest) or retreat (like FoT). The result would be the loss of all tickets for the team that accept it and so the victory of the other, with a special mention on the victory screen saying the ennemy has surrendered or retreated.
Now, to prevent this from being overused, it would need a big majority like 3/4 of the team, and it probably should be one chance per player to avoid screen spam... But all in all I think it would save a lot of servers for the mod...
What do you think ?
patch :
- the winning team could also ask the other team to surrender.
- the winning team could deny the surrender of the other team.
- it should be once every ten minutes instead of once per player.