Author Topic: Suggestions List.  (Read 2604 times)

Offline Raziel

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Re: Suggestions List.
« Reply #15 on: 17-08-2010, 07:08:04 »
Welcome to FH2!

Offline VonMudra

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Re: Suggestions List.
« Reply #16 on: 17-08-2010, 07:08:52 »
800m is a tad low, I've hit 1000 with my rifles, though I've yet to use my smle on the range yet, the k31 and k98 have very similar ballistics...

Offline Toddel

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Re: Suggestions List.
« Reply #17 on: 17-08-2010, 08:08:09 »
In FH2 your skill kills the enemy. not the rifle. when you are good you will kill someone. Why should i make a weapon less accurate? 

Maybe you become a bit more familier with the mod. I could only judge very low Level after playing fh for 1 week. I agree that 1st impresssions are importent too. but still try it some more. and you will understand a lot.


Rad was one of the Most importent Key member of Forgotten Hope. Without him FH2 would not happen. or in a very more bad shape.
« Last Edit: 17-08-2010, 08:08:03 by Toddel »

Offline Slayer

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Re: Suggestions List.
« Reply #18 on: 17-08-2010, 15:08:38 »
Gameplay suggestion

Medics : Maybe include them, its to see.
Because nobody has answered this one: there are medics in FH2. They are pickup kits which you can recognise by the helmet with the red cross on it. They are not on every map, but several maps have them. The kit for the medic has a pistol and a load of bandages.

Offline Ciupita

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Re: Suggestions List.
« Reply #19 on: 17-08-2010, 21:08:33 »

Offline Vicious

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Re: Suggestions List.
« Reply #20 on: 17-08-2010, 21:08:05 »
LOL best suggestion I've seen all day, probably one they'll actually use.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline LHeureux

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Re: Suggestions List.
« Reply #21 on: 17-08-2010, 23:08:08 »
Gameplay suggestion

Medics : Maybe include them, its to see.
Because nobody has answered this one: there are medics in FH2. They are pickup kits which you can recognise by the helmet with the red cross on it. They are not on every map, but several maps have them. The kit for the medic has a pistol and a load of bandages.

I know that, but by medics I mean a whole system with the ability to revive, with like a morphine shot.

Ciupita - you made my day hahahaha  ;D
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Offline Vicious

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Re: Suggestions List.
« Reply #22 on: 18-08-2010, 00:08:24 »
don't call it a revive, just think of it as a higher degree of injury which keeps you from moving, so your not so much being revived as healed. Revived his when your completely dead and you used a defib to revive someone, in PR and suggested for FH would be a wounded to healed feature. Not a dead to revived feature.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline DLFReporter

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Re: Suggestions List.
« Reply #23 on: 18-08-2010, 09:08:07 »
Most weapons are 1s1k.
Would you want to move away from this just for the sake of integrating a medic class?
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Offline Ts4EVER

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Re: Suggestions List.
« Reply #24 on: 18-08-2010, 12:08:15 »
On top of that, we are talking WW2 era weaponry here. Rifle sized bullets could take your arm right off. No way you would continue fighting after being hit by one.

Offline LHeureux

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Re: Suggestions List.
« Reply #25 on: 18-08-2010, 17:08:01 »
Ok. So what kind of suggestion do you accept?  ;D
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Offline Pierce Elliot

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Re: Suggestions List.
« Reply #26 on: 18-08-2010, 18:08:42 »
Ok. So what kind of suggestion do you accept?  ;D


I believe it's something like this:

Bad Suggestion: I want (Insert random suggestion here)

Good suggestion: I want (Insert Random suggestion here) (Insert reason why it's a good idea) (Insert how it can be established) (Insert balancing issues that might be faced) (Insert initiative as to how it can be added into game) (Insert another reason why it's a good idea) (Cross fingers)

Offline Pierce Elliot

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Re: Suggestions List.
« Reply #27 on: 18-08-2010, 20:08:35 »
So if Development wants to add this as a after final thing or just wants to take a break from the historical. I found where Germany was developing the Landkreuzer p.1000 and p.1500, both 1000tons and 1500 tons respectfully. Now sorry if this was common knowledge, however just for the sheer awesome factor that one day a few years from now we could see either in-game I am suggesting it.

Here is the Wiki page: http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster

Offline Thorondor123

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Re: Suggestions List.
« Reply #28 on: 18-08-2010, 21:08:44 »
Like Albert Speer said in 1943: NO!
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Offline Sgt.Radman

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Re: Suggestions List.
« Reply #29 on: 18-08-2010, 21:08:17 »
And how many guys would we need to man such big things? 3? 5? 2 drivers 2 gunners 2 loaders? Turning speed = 1 day? Reload = 5 minutes?