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Messages - Dago Red

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16
General Discussion / Re: Pacific Mini-Campaign
« on: 24-02-2015, 07:02:00 »
After all these years, this Pacific pack finally completes the game. The Imperial Japanese army, marines, and navy is great, but even better is the full naval component for FH that's been missing since it was ported over to BF2, the final piece to the puzzle that was the amazing balance between fun, scope, and challenge which made FH 1 the best game any of us ever played. Full stop.

The depth added to the game is actually astounding -- whole new layers of gameplay come to life somewhere between the full inclusion of naval units and the dramatic landscapes that maps in this theater tend to play out on. Everyone I talked to also agrees that some magic happens, bringing you straight back to the fondest memories of FH (and even BF42) and that bit of je ne sais quois many always felt FH2 was often lacking (as great as it is), is suddenly there.

It's lurking in the jungle thickets, palms sweating on the hilt of a katana, or the damp stock of a Springfield. It's diving over a jagged mountain peak, flora strafed full of 20mm holes, adrenaline screaming from Arisaka nades and muzzle-fired smoke bombs. It's puking over the side of a PT boat that's speeding over the waves toward death by torpedo, blue skies reflecting off the barrels of 18 inch guns.

It should be gone over thoroughly by the dev team to make sure spawns are proper, flags are in order, etc, then adjusted for an integrated release, and included as soon as humanly possible in an official capacity. The event on saturday was a brilliant time, I'm just sorry I couldn't stay more than 3 hours.

17
General Discussion / Re: FH2 Thursday Reloaded!
« on: 13-02-2015, 03:02:57 »
Waw's new server is up, and getting populated now as per the usual Thursday night reload.

It wasn't showing in the out-of-game browser for me though, so want to make sure everyone knows!

18
General Discussion / Re: Favourite Map Thread - 2.46 Edition
« on: 12-05-2014, 19:05:13 »
Great thread. Unfortunately I cannot vote just yet, because the maps are not broken down by size. Bastogne 16 has nothing to do with Bastogne 64, they share only a name.

Keren 32 is a night map in which the allies have to cross a vast open ravine/valley and climb hills by foot under constant fire, where Keren 64 is a sprawling daytime map in which the allies have huge amounts of tanks and support vehicles, including air support and several different attack routes to choose from at any point in the map.

Eppeldorf 64 is a big combined arms love fest with fresh sparkling snow crunching under your sherman treads, but Eppeldorf 32 is a scary infantry only night map where nazi's jump out and molest you from the shadows, and eppeldorf 16 is an insult to human intelligence, a spazm of toddler tantrums on a poorly conceived hilltop in king of the hill (idiot) mode where the name of the game is spawn rape.

You see where I'm going.... I may love one, and hate the other.

19
General Discussion / Re: Gamespy shutdown May 31, 2014
« on: 12-05-2014, 19:05:03 »
Glad to hear everyone is on it. I was trying to update Wolf and Waw community news pages.

Don't worry. Spitfire is working on a solution together with Ancient Man from PR. This will be released with the first patch soon.

Keep us all informed!

20
Right on. I don't want to clog up this thread with this but, yeah we need 16 and 32's of every map (every new one anyway).

We've been at this a long time, and even the european crowd needs the maps, just not as desperately.

21
General Discussion / Re: The History Of Forgotten Hope
« on: 08-05-2014, 19:05:08 »
It's interesting thinking about the comprehensive history of this mod, it's origins and timelime to present day. This mod essentially built my MP gaming life. The first game I ever loved :-*

Same here. Although I'd have to specifically add that it was FH1, not FH2. In many ways FH2 is better, at least on paper, but in practice it has only some of the magic that FH1 had.

22
This showed me immediately that FH2 was back on the right track again. +100 team points to all involved in making this happen again.

You cannot underestimate the need for small maps in this game, where for anyone in the far western hemisphere we only have 10-30 players to work with on most nights (if we're lucky). And this has been the case for 5 years.

23
General Discussion / Re: Gamespy shutdown May 31, 2014
« on: 08-05-2014, 07:05:40 »
What is the latest news on this?

And perhaps a mod could edit the OP to give the state of this info so we can all go spread the word to our respective communities, families, cults, etc, without reading through 6 pages to guess at it. Or put an announcement in the sticky...

24
Ah there it is, thanks!  I just created shortcut to that.

Original target (and working since just today): "C:\Program Files (x86)\EA GAMES\Battlefield 2\FH2.exe"

25
A coupe hours after the new launcher finished updating the game I hit play and was taken into the game as normal. I joined a multiplayer server for 1 minute to test, then exited.

Now... when I click on the shortcut on my desktop it is invalid and no other shortcut or launcher icon was created.  How do you launch the game? And/or where do you find the launcher to create a shortcut on the desktop?

(yes I went into program files, found the FH2 .exe, and R-click created a new shortcut but that only launched vanilla)

26
General Discussion / Re: Going to Play FH2?
« on: 15-09-2012, 03:09:46 »
WaW Friday... NOW!

27
it's not hard at all.  I just did it while working and drinking coffee, barely paying attention to it, and I get real confused overthinking these things -- so if it was easy for me....

Step 1.: Installer file:
http://bfewaw.com/maps/WaW26/italy_event/setup_fh2t_event_1.exe

Just run it, and unless you installed your BF2/FH2 in some random folder, you don't need to do anything.

Step 2: Update: Hotfix required
Extract to your Battlefield 2\mods\fh2 directory and overwrite all files.
http://bfewaw.com/maps/WaW26/italy_event/Fh2t_pub_hotfix_1.rar


the folders in the hotfix RAR file look like the sort of folders you see in the "levels" folder within the FH2 folder so just wanted to confirm no mistake and that the Fh2 directory is where we extract this hotfix to?

Yes, when you open the RAR you will find a levels folder. When you dump the levels folder from the RAR into the FH2 directory, it will ask for a merge to the existing levels directory, and will put the new updated maps in there where they are supposed to be -- so long as you tell it to over write or "move and replace" all.

28
You reinforce success not failure. That means you create the maps and layers that the majority of players (as in Europeans) want.

The hardest thing to do these days with FH is start a server up.  You need a couple people willing to game together possibly for hours, before more come to join in -- and you need some great small maps for them to do this on.


You have the heads of the 2 largest North American FH gaming communities -- WOLF and WaW -- telling you the same thing.  WOLF (that's me) and WaW (Avro here) have both seen periods of decline with the FH player base and have desperately needed ways to keep the game running other than 1 release a year with no love given to anything but 64 player maps. 

WOLF hitched it's wagon entirely to Forgotten Hope.  When FH2 first released, an overwhelming majority hated the gameplay. They left for other games, and most never came back.  We still get old some wolfers tuning up, trying FH2 again and liking it.  But the community as an institution of Forgotten Hope, is gone.  We couldn't keep people interested and servers populated for many reasons. But no having the tools in the form of maps to do it didn't help.

WaW succeeds with their own impeccably run tournaments and custom maps (which are nothing short of impressive, they even have full naval battles). They still have an active player base and are the only reason Forgotten Hope is still kicking in the Americas. 

If you reinforce us, you reinforce the entire FH community. Everyone needs these smaller maps with real gameplay and vehicle load outs on them.  Even Europeans have to start a server up with a few people on it.

29
To start attracting a larger player base, the mod first needs awesome 16 and 32 player maps. That's what new players are having to see more than anything else because we rarely have enough people to play 64's! ! ! 

Here's what happens: New player comes in and either has a bad time on a huge 64 player map waiting 5 and 10 minutes at a time just to see an enemy. Or, they have an okay time playing some smaller maps, but don't get to see any equipment or tanks, toys (because little to no attention is paid to this on anything but 64's) and they tire of it and leave.

I'm not saying huge efforts, 130 servers, etc it shouldn't be pursued at all, but that making this all the rage right now is foolish.
What players are going to be left in this hypothetical future where thousands are attracted to Fh2 just because it has 130 player servers?  What about the several hundred dedicated regulars, who struggle to have a good time each week with only 15 or 20 or 30 others each time they play?

This isn't new. The 64 size maps only get played for the first month or 2 after release, then we fall back to 20 or 30 players for the next 9 months, grinding away on the few choices we have.   Then another release... 64 player maps for a month, maybe even only 3 weeks, then we're back to 30 players again. 

No, make the maps we have the best they can be first and foremost. People are leaving the mod because there are not enough fun, or tactical, or interesting opportunities on the maps we have to work with with the players we have to work with right now.

30
The only servers showing up there are official ranked

I know. And this is fairly irrelevant, even if they are half the player base (which is highly debatable), that's still a whopping total of 4 bots playing FH2 last night.   8)

You get the point. 30 people playing on Wolf thursdays at Waw, and 50 at WaW pubby friday, and 0 on saturday... Double it for the unranked rebel servers and then the total number of FH2 players in the entire world for that weekend are 160 people.  That's putting it liberally.  Most of the Thursday people came back on Friday and so on. There are never, ever more than 1 server at max population cap. Ever.  I don't just look at the warumdarum browser.

  What really makes FH2 fun for me is the whole large scale combined arms bit.  So really combined arms*32= :)*2= :D*2= ;D  It is just simple math Dago. 

Next time I see you on the server you can explain that math to me Lainer -- we'll find a chalkboard in a command bunker or main somewhere, and I'll say "nein" a lot.

I agree with you about combined arms, 100%.  But when you can only scrape together 30 people to play FH2, you run out of 64 size options real fast. And much as I personally try every. single. week. to convince people that there are 64's that play well with 30 people,  many hate -- I mean HATE -- waiting  minutes to engage the enemy each spawn.  They loudly proclaim their distaste for the map size, and tend to leave.  It's just not working anymore.  What works is 16 and 32 player maps designed for combined arms.

Right now 16 players is basically infantry only, no tanks. It's extremely boring playing 16 player maps for several hours as there is no variety, they are all infantry only. Throw in a couple of maps with more tanks.

Exactly!  This is what we're talking about with love for the 32's (and 16's).  If just half the love and attention that goes into 64's go into the smaller maps, FH2 will be going strong for a long time. Spawn lay out, kit and equipment distribution, flag design, abc and border design, beta testing.....

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