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General Discussion / Re: Pacific Mini-Campaign
« on: 24-02-2015, 07:02:00 »
After all these years, this Pacific pack finally completes the game. The Imperial Japanese army, marines, and navy is great, but even better is the full naval component for FH that's been missing since it was ported over to BF2, the final piece to the puzzle that was the amazing balance between fun, scope, and challenge which made FH 1 the best game any of us ever played. Full stop.
The depth added to the game is actually astounding -- whole new layers of gameplay come to life somewhere between the full inclusion of naval units and the dramatic landscapes that maps in this theater tend to play out on. Everyone I talked to also agrees that some magic happens, bringing you straight back to the fondest memories of FH (and even BF42) and that bit of je ne sais quois many always felt FH2 was often lacking (as great as it is), is suddenly there.
It's lurking in the jungle thickets, palms sweating on the hilt of a katana, or the damp stock of a Springfield. It's diving over a jagged mountain peak, flora strafed full of 20mm holes, adrenaline screaming from Arisaka nades and muzzle-fired smoke bombs. It's puking over the side of a PT boat that's speeding over the waves toward death by torpedo, blue skies reflecting off the barrels of 18 inch guns.
It should be gone over thoroughly by the dev team to make sure spawns are proper, flags are in order, etc, then adjusted for an integrated release, and included as soon as humanly possible in an official capacity. The event on saturday was a brilliant time, I'm just sorry I couldn't stay more than 3 hours.
The depth added to the game is actually astounding -- whole new layers of gameplay come to life somewhere between the full inclusion of naval units and the dramatic landscapes that maps in this theater tend to play out on. Everyone I talked to also agrees that some magic happens, bringing you straight back to the fondest memories of FH (and even BF42) and that bit of je ne sais quois many always felt FH2 was often lacking (as great as it is), is suddenly there.
It's lurking in the jungle thickets, palms sweating on the hilt of a katana, or the damp stock of a Springfield. It's diving over a jagged mountain peak, flora strafed full of 20mm holes, adrenaline screaming from Arisaka nades and muzzle-fired smoke bombs. It's puking over the side of a PT boat that's speeding over the waves toward death by torpedo, blue skies reflecting off the barrels of 18 inch guns.
It should be gone over thoroughly by the dev team to make sure spawns are proper, flags are in order, etc, then adjusted for an integrated release, and included as soon as humanly possible in an official capacity. The event on saturday was a brilliant time, I'm just sorry I couldn't stay more than 3 hours.