Author Topic: Over The Top: No Mans Land Refurbishment  (Read 16124 times)

Offline sn00x

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Re: Over The Top: No Mans Land Refurbishment
« Reply #30 on: 27-09-2012, 12:09:53 »
cant wait archi!  ;D

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #31 on: 27-09-2012, 12:09:47 »
I found a list of NML devs on the ModDB:

Quote
Graf Radetzky       Leader, Researcher, News                 
Kev4000              Coder (external)
Meadow               Researcher, Codder, Mapper
Desertfox             Mapper
Masaca                Coder
Flyboy fx             Skinner, mapper
Oddball                Researcher
Aggroman            Modeler
Josh                    Skinner, Artwork
Cheeseontoast      Coder
[MTP] Paasky       Export
Kiwikiwi                Skinner
60Maj Niklas          Tester, Mapper
Mike Beehan        Tester
:Hi                          Tester
The Warrior          Lead Researcher, Artwork, News-Writer and Dreamcrusher



Where are all these people gone? It seems Archimonday is the only one which is working on NML atm as he said.

Offline Graf_Radetzky(CZ)

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Re: Over The Top: No Mans Land Refurbishment
« Reply #32 on: 27-09-2012, 14:09:33 »
I found a list of NML devs on the ModDB:

Quote
Graf Radetzky       Leader, Researcher, News  It's not that I have or had any modding qualities, I can do bit of additional research if needed, as I did before :)               
Kev4000              Coder (external)    FH2 is enough work innit.
Meadow               Researcher, Codder, Mapper  Long gone, even when the mod was going on
Desertfox             Mapper  ^
Masaca                Coder   ^
Flyboy fx             Skinner, mapper   ^
Oddball                Researcher      ^
Aggroman            Modeler       ^
Josh                    Skinner, Artwork     Got busy with FH2 betatesting afaik
Cheeseontoast      Coder               Left long ago
[MTP] Paasky       Export               The same
Kiwikiwi                Skinner                Busy with BF1918
60Maj Niklas          Tester, Mapper      Testers didnt have anything to test
Mike Beehan        Tester                      ^
:Hi                          Tester              ^
The Warrior          Lead Researcher, Artwork, News-Writer and Dreamcrusher    Lost interest it seems



Where are all these people gone? It seems Archimonday is the only one which is working on NML atm as he said.
Comprehensive enough? Sad to write, but it is so.

Offline Turkish007

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Re: Over The Top: No Mans Land Refurbishment
« Reply #33 on: 27-09-2012, 14:09:19 »
Sad  :( I hope you guys gather some interest from modders. Btw what do you mean by "^"?

Offline McCloskey

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Re: Over The Top: No Mans Land Refurbishment
« Reply #34 on: 27-09-2012, 15:09:32 »
lol, the "^" means "ditto".

Offline :| Hi

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Re: Over The Top: No Mans Land Refurbishment
« Reply #35 on: 27-09-2012, 15:09:24 »
I'll be sure to talk to that ass hat Flyboy_fx for you Archi. I'm still open for testing NML too.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Graf_Radetzky(CZ)

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Re: Over The Top: No Mans Land Refurbishment
« Reply #36 on: 27-09-2012, 17:09:34 »
Meant ^ as same as above  :P

And same with me regarding testing.

Offline chad509

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Re: Over The Top: No Mans Land Refurbishment
« Reply #37 on: 28-09-2012, 19:09:23 »
I loved bf 1918 still have it and play it, i love this mod! I would like to help in anyway i can?  ;D

Offline [KamiKaze] Destroyer

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Re: Over The Top: No Mans Land Refurbishment
« Reply #38 on: 28-09-2012, 20:09:07 »
I wonder, does this need some installation files or are those only maps with new content (The content is inside the maps)? =)

Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #39 on: 28-09-2012, 22:09:10 »
I loved bf 1918 still have it and play it, i love this mod! I would like to help in anyway i can?  ;D

Got a Xfire? Skype? Anything like that?  :D

Offline chad509

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Re: Over The Top: No Mans Land Refurbishment
« Reply #40 on: 28-09-2012, 22:09:22 »
Hey Archi! My xfire should be: chad5099. Whats your xfire?

Offline Archimonday

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Re: Over The Top: No Mans Land Refurbishment
« Reply #41 on: 29-09-2012, 02:09:54 »
Its Archiwednesday. I sent you an invite earlier.

Offline sheikyerbouti

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Re: Over The Top: No Mans Land Refurbishment
« Reply #42 on: 29-09-2012, 04:09:42 »
 Give'er

 I look forward to this mod and zombies becoming an official part of the greatness that is Fh2.


 hoo-ah
My Quebec includes Canada

Offline titsmcgee852

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Re: Over The Top: No Mans Land Refurbishment
« Reply #43 on: 29-09-2012, 05:09:09 »
Its Archiwednesday. I sent you an invite earlier.
Do you have an internet account called Archituesday then?

Offline Natty

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Re: Over The Top: No Mans Land Refurbishment
« Reply #44 on: 29-09-2012, 10:09:54 »
I look forward to this mod and zombies becoming an official part of the greatness that is Fh2.

Why not a combination? I think WW1 is way more "arcane" / Gothic than WW2 and a better platform for weird science and occult stuff. I received an interesting boardgame for birthday called Tannhäuser which is based on an alternative future where the Great War never ended, with weird experiments etc... seems very cool, and has almost like a FPS styled squad-based battle mechanic.

A "Tannhäuser" mod on NML would be kinda epic

http://boardgamegeek.com/boardgame/25261/tannhauser





http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/Tannhauser/FoixAlarmOff.jpg