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Messages - SJonni

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16
General Discussion / Re: A New Dawn
« on: 11-04-2017, 17:04:49 »
No updates?

17
General Discussion / Re: Forgotten Hope Weekly Highlights
« on: 05-04-2017, 20:04:18 »
That feeling when you throw a grenade off the cliff at PdH and get 7 kills  8)

18
General Discussion / Re: Forgotten Hope Weekly Highlights
« on: 02-04-2017, 20:04:28 »
Had a fun moment during Operation Luttich. Was on the German team running along some bushes as I heard an enemy tank approach. With nowhere to hide I decided to go prone and hope he'd just drive past me. He stopped a bit infront of me and aimed his turret at me. I though why not and starting moving my mouse back and forth while clicking the "No" button. In response the driver pressed "Ok" and continued past me. Was one of those lovely little moments I don't experience often.

19
I'm impressed by the amount of details in this map, and how each little village feels very different.

20
I missed it, so watching now. Looking good!

21
Announcements / Re: The Road to Forgotten Hope 2.47: Part 2
« on: 01-06-2014, 12:06:00 »
No problems here. Took me 4 minutes or so.

22
So just played Omaha with about 45 vs 45 players and the US team managed to capture all but the last two flags. It was quite amazing! Had some great teamwork going, but unfortunately the lack of tickets made us lose.

23
Suggestions / Re: The Minor Suggestions Thread
« on: 10-05-2014, 18:05:11 »
It's funny you should ask that, cause the next patch will have new ragdoll physics based on PR's system.

Sweet!

24
Suggestions / Re: The Minor Suggestions Thread
« on: 10-05-2014, 17:05:23 »
As I saw suggested in another thread; would it be possible to add some more weight to the ragdolls, stopping them from jumping when killed? I know it can be funny at times, but it does sort of ruin the immersion.

25
Off-Topic / Re: Game of Thrones
« on: 05-05-2014, 20:05:35 »
Karl would have wrecked Jon.

26
Suggestions / Re: More Violent Flamethrower Sounds
« on: 30-04-2014, 21:04:03 »
I agree with this suggestion. Would love for the flamethrower sounds to give more of a punch.

27
Suggestions / Re: A newbie suggestion lol
« on: 21-04-2014, 02:04:52 »


However, one thing that could increase realism is fixing the ragdolls... Often they end up being way to comical to look serious...

Yes, yes, yes! Although funny sometimes to see them flop all over the place, it does break immersion a tiny bit. Would it be possible to add weight to the ragdolls so they just fall forward/backwards like a sack of potatoes instead of jumping up?

28
General Discussion / Re: Post your FH2 Screenshots
« on: 21-04-2014, 01:04:57 »
If only my MG could reach those bastards in the crater...


29
That most likely means that there was some kind of an obstacle (tree, building or anything else) on the (flat) shells trajectory which makes them explode before they hit the target, far away from the spotted area. It's not a problem with mortars obviously ;)

Hah, makes sense. Thanks  :)

30
Jumping on the artillery questions; sometimes when I receive a target, adjust it to 0,0 and fire it doesn't hit anywhere in the target area. I can hear it exploding in the distance, but obviously far away. Never had this problem with the mortar.

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