Should be based on high end, low end, and mid end. Because an ATi 3800 will easily out perform an ATi 4200.
That is true, but I wanted to keep it simple. I first thought about something like " If you have a midrange card, select one generation older", but I was afraid that people do not know if they have mid-range or performance or low-end. And I think that FH2 is more limited by the memory than by the computational power of the cards.
My old card was an HD 2600XT with 256 MB and I had to set textures and geometry to low because I had loading lags when moving through the map. When I stood still and only moved the mouse it ran on 30-60 fps.
Now I have a HD 5850 with 1 GB (I accidently voted more than 1GB
) and enjoy myself messing around with viewdistances in the editor. I think that the look of the game can still be improved by doing that and if the average grafic performance of the community increases we could have this in the official maps. Maybe the old african maps could be spiced up too with some more under and overgrowth or just by increasing the view distance.
Here is an example of how a desert could look like (don't mind the leave texture on the ground)
Undergrowth viewdistance is 200m. You can see the small gap between horizon and the stonefield. When looked at from above it is more visible but looks not as good so I did not show it
African maps are realy light enough to do some stuff like that and it does not take much time to make it.