Ah ok, no problem:(
So you actually build the normal map from a high poly model version of the vehicle?
I know that black and grey represent height en depth but you cant create all shapes, for example the halftrack wheels, these are probably also done by a high poly version of the wheel. Oh and I dont use any modelling programs, im not a modeller, neither a developer for bf 2 to be honest, Iam a hobby developer for the cod serie. But I like the skins in forgotten hope very much, they are very detailed. Btw are these brushes you use to texture also somewhere to download or are they custom made by forgotten hope members and also not to give away?