Author Topic: [Update 29.12.12]Various stuff for maps...  (Read 3071 times)

Offline Turkish007

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #15 on: 29-12-2012, 20:12:07 »
Google translator? ;)

My own German knowledge. I could talk German fluently, actually better than my own language. But now, so few remain in my memory.

Offline CptdeS35

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #16 on: 29-12-2012, 20:12:14 »
Actually, it's quite simple to add it ingame, all you need is 3dsmax 2009

you can get a nice tutorial at the end of this page
http://forgottenhope.warumdarum.de/tutorials/bunkermax.php
FH2 Dev (wait seriously ?)


Offline [F|H]Deek_101

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #17 on: 05-01-2013, 21:01:04 »
Loving the Nordic statics, I particularly like the river ice static! would be interesting if you could make the holes actually holes so its possible to fall through them.

Offline Buschi

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #18 on: 06-01-2013, 09:01:22 »
The plan was to create a destroyable big River/Sea Ice plate.So you can drive over the Ice an destroy it with Grenades or other heavy fire.So the soldiers and vehicles will fall into the cold river/sea.Like the future in Company of Hero`s 2 :

http://www.youtube.com/watch?v=sEpW8oAU0qI

Like a destroyable Bridge.

At the moment I search for Maya 6 oder 3ds max 2009 to bring my content ingame.

For a other game i build at tthe moment trees which could be harvested.
And for my WW2 model Section on a bunker with a retractable MG tower.

Like :

http://www.darkplaces.org/Frankreich/WW2/Ligne_Maginot/Geschuetztuerme_DE.html

I think its a interest future for FH 2 when you walk with your squad trough a forest and then the tower comes up and fires on you...
The Question is,is it possible to code the Up/Down function of the tower?

Greets Buschi

Offline LuckyOne

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #19 on: 06-01-2013, 10:01:07 »
The plan was to create a destroyable big River/Sea Ice plate.So you can drive over the Ice an destroy it with Grenades or other heavy fire.So the soldiers and vehicles will fall into the cold river/sea.Like the future in Company of Hero`s 2 :

http://www.youtube.com/watch?v=sEpW8oAU0qI

Like a destroyable Bridge.

I don't know why everyone seems obsessed with that "new" feature of CoH... I mean Men of War had that ages ago (just like the "direct control" CoH Tales of Valor later advertised as revolutionary)... Even Ubisoft's Rush for Berlin had breaking ice... The only thing they improved is that it won't be a mission specific scripted event but can be exploited by players as they see fit...

Otherwise... Nice work, but I don't know if it's possible to add (FH 2 and destructables often don't go well together).
This sentence is intentionally left unfinished...

Offline Buschi

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #20 on: 06-01-2013, 10:01:55 »
Otherwise... Nice work, but I don't know if it's possible to add (FH 2 and destructables often don't go well together).

Yes i know. :( so i will look foward to the bunker with the mg tower...

Offline Turkish007

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #21 on: 06-01-2013, 10:01:49 »
Quote
The Question is,is it possible to code the Up/Down function of the tower?

Yes, it is as far as I know.

Offline kettcar

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #22 on: 08-01-2013, 07:01:43 »
did you contact toddel?

Offline Buschi

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #23 on: 08-01-2013, 15:01:04 »
Yes.At the moment i search for 3ds max 9 to bring my content ingame.

Offline CptdeS35

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #24 on: 08-01-2013, 17:01:26 »
Otherwise... Nice work, but I don't know if it's possible to add (FH 2 and destructables often don't go well together).

Yes i know. :( so i will look foward to the bunker with the mg tower...

Musska did one for french hope map "la varde". Take a look at it. btw it doesn't have the up and down function.
FH2 Dev (wait seriously ?)


Offline Buschi

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #25 on: 10-01-2013, 09:01:05 »
I will have a look. ;)

And good news. :) I got a version of 3ds max 9 and will actually learn the export to bf2 / fh2. ;)

Offline Turkish007

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #26 on: 10-01-2013, 12:01:44 »
Otherwise... Nice work, but I don't know if it's possible to add (FH 2 and destructables often don't go well together).

Yes i know. :( so i will look foward to the bunker with the mg tower...

Musska did one for french hope map "la varde". Take a look at it. btw it doesn't have the up and down function.

The one with those observatory towers that provide cover?

Offline CptdeS35

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FH2 Dev (wait seriously ?)


Offline Turkish007

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #28 on: 04-03-2013, 16:03:31 »
Buschi is gone?  :(

Offline titsmcgee852

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Re: [Update 29.12.12]Various stuff for maps...
« Reply #29 on: 05-03-2013, 10:03:55 »
He doesn't have to update us on every little thing he does...