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Messages - Striktarn

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General Discussion / Re: Forgotten Hope Youtube
« on: 11-12-2017, 20:12:37 »
New history video, this time Mount Olympus:

https://www.youtube.com/watch?v=TVOAlKqVkIA

Interesting and good narrative! Gives the Mount Olympus map a new dimension.

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Fantastic news. I signed up.

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..so why not remove that K/D stat?

This, and further increase points for teamplay activities such as capping flags and repairing vehicles. Also, the TK-punishment is sometimes inaccurate, e.g. when someone bails the vehicle you're driving and dies. That's not a TK. One way to deal with this is to always ask the one who died if said person wants to forgive the TK. This would also let players forgive TKs done by stepping on friendly S-mines. When I accidently do this I tend to say 'sorry' because it was due to my inattention.

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Community Polls / Re: Should deviation stay? - poll
« on: 20-02-2014, 16:02:14 »


Not sure if that is unhelpful or very unhelpful.

OnT: Do you mean the deviation from the secondary armament? I have not experienced any deviation for the main armament.

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Tactics & Tutorials / Re: Using non-arty guns as arty?
« on: 17-02-2014, 21:02:14 »
They have a 'timetolive' set to them. After that they are harmless.

Thanks!

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Tactics & Tutorials / Using non-arty guns as arty?
« on: 16-02-2014, 11:02:47 »
First, thanks for a great mod, the attention to detail is first class and hard to find in other games. It's quite an experience sneaking around in the M24 chaffee, cruising self confidently in the Tiger II, or participating in an offensive squad with a good SL (such as Band(NOR), Damaso97, and others).

Now, the question: When firing long distance with for example Flak 88, I can see how the shot first follow a nice trajectory, but after travelling some distance it "falls from the sky". Is this just a graphical "bug" or is it supposed to represent an effective max range for the gun? What happens to the shot when it has fallen, does it explode on ground?

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