Author Topic: War Thunder  (Read 117466 times)

Offline THeTA0123

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Re: War Thunder
« Reply #1455 on: 24-05-2014, 15:05:03 »
i am constantly throw into the losing team. my performance is fine, i go for the bases..but at 2 wins and 13 losses today...
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Offline Musti

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Re: War Thunder
« Reply #1456 on: 24-05-2014, 19:05:17 »
Actually they don't (as far as this mild case of p2w goes), because it's not a product as long as you don't pay for it. IMO you only gain the right to complain after you've paid for it.
False, the F2P model is a big part of the game and can and should be criticised if it's unfair. Any game company that is willing to screw up their game just earn a little extra (extend the grind, just so people buy premium, introduce stupid "upgrades" so people get frustrated and buy them etc.) should also be criticised. It says a lot about the devs and their attitude. Free to play games already can get away with lots of stuff, because they are F2P, but not when the paid stuff influences the game (as I said, stretching the grind, allowing to buy power outright etc.) Skins etc. are fine, EXP/credit boosts too IF the dev doesn't screw up the economy/progression to "encourage" you to buy them, and you know they will.

Well, if you got that food for free then you have no right to complain.
If the food is shit, then it's shit, regardless of how cheap it is. A pile of excrements is also free, doesn't make it any good.
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Offline SiCaRiO

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Re: War Thunder
« Reply #1457 on: 25-05-2014, 00:05:39 »

False, the F2P model is a big part of the game and can and should be criticised if it's unfair. Any game company that is willing to screw up their game just earn a little extra (extend the grind, just so people buy premium, introduce stupid "upgrades" so people get frustrated and buy them etc.) should also be criticised. It says a lot about the devs and their attitude. Free to play games already can get away with lots of stuff, because they are F2P, but not when the paid stuff influences the game (as I said, stretching the grind, allowing to buy power outright etc.) Skins etc. are fine, EXP/credit boosts too IF the dev doesn't screw up the economy/progression to "encourage" you to buy them, and you know they will.


and how do you define an "extended grind"?? thats a subjective term that cant be demostrated in any way. What is your magical number? what makes a grind reasonable?

Offline Dukat

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Re: War Thunder
« Reply #1458 on: 25-05-2014, 02:05:59 »
Where is the line between XP boosts for premium players, and an 'extended grind, just so people buy premium'? I don't see it.

An unemployed poor can grind as fast as a premium player, considering that he will have to give what he got most. I see no reason to throw money at this game, because I get no advantage in combat, which I could not achieve by simply spending extra time.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Musti

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Re: War Thunder
« Reply #1459 on: 25-05-2014, 03:05:17 »
Of course it's subjective, and there's no "magical number", it may not be clear, but there is a line between regular "progression" and a straight up "grind", in the last few patches they slowed down progression 4 times (both by lowering exp gain and increasing exp requirements), while also introducing plane "upgrades" which are neither realistic, nor historically accurate, nor do they benefit the game play in any way, they don't add any depth to the game or modification system, those artificially stretch the game by forcing you to use and underpowered, slow airplane each time you unlock one and, hopefully (for them) you'll get frustrated enough to buy yourself a way out (compare a "stock" 109F4 to an "upgraded" one, for example, or a P-47)

To me, playing a good match and seeing that the "progression" bar has moved by less than 1mm, is enough to realise what they're trying to do, spending hours to unlock 1 airplane + earning "credits" to "train" the crew for it + credits for additional skill training + credits for upgrades +.... You can see where this is going.

Where is the line between XP boosts for premium players, and an 'extended grind, just so people buy premium'? I don't see it.
Again, It's subjective, but the "extend grind, buy premium" starts when progress without "boosts" is unreasonable, so yeah, the line is somewhere between "I can buy premium to save up some time" and "I need to buy premium If I don't want to grind for 7 hours for next plane", yes i know they kinds sound the same, but you know what I mean, If premium account is the only way to have a reasonable progression, they you are past that line (and, to be honest, some games even with "premium" or whatever, are horrible grinds, because 1.5x0 is still 0)
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Offline ajappat

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Re: War Thunder
« Reply #1460 on: 25-05-2014, 06:05:50 »
I'm kind of on the same line as Musti, but disagree with grind part. Having longer grind for free players is almost only way to encourage people to use money, that still isn't straight up p2w and I think it is fair collect monthly subscription. However, throwing 200€ at a game is a lot, f2p game tend to be a lot more expesive than regular games, atleast if you want "full experience".

Offline Sander93

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Re: War Thunder
« Reply #1461 on: 25-05-2014, 08:05:50 »
Well the money is subjective. I'd rather work two extra hours instead of playing, and use the money to skip 20 hours of playing so I can skip annoying grinds. In regular games you don't have a choice; you have to play a lot to unlock the best stuff and I don't like spending so much time on video games. F2P gives me the opportunity to enjoy the entire game by investing money instead of time (because the latter is more important to me).

I play War Thunder no more than 1-2 hours a day, but with the help of a premium account, premium tanks and some converting my progress is still the same or even ahead of most others, since I'm already at tier 4 for the Germans.
« Last Edit: 25-05-2014, 09:05:21 by Sander93 »

Offline THeTA0123

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Re: War Thunder
« Reply #1462 on: 25-05-2014, 10:05:49 »
buddy has a Panther wich he accidently equipped

so i landed in a tier 3 match

I got destroyed at 1000 meters by a tiger tank in one shot



I need that thing...and NOW
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Offline Sander93

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Re: War Thunder
« Reply #1463 on: 25-05-2014, 11:05:22 »
Don't get your hopes up too much, at least not if you're going to play simulator. Currently 3/4 of my tier 3-4 matches end up with me shooting 2-6 shots into every part of Russian tanks before they either one or twoshot me or break my gun.

I played a few rounds in the Tiger II (Porsche) and after getting my gun destroyed 4 matches in a row I decided it was enough for today.

Offline ajappat

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Re: War Thunder
« Reply #1464 on: 25-05-2014, 12:05:23 »
Speaking of guns breaking, what's up with it? I played Stug ausf. A quite a few matches in closed beta, but now in open beta I just end up with broken gun time after time. Did they make guns more brittle than they were or did people learn to target guns for easy kills? Or is it just bad luck...

Offline McCloskey

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Re: War Thunder
« Reply #1465 on: 25-05-2014, 12:05:56 »
fuck the ground forces, KVs and T34s everywhere which you can't do jack against when they rush you. yeah, I'm having a blast in my panzers.... not

Offline SiCaRiO

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Re: War Thunder
« Reply #1466 on: 25-05-2014, 14:05:09 »
I just came from one shooting 2 kv1s and a kv2 , plus killing a t34 in 3 shots, all that with my rusty pzIV F2  ;D. I dont know where you guys are aiming, but firing at the side of the turret its a guarantied explotion or inmovilization

Offline Mudzin

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Re: War Thunder
« Reply #1467 on: 25-05-2014, 15:05:31 »
I had to fire 3 times to side turret of T-34 with my F2... Of course, it was completely without any upgrades, but it doesn't change the fact that simulator mode has nothing to do with realism...

Offline SiCaRiO

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Re: War Thunder
« Reply #1468 on: 25-05-2014, 16:05:41 »
I need to test that, my expierence againts t34s is completaly different. I HAVE been able to kill them in one shot to the front uper glasis, but bounce on the turrent mantle. That, AFAIK, its realistic. Penetrating a Kv2 in the turret ring at 500 m and oneshoting him also seems pausible, altrough I could see how that was a bit of luck on my part. Kv1s are a hard nut to crack by the 2 kills I did were from the side and from the rear, each one in 1 shot.

Of course, there is also the time where I shoted at point blank range at a t34 from behind with my pz38(t) AND NOTHING HAPPENED, the gun is supose to penetrate 55 mm of armor at 10 m, and the t34 has 40 in the rear, I should have been able to get trough, yet I didnt.

Maybe some cannons have problems/bugs and some dont. The 75 mm goes trough a t34 like butter, anything small just bounces

Offline Musti

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Re: War Thunder
« Reply #1469 on: 25-05-2014, 17:05:34 »
T-34 was quite well armored, so it's okay I guess, the problem is that when shots actually get through, they don't do jack shit.
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