Author Topic: War Thunder  (Read 117372 times)

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: War Thunder
« Reply #120 on: 24-02-2013, 09:02:41 »
Looks like I'm soon gonna be ditching WoT and start playing this instead, worth it? But I seriously hope that they haven't fucked up the tank combat in this.
I'd rather play Kimble with my ass!


Offline ww2fighter20

  • Jr. Member
  • **
  • Posts: 117
    • View Profile
Re: War Thunder
« Reply #121 on: 24-02-2013, 12:02:53 »
Tank trees got leaked. Looks realy promising and interesting:

http://simhq.com/forum/ubbthreads.php/topics/3719084/War_Thunder_Tanks

That's fake because most pictures are taken from Blitzkrieg game (1 or 2), also I have read somewhere on the mainpage that tanks for players are not going to be ingame untill after the first release. :(

Offline Paavopesusieni

  • Full Member
  • ***
  • Posts: 1.401
  • Spongebob
    • View Profile
Re: War Thunder
« Reply #122 on: 24-02-2013, 12:02:09 »
Tank trees got leaked. Looks realy promising and interesting:

http://simhq.com/forum/ubbthreads.php/topics/3719084/War_Thunder_Tanks

Fan made trees, not real.

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: War Thunder
« Reply #123 on: 24-02-2013, 12:02:15 »
Might still start War Thunder, since WoWP seems to take forever to get released.
I'd rather play Kimble with my ass!


Offline Archimonday

  • Full Member
  • ***
  • Posts: 1.197
  • Sir vis pacem, para bellum!
    • View Profile
Re: War Thunder
« Reply #124 on: 24-02-2013, 23:02:37 »
Looking at this from a different view point, I don't believe players will be directing single Tanks, or trucks. The only way I could see a single tank being an acceptable use of a player slot in this case would be on maps specifically designed for Tanks, which would mean an absence of aircraft. Seeing as how the game already has awards for Ground, Air, and Naval Streaks, it is obvious that the developers want all three to be in the same game together. I believe that instead of single tanks and trucks, players will control an element of undetermined size, and operate their vehicles in a fashion similar to that of a Real Time Strategy game like Wargame European Escalation. That would not only keep the scope of the maps, but would make more sense due to the low resolution ground environments.

Offline hitm4k3r

  • Developer
  • ******
  • Posts: 1.123
    • View Profile
Re: War Thunder
« Reply #125 on: 25-02-2013, 03:02:51 »
That's one of the possiblities ofcourse. But if they can manage to get more players on one server I don't see too many problems. The nextcode and engine runs smooth as hell allready . If they can push the limits I don't see any reason why this shouldn't play like a Battlefield on a larger scale maybe comparable to the scale of ArmA. AA trucks are allready ingame, so implementing player controlled units like a Wirbelwind to escort some tanks isn't that far off from the possibilities. It allready works the same with escorting bombers. Tankfights will take place on a much smaller area ofcourse due to the speed of the vehicles.

If they find the right mix between planes, ships and tanks this can work quite well. And if AI controlled ground units or ships can kill enemy planes, a human brain can do alot more for sure. Ships can work the same like bombers, with different positions to switch through for the player and different objectives than the planes or tanks. First objective will be to encounter the enemy fleet and to defend against the attacking planes.

The game has allready a great feeling of freedom with alot of possibilities what you can do. Each faction plays different same as every scenario. I personaly hope for something like a battlefield concept.

Will be interesting to see how this turns out. It has alot of potential, if they don't f*ck it up

Offline Gezoes

  • Jr. Member
  • **
  • Posts: 765
  • There is no middle ground.
    • View Profile
Re: War Thunder
« Reply #126 on: 25-02-2013, 12:02:59 »
Might still start War Thunder, since WoWP seems to take forever to get released.

I alpha'd and beta'd WoWP. This is a way better game. The optimization is incredible. You can run it on fairly old pc's. Just a big middle finger to all the top end devs really.

- Great controls, FOR ONCE. Enjoy the tears of flight simulator, console kiddies and IL2 Sturmovik people.
- Enjoy the tears of rammed people (most are not intentional, shit just happens. But try telling them that).
- Different gamemodes (out of the box), that's right: 'Garage' Battles (Just admit it Wargaming, the engine can't do it.
- Lots of laughs.
- If you do get shot down quickly, with just a few shots: Sorry, you suck. Try turning once in a while.
- Good camera control, surround/rear view
- Fast progression, cool planes.
- Less kids than WoT, for now...

Fun game, that doesn't get itself strangled by being too realistic, oh wait, you can do that too. You still want that cockpit first person view? Done. A couple of driver issues, but overall, great fun and WAY better than what I saw of WoWP.
« Last Edit: 25-02-2013, 12:02:38 by Gezoes »

"If I wasn't a little mad, I'd go mad."

Offline Musti

  • Full Member
  • ***
  • Posts: 1.734
    • View Profile
Re: War Thunder
« Reply #127 on: 25-02-2013, 14:02:21 »
TBH it is surprisingly realistic for a game thats supposed to be aimed at "average gamer". It tries to be arcadish, but IL2 roots are still there. Apart from terribad joystick controls.
WARNING!
Assholes are closer than they appear!

Offline Gezoes

  • Jr. Member
  • **
  • Posts: 765
  • There is no middle ground.
    • View Profile
Re: War Thunder
« Reply #128 on: 25-02-2013, 15:02:43 »
TBH it is surprisingly realistic for a game thats supposed to be aimed at "average gamer". It tries to be arcadish, but IL2 roots are still there. Apart from terribad joystick controls.

Indeed, something for everyone. I don't mind joystick control sucking, it's hardly surprising really. Since the late eighties, after the Arcade joystick glory days, I've never seen a game with solid joystick controls. Joysticks turned into hand-handles on a pin. That's not a joystick. They are simply too unaccurate, too tight, too light, basically too much sway/air around the pin. It needs to be embedded.

Also, one can't play as long with a joystick as with keyboard and mouse. It also prevents an influx of uberpilots, ruining the game for casual players and forcing an untimely demise of the game and its community. Wargaming is fuming at the mouth I'm sure. It's like a Beetle that sees a Ferrari woosh by. Ouch, and then some.

"If I wasn't a little mad, I'd go mad."

Offline :| Hi

  • Masterspammer
  • ****
  • Posts: 4.944
    • View Profile
Re: War Thunder
« Reply #129 on: 01-03-2013, 23:03:57 »
My friend and I have this sick addiction to murdering the shit out of bombers with HVARs on our I-16s.

1 HVAR = dead bomber. 1sks PBYs, SB-2ms, etc.

We play with 1 I-16, two reserves, and a I-153 Chaika, just absolute murder in arcade

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline hitm4k3r

  • Developer
  • ******
  • Posts: 1.123
    • View Profile
Re: War Thunder
« Reply #130 on: 02-03-2013, 13:03:18 »
My friend and I have this sick addiction to murdering the shit out of bombers with HVARs on our I-16s.

1 HVAR = dead bomber. 1sks PBYs, SB-2ms, etc.

We play with 1 I-16, two reserves, and a I-153 Chaika, just absolute murder in arcade

And that's one of the big problems of this game so far. Bombers spawn too low and thus need too long to reach the target. If you really just concentrate on killing bombers with your team mates, they won't reach a single target. And it is even more annoying with those Beaufighters, wich don't seem to have proper physics implemented yet. They reach your spawn in no time and kill everything with one burst. On lower Tiers the recent system works but not on higher Tiers.

I stopped playing germans tbh, as it is not much fun. I play russian planes wich are superior in every single way. Better bombers with more reward and the bombs are easier to unlock (besides the premium bombers). My LaGG3 can stand a shit load of shots before it goes down, while my He111 H3 gets killed with one burst. LaGG3 is a Tier 3 plane and it just does fine in Tier 6 and higher.
It is a common tactic to attack german planes first as they seem to be made out of paper and you really can shred them with one burst. Tbh, I would like to see something like a armor sheme for all the planes.
Cal. 50 damage needs to be increased and those russian reserve fighters need physics. Atm they fly like ufos without any restriction and can even climb as fast as a BF 109 or Yak 7. Same goes for the Beaufighter wich seems to be overly fast and agile for a twin engine attacker. I didn't fly one myself, but I just hate them. When I start with a bomber and see them flying towards me I know that I am done ;D

The game is fun, but I just hope they fix those things asap. This bias towards a certain faction is just stupid. LaGG is a early 40's plane and you fight against mid/end 30's planes of the other nations. I know it is a beta and all, but I am certainly not the only one who noticed this stuff.

The most lame planes so far: I15, I 16, I135, LaGG 3, Yak 9t and Beaufighter. But they are fun indeed

Atm I use Yak7b, Yak1b, LaGG3, Ar2 and SB 2M 103U (both with 3x500kg and expert crew with 70% reward bonus). That's a killer layout and I struggle most of the time to use all planes in one round.

Offline SiCaRiO

  • Full Member
  • ***
  • Posts: 1.554
    • View Profile
Re: War Thunder
« Reply #131 on: 02-03-2013, 14:03:20 »
recomendation for using the bf-110?? It seems to be made of paper

Offline Paavopesusieni

  • Full Member
  • ***
  • Posts: 1.401
  • Spongebob
    • View Profile
Re: War Thunder
« Reply #132 on: 02-03-2013, 17:03:32 »
German twin engine fighters are crap ME-410 is even more fragile than BF110 and is going to get even worse in future patches. Actually everything in German line is inferior until tier 6 BF109E. And even then German guns (MG151, mk108, stuka 37mm) are inferior to their allied counterparts for some unknown reason even though they were more powerful IRL (faster velocity and more explosives).

In Historical battles though BF109F and onward shine with their rope-a-dope capabilities and FW190s are awesome with their boom'n'zoom tactics. And will become even better when Russian planes and few US planes get nerfed with real flight models. In arcade though playing Germans is not advised unless you don't mind getting shafted by simplified physics.

Offline Butcher

  • Sr. Member
  • ****
  • Posts: 1.839
  • ¯\_(ツ)_/¯
    • View Profile
Re: War Thunder
« Reply #133 on: 02-03-2013, 18:03:13 »
That´s the cool thing about the game. The planes act quite realistic. The BF 110 is an interceptor, not a dogfighter. You have excelent firepower for a Tier 4 plane. The cannons need alot of time to overheat. The real BF 110 tactic was to gain altitude and then finish off their target in one strike. Then fly away. The thing gets outturned very fast so do exactly the same. Also the Bf 110 is an excellent interceptor for Bombers. Stay behind them, or under them and then unload your 2 20mm cannons. It´s quite devastating. If you try to fight small one-engined aircraft on your own though, don´t expect to win. So in short: try to finish your target in one straight engagement.

Here is quite a usefull guide for the BF 110.
http://www.youtube.com/watch?v=v5yNxOkFAxU

The advantage the BF 109 have is the good climbing performance. You can gain altitude very fast. Later versions of the 109 have excellent armament with their 3 37mm cannons.

The only thing that is TOTAL SHIT however is the stupid balance for the ME 262. They match it versus Migs from the 1950ties just so it´s balanced. What´s the use of the most modern fighter that was faster than anything else at the time if you match it versus post-war aircraft? It totally fucks up the whole point of using a Me 262...
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline Musti

  • Full Member
  • ***
  • Posts: 1.734
    • View Profile
Re: War Thunder
« Reply #134 on: 02-03-2013, 19:03:50 »
I got BF110 some time ago, and i like it very much :D. its pretty, and it's pretty fast, but it fucking bleeds all the speed in the corners! seriously, its not even funny, even the slightest turn means a loss of 30km/h
My recommendation: go in as many straight lines as you can, It can pick up quite a lot of speed that way (and it turns rather well). The other problem are crappy MG FF cannons with their low ROF and low velocity.
I hope we get some later versions of BF110, with 151/20 cannons, hopefully an F or G or even better both.

We don't need no nerfing of anything.
WARNING!
Assholes are closer than they appear!