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Messages - jan_kurator

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2386
General Discussion / Re: FH Game Night 17 - Big Game
« on: 24-07-2011, 12:07:29 »
That last big attack on Sidi was insane. We (the German Team) were hiding in any available hole, trench, gap and window shooting on enemy infrantry moving in our way but many of them was hiding behind armored cars and tanks, others were providing covering fire and even when we were killing many of them, we were totally helpless to hold the line as they also use smoke screens and keep on moving. My favourite moment was when I was hiding behind some tiny bush, and few british riflemen and scout car passed near me (about 2-3meters) and they didn't see me. I couldn't do anything because new enemies were still coming...  :o

I think that could be epic British victory if only they launched that massive attack on the beggining of the round...

EDIT:
...I forgot about epic tank hunting with sticky bombs on Alam Halfa on Gaybar's sneaky "mission" to recap flags of the first line of defense. It was really cool feeling, when I was hiding in bomb crater near the endless line of enemy tanks approaching. DESERT MAPS WITH 126 WHERE AMAZING!

2387
why it all always comes down to PR?  :-\

haters gonna hate

2388
Modding / Re: French Hope
« on: 23-07-2011, 00:07:52 »
and what about Russian Hope?  ???

[/trollin]

2389
Well, yes. Dying in vehicles is a different story. Increasing incapacitation time would affect only infantry combat and that's a main point of my suggestion. Slowing a gameplay according to vehicles is possibly by increase their spawntime, but I wanted to discuss this one aspect for now. If this one get players appreciation, topic could be spreaded to another direction. For now I can see that most of you want to keep it just as it is now (what is also good of course) ;)

...And recently you can see from the external view, where you died. So at the temporary status you are also possible to give intel to your comrades...
I thought that adding incapacitation time would replace actual 3rd person external view to prevent giving that intel to your comrades. What about adding black screen or something when you already dead (after being incapacitated) and waiting for respawn?

EDIT:

and btw, do not stick exactly to those numbers I gave in the poll - it's more about general suggestion, not a detailed concept, because even after adding such solution it would need testing to balanced it in game!  :P

2390
Have you ever played vBF2? When you are "criticaly wounded" your camera is turned straight up and you can only see the sky - that's what I'm talking about. The only enemy you could spot in this way is a guys who would stand on you... You can hear what's going on around you but sounds are toned down and you also hear your heartbeat. Incapacitation camera is rather bad idea to use it to spot enemy movement... ;)

2391
Sorry for editing my poll and post, but I post it accidentally to fast and it needed a little corection!!!!

2392
As I noticed on this forum some of people complain about to much "run 'n' gun" in Forgotten Hope. Well I must agree with fact that FH2 gameplay is often too fast paced, mostly on infantry maps and it reminds of CoD sometimes. Why it looks like this? Players just don't give a shit about their lives in game, and they don't care if they die after ramboing some control points on the maps as long as they got a chance to be lucky and capture them brainlessly. What should prevent from ppl from doing that? INREASING RESPAWN TIME - but we can make it in way which adds more immersion to the game. Respawn time is about 15sec on most servers right now and I want to leave this in this way because it is needed to let players "catch" their respawn wave. Thing that could be changed is time of soldier being incapacitated (set to 1sec by default to prevent ragdoll bugs).

Main advantages of increasing incapacitation time are:
  • make ppl care more about their lifes in game --> slowing gameplay
  • incapacitation time would work as "new" death cam - vanillaBF2 style - soldier falls on the ground, can not move and sees only sky, hears the sound of the battlefield around him but he is helpless and can't do anything instead of 3rd person view which we have now which shows you enemy who had killed you and let you tell your squad on chat/VOIP where he is exatcly

Another thing is that incapitated soldier is NOT a dead soldiers - actually it doesn't make a difference but it opens the way to improving medic class somehow in the future maybe?

Vote and discuss!  ;)

2393
Suggestions / Re: About being wounded
« on: 21-07-2011, 14:07:21 »
Good idea! That would also make medic class much more useful as regular soldier has only one bangade, he will need help from the others when he will get wounded again.

2394
General Discussion / Re: friendly mine indicator question
« on: 20-07-2011, 21:07:55 »
no not their! It's mostly problem of person who deployed mines...   :P

2395
General Discussion / Re: Best Game Ever!
« on: 20-07-2011, 18:07:47 »
You know this, how?


Dude, it's really nice to see that you really like and enjoying this mod, but don't get over excited!!

2396
General Discussion / friendly mine indicator question
« on: 20-07-2011, 18:07:25 »
Are friendly mine indicators shown to the players by default or you need to press "left alt" to activate that? I remember that I didn't have (or simply didn't see) them why first playing 2.4 and asked someone in game about it. I left all available mines near my team spawn point today on FoT (as enemy was about to attack it soon) and get ultimate teamkilling minus score (and then fail with grenade what provided me ban on hslan :P ) so... How does it work?  ???

2397
Community Polls / Re: FH1 Ratte O_O
« on: 20-07-2011, 15:07:01 »
Of course it won't happen. That's why I wish to see some Japanese project like "Japanese Hope" if you know what I mean...  ;)
I don't think I would even like that FHSW2  :P

2398
Announcements / Re: Road to Forgotten Hope 2.4: Part 4
« on: 20-07-2011, 12:07:36 »
some of them are already devs/betas and they are busy working with official releases, the rest are regular players in majority (just like me), so don't except Polish Hope soon...  :P

2399
General Discussion / Re: Forgotten Honor 126 players 2.4
« on: 20-07-2011, 04:07:45 »
Also I often have CTDs on 126player server. Usually when map change, and then I have problem to connect again because server is usually full when I restart the game :P 64+ playing is great experience, but like many I have problem with big ping, never less than 100 what is annoying. I hope that code will be released some day and we will see official 64+ support!   :(

2400
Announcements / Re: Road to Forgotten Hope 2.4: Part 4
« on: 20-07-2011, 04:07:31 »
I wonder if we will see Polish Army someday. September 1939 just like in old FH1  ::)

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