internal repair would be nice for a tanker kit, yes.
people who thinks bailing out and repair with the wrench is "more realistic" is not needed to listen to, what matters is what is most fun and make the tanker kit needed. so yes, Im all for it.
as for pilot kit.. what is the point of parachuting?.you're plane is dead, so you better also die and respawn at airfield and wait for a new plane..it's not like that 1 soldier life that you flew the plane with, matters.
pilots are a special breed. for them, the plane is the life. Not the avatar with the soldier model.
and what does he do when he lands with the pilot kit? gets killed by someone with rifle immediately, or walk all the way back to the airfield, just in time so someone else steals the next spawning plane.
naah, this doesnt work at all as intended. we have no actual mechanics for either pilot, tanker or medic kits. they are quite pointless, and I rather drive a tank with an AT kit so if I lose a tank fight, I can bail and have a chance against him on foot.
give the pilot kit internal repair for the plane, then we have something. same for tanker kits, and give medics placeable spawnpoints and a better medic box that has a greater sphere of healing. + give him scores for people spawning on his box + healing. Then we'd have an actual class with a role.
Well, we could have medic kits more useful by making bleed matter. For instance, we dont have enough medic kit anyway. And where we do, they are hidden. I know its not realistic to use medical kits etc, etc, so I dont expect it to become a class per se.
Instead, make bleed slower. When you get a shot that makes you bleed, you shouldn't start bleeding immediately.
Instead, you slowly start to go through the phases, like PR, from a mild bleed, where you get slight reddening of the screen, but can still run etc, to a worse degree of bleed, as we have now, but with better vision. Then your vission goes like we currently have and finally, you die, after a LONG time.
A bandage will slow the process from going from phase 1, to phase 2 (walking slow) to phase 3 (Blinded), so you can DEAL with it for a time.
The medic will not just have more bandages, but a medical kit that allows him to completely fix a bleed, albeit slowly. Also the medic can heal players in vehicles, so it will be good for medics to stick to trucks etc.
They CAN defend themselves, but mostly, players will keep them around to prevent the attack stalling because wounds are becoming a problem.
The way it would play out, even wounds that dont get to a bleed, will remain and keep piling until people start bleeding etc. And no bandage can stop that. They can only slow it down. But medics will be able to restore health all the way back.
I dont think pilots should be able to do repairs, because that will be going into the arcade i.e mid-air repairs, and wont represent RL in any way, whereas tank repairs sort of do. But you do have a point about pilot kits not being awfully useful.
But back to tankers.