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Messages - Taikasaapas

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1
hahah lol didnt search... but i found the answer

2
Failed popup appears when startin fh2.exe and it says as follows: Failed to move mods/bf2/shaders_client.zip back to mods/bf2/shaders_client.zip-vanilla could not find the file. When this happens my fh2 menu font colors turn yellow like in bf2 and zooming in game becomes black and white with weird static movent in the corners.

3
Off-Topic / Re: The "I pwn you thread"
« on: 21-10-2009, 01:10:37 »
I dont care for law!

4
Off-Topic / Re: Guess the film
« on: 11-10-2009, 21:10:04 »
The Fountain

5
Off-Topic / Re: Guess the film
« on: 06-10-2009, 17:10:39 »
I know i have seen that actress somewhere... just cant place a name on the film.

6
Off-Topic / Re: Guess the film
« on: 06-10-2009, 14:10:27 »
Wedding Crashers?

7
Suggestions / Re: Adding rifle to the mortar kit
« on: 06-10-2009, 12:10:20 »
Good that you finally got it.

That he rifle should be taken out, nobody wants it, or it is a "uber kit?

8
Suggestions / Re: Adding rifle to the mortar kit
« on: 05-10-2009, 17:10:40 »
Okay. I see that my suggestion isnt getting the support that i thought it would. Then i would like to point out that the rifle on the mortar kit in the map PHL should be taken out. Cause it seems that nobody wants it there and it is clear ruining the gameplay on that map.... It is an "uber kit" and it should be taken out.

9
Suggestions / Re: Adding rifle to the mortar kit
« on: 30-09-2009, 22:09:35 »
What would you even need the rifle for, you are all the times behind front line anyway.
Huoh... Because flag are captured and then recaptured back. "The front lines" are always in motion. When you are bombarding a flag that is about to be attacked by your team mates, you can join in the attack. Cause eventually the spotted place isnt "good" anymore(team mates on it,spotter has died,no enemys). In my experience it is like 50/50 on the public servers that some one is spotting regularly and giving some good spots. What do you do when you are defending a positon with mortar and the enemy gets within sight? Run like hell? Try to engage with the pistol? Duck and cover?

10
Suggestions / Re: Adding rifle to the mortar kit
« on: 30-09-2009, 19:09:47 »
"Amen brother" I think FH2 is a mix of realism and fun. Adding rifle to the kit would be realistic and fun... see my point :D. It's in the game in a small scale and there is yet to be strong opposition to the suggestion other than "why change something that has worked in the past", which is well lets be honest quit.... if you grasp my meaning.

11
Suggestions / Re: Adding rifle to the mortar kit
« on: 29-09-2009, 21:09:44 »
Still i dont see "why not" when it is already in the game and there has been no complaints about how it affects game play negatively.

12
Suggestions / Re: Adding rifle to the mortar kit
« on: 29-09-2009, 14:09:21 »
Okay. What about other maps and jerrys?

13
Suggestions / Re: Adding rifle to the mortar kit
« on: 29-09-2009, 14:09:39 »
Well i would.... I have been thinking about adding binoculars to the kit as well since mortar squad leader can direct fire by himselve in the area of his/hers sight and it very accurate after the firts shot. Now when you try to do that with out a spotter it is harder then in irl. It might be an overkill though...

14
Suggestions / Adding rifle to the mortar kit
« on: 29-09-2009, 13:09:43 »
I think there should be a rifle in the mortar kit cause 81mm mortars can fire only up to 5-8km hence the mortar squad was relatively close to the front lines. And i am quit sure that in ww2 this was the case also(that they had rifles). It would make operating the mortar kit more popular and so making the gameplay more intense. My argument is based on this web site http://www.ww2gyrene.org/weapons_81mm_mortar.htm and personal experience in the Finlands Defence Forces 81mm mortar team. The mortar hasnt changed much since ww2 and i simply cant imagine being part of a mortar team without a personal weapon. The thing is too heavy to carry around as ahole in irl so would it be strange to have another 4kg added? Tell me what do you good people in this forum think about my suggestion.

15
FH2 Help / Support / Re: My in game voice commands dont work
« on: 27-09-2009, 21:09:45 »
Ok i found a solution to my problem... so you can close this thread

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