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General Discussion / Re: Soldier models - what's your take?
« on: 11-04-2010, 06:04:39 »This is the Uncanny Valley, and it is one reason why making playermodels, and especially faces, is so damn hard. Human acceptance of a human likeness increases as the realism increases up to a point; if the human likeness is very human but barely off, a massive negative feedback is triggered, resulting in a revulsion effect in the viewer. If the faces are off, even slightly, it is immediately apparent and very ugly, which is why sitting in the back of an APC in FH1 staring another player in the eye was profoundly unsettling. Or, as my good buddy Freddy Nietzsche would say, “If you gaze long into an abyss, the abyss will gaze back into you.”