Thanks for this FH1 Setback, awesome stuff having the Pacific finally in FH2.
Wake 64: Having some Rounds on on this Map, I experienced some CTds, after 3-5 Minutes Play, on both sides. Played 4 times, two good long games and beneath 2 CTDs out of the Blue.
Wake 16:
-Less CTD prone than 64 size, but occurs, though completely random and out of the Blue.
1st at loading, before Map Start, another after 3 Minutes Gameplay.
-Controlpoint Spawners reversed:
Airfield CP Pickupkits and vehicles spawners are reversed, if Axis captures Controlpoint the equipment spawned is Allied, if US capture Axis stuff spawns.
PilotpickupKits in the 16 Inf only Version can be turned into anything else, to obligue Player a bit fun
and leisure.
I can't promise a thing, but I'll look into the Editor to place more Ammo Crates and Pickup kits.
the 16 Map is huge compared to FH2 standards, but the Pickups are really teethgrinding.
This Map is large, it must hold Pickups for outflanking, this Map is a rough diamond, close to perfect.
The Loading picture is in my eyes a not necessary tweak, it is timeconsuming, when effort can be made to bolster these nice Additions. When they are in a decent stage, the Music and Loading Pic makes sense to deal with. my 2 cents