Option #3 if it is the PR related one. And in PR as already stated you can hit something as far as you want if you are not an idiot.
So option #3 needs to be changed to "Heavy penalizing deviation for excessive movement" to be more right.
i can only imagine assaulting a trench with PR deviation.
-someone sprints to the trench and jumps down.
-sees a german soldier and aims his Tommy gun
-both stand still for few seconds just to get rid of deviation
-one shoots another, lucky guy with more accurate gun wins.
Yah very fun,realistic and shit.
Nope, The German will win because he is in a fixed position and the other guy was stupid enough to go in without throwing a grenade first just like they would do in real life.And the way you described is FH2 gameplay with PR characteristics but with the FH2 style of play
Lets see how it would happen PR Style of gameplay in FH2 with PR characteristics
-squad throws smoke to cover the advance to the trench
-2 guys throw grenades in
-after the grenades blow up 3 guys move in with 2 covering from above
-The 2 germans which are still alive after the nades have no idea what to shoot and can't shoot due to being suppressed which increases deviation.
-Our squad opens up killing them
So what do you do currently in FH2?
-Run to towards the trench with thousants of bullets passing by your head
-IF you manage to survive you get in the trench, if not you respawn and try again to run to your death
-you jump in the trench and shoot at the enemy : IF its one you kill him or you die. If its more you kill one and die . And it all depends on ping or who aimed first, not who had better tactics