Poll

Should higher levels of small arms deviation be in FH2?

No, keep the current system
Yes, a small amount of deviation is nice, to help make firefights a bit more possible.
Add a ton of deviation so that the game lasts longer and long range shots are almost impossible.

Author Topic: Should the devs incorporate small arms deviation into FH2. A poll  (Read 15286 times)

Offline THeTA0123

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i can only imagine assaulting a trench with PR deviation.

-someone sprints to th trench and jumps down.
-sees a german soldier aims his Tommy gun
-both stand still for few seconds just to get rid of deviation
-one shoots another, lucky guy with more accurate gun wins.
Yah very fun,realistic and shit.

NO. keep it as it is. everything is great now (maybe LMGs should me more accurate)
I was confused how to say this, but epic ass musti polish guy just said what i wanted to say

NO aswel
Its a very cool idea, but i think it will mess up things more in the end
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Offline SiCaRiO

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you could in 2.25,trough i havent play 2.3 in a while now
Maybe play a bit more of 2.3 before stating your opinion, because now you can see it is outdated and therfore obsolete.

I want no more deviation, I think it is OK as it is. Making more deviation would feel too artificial to me. Like some others posted before me, when you shoot a rifle and miss, it will take a few secs until you can shoot again (bolt action, the most common rifle in the game).

i play it enought to know that firing accuarate is way to fast, even faster than FH1, load FH 0.7, jump from somewhere high, then fire at someone at 20 meters. do the same in FH2, see the difference?? see how you have 100 % accuarate in FH2 no mater what you where doing before, as long as you hit ironsights??
« Last Edit: 19-06-2011, 20:06:18 by SiCaRiO »

Offline KevinWad

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I go for adding a very small amount, not like PR, but to make things more realistic since I personally think the crosshairs for most weapons are already too close together.

Offline hOMEr_jAy

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In my humble oppinion PRs deviation is almost right and I´d love to see similiar penalties in FH2, too.
In PR it takes around 6 or 7 seconds (not totally sure about that) to get 100% accuracy and that seems like a relatively good time frame to raise your weapon, aim down the sights and use proper breathing and trigger techniques.
I play PR since 0.7 and always found firefights quite "realistic". It takes some time to aim accurately, especially on mid to long ranges and supression plays a much, much more important role. FH2´s infantry combat is more an instagib railgun fest where individual quick reflexes (i.e.: a single player snipes a whole squad with his rifle on mid ranges) are more important than squad based teamplay (i.e.: machine gun and grenade launchers pin enemy, rest of the squad flanks).
Therefore I´ve voted for option No.2. I just feel that "slowing" the game down a bit should be taken into consideration by the Devs. And with "slowing down" I don´t just mean longer firefights, but also the removal of ridiculous things, like clown cars that spawn whole squads to take backflags or crosshairs and adding things such as supression effects for ALL firearms.
Just my two cents...
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Offline Matthew_Baker

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^
This... probably sums up my post better than my post actually did lol

Offline buddycole46

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I do feel there needs to be some deviation in the realm of similar to PR but not as intense as to slow the entire pace of the battlefield similar to what Kev said. 

Something just to make the instant crouch to stand kill MG gunner from fog distance. A deviation from crouch to standing even in the realm of just 2-3 seconds would improve the experience and allow MGs to be more effective and needed in the field along with suppression effects.

Offline [130.Pz]S.Lainer

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I voted for the third.  I assume that 3rd option is mimicking PR's.  Long range shots are not impossible in that mod.  Like someone already said as long as you are not doing anything retarded with time you can still whack someone 400 meters out. 
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Offline Rustysteel

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I voted for option 2, I agree with homer_jays post completely. I think the current setup leans heavily in favour of the lonewolfs at the expense of squads, I think it would be better if it was the other way around.

Offline Neighbor Kid

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yeap lone wolfing is what it feels like..i voted for deviation to come in.
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Offline Pascucci the Whiner

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I'm surprised to see the community split almost exactly in the middle over this.

Offline MaJ.P.Bouras

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Option #3 if it is the PR related one. And in PR as already stated you can hit something as far as you want if you are not an idiot.

So option #3 needs to be changed to "Heavy penalizing deviation for excessive movement" to be more right.


i can only imagine assaulting a trench with PR deviation.

-someone sprints to the trench and jumps down.
-sees a german soldier and aims his Tommy gun
-both stand still for few seconds just to get rid of deviation
-one shoots another, lucky guy with more accurate gun wins.
Yah very fun,realistic and shit.



Nope, The German will win because he is in a fixed position and the other guy was stupid enough to go in without throwing a grenade first just like they would do in real life.And the way you described is FH2 gameplay with PR characteristics but with the FH2 style of play

Lets see how it would happen PR Style of gameplay in FH2 with PR characteristics

-squad throws smoke to cover the advance to the trench
-2 guys throw grenades in
-after the grenades blow up 3 guys move in with 2 covering from above
-The 2 germans which are still alive after the nades have no idea what to shoot and can't shoot due to being suppressed which increases deviation.
-Our squad opens up killing them

So what do you do currently in FH2?

-Run to towards the trench with thousants of bullets passing by your head
-IF you manage to survive you get in the trench, if not you respawn and try again to run to your death
-you jump in the trench and shoot at the enemy : IF its one you kill him or you die. If its more you kill one and die . And it all depends on ping or who aimed first, not who had better tactics

Offline jan_kurator

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^what MaJ.P.Bouras said.
It probably would be hard to switch to into new shooting system for some players, but after few days on public servers everyone would learn how does devation works and rather accept it. I think that people have negative attitude to this solution mainly because it is in PR style. I always wish to see something what force ppl to think on the battlefield, and makes infantry combat harder and longer not only rush and count on their luck and 100% accurate rifles! :P

Offline Kwiot

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Well, I voted for 2nd option, because I didn't understand question clearly and I should have voted for 1st option.... Only it should be improved for some LMG's - it's quite annoying that you cant kill guy aiming at his face 1m in front of him when youre standing... The same goes with FG42 - the deviation is too big! And still I don't understand why Im often shot with 1 bullet by guy who is running with smg... I need to shoot almost whole magazine to enemy's chest from 1 meter to kill him... This sucks...

Offline Ts4EVER

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Don't you guys remember 2.0? There was deviation there and every day the whining of "I aimed directly at him, why didn't I hit?" At least today if people ask that you can point to the netcode.

Offline THeTA0123

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Well, I voted for 2nd option, because I didn't understand question clearly and I should have voted for 1st option.... Only it should be improved for some LMG's - it's quite annoying that you cant kill guy aiming at his face 1m in front of him when youre standing... The same goes with FG42 - the deviation is too big! And still I don't understand why Im often shot with 1 bullet by guy who is running with smg... I need to shoot almost whole magazine to enemy's chest from 1 meter to kill him... This sucks...
Seconded. The Bren, BAR and FG42 are way to inaccurate when undeployed

last time, a german soldier was like 50 meter away. Grabbed bren, went single, aimed.  miss
miss
miss
miss
At close range, i took full auto, had to fire 10 rounds before i scored a single hit
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