I think the game has come a way. You all recall before 2.2 and when you couldn't jump through windows and over short walls? Or crawl under or drive over fences?
Makes alot of difference and added new paths and approaches.
Personally, although I voted for immersion, thats only what I think the devs want it to be about.
What I'd want however is more encompassing.
I want more mechanics that aid suppression and flanking - meaning, more need to play as a team (contrary to what it says on 'the box', lonewolfing doesnt ensure a quick and painful death as it should), although there is proof that groups do achieve more and in cooler ways.
I also wanted more hand signals, like 'attack here' getting a BIA-like hand signal, raised fist for SL saying 'wait', that sort of thing.
Why? Because I've come to realize that pubbies actually do want teamplay, combined effort, military-like assaults and tactic over run-gunning. We dont give them the credit of thinkers, and so they don't dissapoint.
But the truth is, They simply dont know how to initiate tactical group actions; game doesnt have much more than an undeveloped infrastructure for that, and most would rather follow if you lead than lead themselves... If only you would.
Change this and you'd be amazed how much a more robuste and clear-cut design in communication aparatus, voice versus radio, animated signals and other team-play mechanics like suppression, push etc bring out the unvoiced need of people to play in team.
Currently, newbies start of trying to be tactical, because lets face facts, everyone knows this isn't CODMW. But then the lack of a means to communicate etc frustrates them and they give tp trying to work in team. Only resulting in that when they see a clear gesture in that direction.
And I'm not speaking out of my arse. Anyone who knows how I play online would realize the success and fun we have playing as team, even with as rudimentary comm as text-commanding.
Add little 'stupid' things like 'enemy @ 9 o'clock' etc a la my commo rose and you'd be amazed how free-thinking pubbies would play the game ww2-style
Frankly, I think we settled and haven't dared reach up for bigger, better things since