Your explainations are for BC2 mainly and why it is not reasonable to create modtools for BC2. The value for it in terms of the FB2.0 is just not high enough and too complicated. Might be understandable, but it doesn't answer the question completely why there are no modtools for BF3. Both engines seem to be different in the aspect of offering modsupport and the development of modtools.
wrong. FB 2.0 is even more complicated than 1.5 to make mod tools for.
If I read this stuff, and I really read it, it comes all down to one problem. If you try to develope a game for different platforms, you have to make compromises. Then I will ask you, why DICE didn't support the PC as the lead platform in first place as they staded it several times?
uhh........ they did.
That is a reason why PC only titles seem to be modable in a better way. Just take RO2 as example or the ArmA engine. It is understandable that there is no way of bringing games like ArmA II to a console of the current gen. The scale is just too big.
RO2 is basically just a mod itself. I don't think you want to understand or accept this, so let me put it in pink.
The reason there are no mod tools for BF3 has nothing to do with the fact that BF3 is also on PS3 and XBOX360There it is.
Also, scale has nothing to do with the non-existent mod tools for BF3. And please don't compare the ArmA engine with frostbite... It's way more complicated than looking at ArmA and say "oooh so big maps, not possibru in battlefield"....
You seem to think an "engine" is something absolute? As if "frostbite" or "CE3" are like one, isolated "thing" which is either "moddable" or not. That is not the case at all. Frostbite is more than an "engine" which Mikael Kalms explains thoroughly. Stop discussing Frostbite because that is not what you want mod tools for, you want it for BF3 and it is impossible to make those, even if DICE wanted to.
Also, by experience, not worth it, since only a couple of mods would ever be released and it would take years for them to come out and only a couple thousands people max would play them, so what's the point?
PC modding is dead, R.I.P. It had a good run, now it's over. Either license an engine and start a project, or make your own engine, or use a free engine, or use Kickstarter. The "free ride" on using other games playerbases doesnt work anymore.
I am excited to see how this will turn out for BF4 and the next gen consoles but I guess there won't be happen too much on the modding front. Some straight text would be nice and not this fragile statements. Modsupport and PC as lead platform is not the only example. BF1943 comes into my mind.
yepp, completely different thing. If it's worth it, Im sure DICE will think about it, but tbh I don't see any gain in doing this. What, as a "favor" to people buying the game? I mean, what is the actual reason for releasing a mod tool? I mean it's cool to see what people can do etc, but really... Shouldn't mods stand on their own legs, cut the navel cord and design something of their own instead?
In 1999-2005 there weren't many good free engines around, now there is. It seems like the only reasons modders want mod tools is so they don't have to do all the basic work themselves, like
designing a game.. they only want to "tweak" it so it plays like "they want"... Aim higher is what I say, build your own community, get fans, create a universe, make your own
thingInstall and start designing, today -->
http://unity3d.com/