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Suggestions / Re: Rotating Weapons
« on: 25-10-2012, 06:10:54 »
I'd say this kind of thing would work out better in the Warsaw minimod
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^ Please no, I don't think there is anything wrong with the current screen.
problem is we build many maps (most actually) around the premise of fixed positions and attack VS defense game play. It's not about "figuring out" anything, or "free choice" in these maps (fall of tobruk, Siege of tobruk, Operation Cobra, Bardia, supercharge to name a few) it's about players grinding through the pre-built defenses (the designed positions) and using raw power and minimal variations in tactics to push through the enemy. I would never place a towable AT gun on those maps.
hower on maps like lebisey, falaise pocket, mareth line etc, dropping them from a truck, pushing them around or running with carried ones is OK. + they do have tanks and tank-destroyers, they dont need more.
wake up. towing in that video looks crap, I think you can't even disconnect the trailer. so it's not even "towing", rather a variation of the AA trucks we already have... devs won't implement something crappy as that, and the farting trucks seem much more plausible atm.
for actual towing mechanic you'd need to connect the trailer and a vehicle via joint - something which I am pretty sure is not possible in this engine.
why would we
Also the FH2 devs might not ask for the help of Devilman.
you seem to get twisted up when you perceive any form of criticism (constructive or not).
Here's a vid of my latest work
All are welcome, to give me any form of criticism (constructive or not).
http://www.youtube.com/watch?v=fnbLT8742CU