Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: djinn on 12-04-2014, 08:04:16

Title: FH 2.46 First Impressions
Post by: djinn on 12-04-2014, 08:04:16
Hi all, as it hasn't been taken up by the FH regulars, I figured this thread is a few hours overdue.

Would you believe I never ever got to play Omaha in beta test? Yup. So I was so lucky to play about half an hour of it yesterday.

Spawned right on the beach. Missed the 1st wave so didn't see the slaughter. Instead I got a taste of the turning tide with, small independent teams breaking out at various points.

It was EPIC! it takes a certain kind of genius to develop a map that can simulate Omaha without script.

As you can expect this map was deemed impossible once and for good reason. I am awestruck how the devs managed to pull it off and ai am glad to see it being done.

TS4Ever, your patient hand in this makes me proud of the maturity of the team i work with, and glad your involvement in this map finally made it a reality.

I am so looking to going back to see this on servers later today and excitedly waiting to play it in Singleplayer some day.

Note for following posts: leave whatever personal ish you have at the door. This thread is exclusively about the maps, and ingame experience playing them, not about Admins or Development policy. So I reserve the right of the Admins here to insta-delete any post that risks this thread becoming a battle of egos.
Title: Re: FH 2.46 First Impressions
Post by: GIJordncc1701d on 12-04-2014, 08:04:19
I haven't had much of a chance to get online, with work and school getting in the way, but I managed to play Gold Beach on singleplayer tonight. I have to say, that map is incredible. I have a feeling that online, Omaha will be the favorite, but I am in love with that map. It's actually difficult, but not impossible to capture bases. The AI is also really improved. I have to say, this update has really put the fun back in offline play for me. Hopefully this summer I will have more time to play online and give Omaha a shot.

Side note: I played around on Port-En-Bessin a bit and tried out the G41(W). Wonderful rifle. It adds so much to the game. The details are what I've always loved about FH2.

My one problem is, where the hell is the MP-34? I've been searching (as I like to play around with the new guns) and I can't find it. Anyone have any clues for me?

Fantastic update. Well, well worth the wait.
Title: Re: FH 2.46 First Impressions
Post by: djinn on 12-04-2014, 09:04:47
It's the assault kit for Germans on Point du Hoc.
Title: Re: FH 2.46 First Impressions
Post by: Tankbuster on 12-04-2014, 10:04:03
Allies need a big ticket boost. If the Germans manage to throw the allies from the Bunkers just once, it is GG for them.
Title: Re: FH 2.46 First Impressions
Post by: nysä on 12-04-2014, 10:04:22
.
Title: Re: FH 2.46 First Impressions
Post by: djinn on 12-04-2014, 11:04:24
@Tankbuster
Which map was this? Omaha?

@nysä
Unfortunately, an eventuality of so many AI fixes to numerous vehicle. Now comes the necessary bug-squashing, but these will be fixed. Meuse actually crashes less than it did in previous maps, I noted.
Title: Re: FH 2.46 First Impressions
Post by: Paythoss on 12-04-2014, 11:04:26
Frankly speaking ... nice maps ( until allies don't learn how to play , German gonna be always winners ) and some other things ( Marder I dont flip now ) ... but ...
Still no hit detector  when you shot from SdKfz 7 flakvierling ; soft skinned vehicles still damaged when you ride , even on small obstacles .
I hope , next patches gonna be better and better ... I hope ...
For now , I cant say if that was , what I was waiting by 2 years ...
Title: Re: FH 2.46 First Impressions
Post by: Flippy Warbear on 12-04-2014, 11:04:12
Frankly speaking ... nice maps ( until allies don't learn how to play , German gonna be always winners ) and some other things ( Marder I dont flip now ) ... but ...
Still no hit detector  when you shot from SdKfz 7 flakvierling ; soft skinned vehicles still damaged when you ride , even on small obstacles .
I hope , next patches gonna be better and better ... I hope ...
For now , I cant say if that was , what I was waiting by 2 years ...

Well, fortunately now with the launcher, the devs can patch out things more faster.
Title: Re: FH 2.46 First Impressions
Post by: LuckyOne on 12-04-2014, 12:04:38
I only managed to play for a few hours so my experience is limited. Omaha needs a bit of a ticket boost for Allies or the Germans need to spawn a bit more inland (that being said, I still haven't seen Allies find a viable tactic on the map, I suppose more use of the LCVP .30s to provide covering fire could help, but I was almost the only one using them yesterday... :-/ )

Gold seems more balanced, but Allies could do with a few more transports, as now they have a hard time retaking lost positions quickly, and lose the necessary momentum to push to the second part of the map.

The new commo-rose layout is nice, but I still haven't seen it getting significantly more used (apart from the arty spotting). Also, where are the anti-tank/air-support and other request options? (Delegated to SLs commo-rose? I haven't played as a SL a lot...)

The G41 is a bit too loud compared to the other guns in my opinion, but it could be that I'm just not used to its sound yet...

I did notice that (light-skinned) vehicles are now more easily damaged by rough ground, but I don't consider that a big deal. After all, the roads might get more usage now, as they usually provide a smooth ride.

Some guys were complaining about the airplanes being made of paper now, can't comment on that because I haven't used them yet.

Otherwise, all good! The release is reasonably polished, and the most pressing bugs (such as bikes and mobile guns) are finally fixed.
Title: Re: FH 2.46 First Impressions
Post by: Surfbird on 12-04-2014, 13:04:13
Omaha Beach:

Map with great potential. A few more tickets for llies and we will also get to see the later stages. As Allied you get somewhat raped of course, but this is the way it should be. I think I figured out ho to get the left and right flag rather easily already, matter of time until there is a routine and Allies will going for them a lot more effectively than currently. The whole setup of the trench system, bunkers, bushes seems to be perfect though. You can see the quality of an official map here. Very immersive and a lot of fun after all for both sides.

Gold Beach:

I loved this one. Seems like a nearly perfect map to me. Allies don't have too much of a hard time to get the first flags, but the challenge on the map is to hold these flags, they can't just rush forward, they need to defend them while others go for beachhead. After that it continues with a tricky defence at beachhead, while others need to move out for the objectives behind that concrete wall. It is interesting for Axis in the same way, as they can always keep the Allies back by capping their earlier flags, so there is always pressure kept up and no camping in the back of the map for the Axis team, as they actually have to be very active and aggressive. The Hedgerows are perfect, enough gaps to have a sneaky attack, big trees in it that provide great cover. The swamp area does not require you to swim or anything and fits perfectly in. And the obstacles and bushes on the map are very well placed in general. Typical Normandy gameplay brought to a very high level of quality in my opinion.

G41(W):

I like it. Not in the way that it is a good weapon, but the challenge for the developers was to cfreate a weapon that needed to be inferior to the already existing G43, without being useless. The high recoil, long reload time, and rather big inaccuracy represent the problems of the weapon quite well. Combatwise I would usually choose a K98 over a G41. Why? Because it's more accurate on long range. Even Koenig was stating in squadchat that he has problems to hit moving targets on longer ranges, so that should give you an idea. But it's fine to me. Probably need to get used it it a bit more. The high recoil does not let you spam accurate shots like you can with the M1 Garand or the G43 as well though. Anyway, when you control it, it is a decent weapon in close to medium ranges.

Mp 34

Did not get to play much with it. Sounds like an MP40, but it's rather accurate and a decent SMG. Nothing special I noticed so far

Other Notes
- The Springfield running animations are amazing.
- You changed something with the attack and defend markers, they seem to appear on the screen as symbols now more often, or even when you are looking to a slightly different direction
- Some said they noticed a more accurate turret movement of Sherman tanks for example. I was not too sure, but it can be that it is smoother now. Any info on that?
-Somehow some maps provided less fps problems than usual for me although the player numbers were really high up. Did you polish the maps for better fps?
- I generally feel that there are a good bunch of fixes you did not tell us about, that make the game higher quality after all.

Thank you! I think the game has become a lot better with this patch and there are more changes when yo look in the details. Also I rather have 2 quality maps like that, that are both very well done, than 5 maps of less quality. Keep going, I applaud you for this patch!
Title: Re: FH 2.46 First Impressions
Post by: Oberst on 12-04-2014, 13:04:59
I only played a few hours yesterday, but felt good so far. The g41 feels like handheld arty (probably due to its sound), which is good. I only played Gold two times and no Omaha so far, but all the small improvements on other maps, feel great. Regarding tanking, I have only tried two or three times. First impression it feels better now. Panther is a bigger danger again.

Regarding planes, it feels like the contrary. While the planes now go much easier down from heavy calibers (e.g. 1-2 direct Bofors hits and they are gone, or just a few german 20 mm rounds), they take less damage from 50 cal. Which feels somewhat right too me. While the american planes now have to count on their massive wall of lead their guns provide, the germans planes more need to focus on one good places 20 mm burst. Feels right in my opinion, as the angle doesn't count anymore. Flying on Cobra was fun.

Regarding tickets: I only played on the forgotten Honor server, but the tickets need to be doubled on every map. This is probably not a problem on the 762 server, as they have 200% tickets anyway I think.

Now I am waiting for things to settle. I am wondering, how long it will take, until the first guy shows up and complains about tanks for whatever reason, which will happen for sure.  ;D People are never satisfied.
Title: Re: FH 2.46 First Impressions
Post by: Mudzin on 12-04-2014, 13:04:01
-Somehow some maps provided less fps problems than usual for me although the player numbers were really high up. Did you polish the maps for better fps?

That's quite strange because for me and my friends the opinion about fps is completely different...
Title: Re: FH 2.46 First Impressions
Post by: Surfbird on 12-04-2014, 13:04:19
Except for Omaha beach 128p. I very much agree about the low fps there in some areas. But we played other, regular maps later on and it seemed somewhat smoother.
Title: Re: FH 2.46 First Impressions
Post by: hitm4k3r on 12-04-2014, 13:04:34
I will try to explain a few things on previously mentioned point:

airplanes seems to be made out of paper because they don't have the anglemod anymore. Same goes for all soft targets like PaKs, jeeps, APC's etc. And that is also the reason why vehicles take more damage over rough terrain now. You won't see any funny looking bouncing shots on halftracks or jeeps anymore, but the fragility is a downside of it.

My first impressions were very good overall. The beach is the most important part on Omaha Beach and it really plays like that. Problems I could see is, that people need to get used to the shiparty much more before I can make final judgements and I personaly felt that there was too few smoke available or people simply didn't use it. A ticket boost for the allied team could be an option aswell and I think that Ts4ever allready mentioned something like that ingame. Overall it is an excellent map and it really shows what Omaha was: a bloody slaughtering. Really well done. I've never experienced anything like that sofar in any game, without a skript or what ever. The whole struggle to get off the beach, the athmosphere ... speachless.

Gold Beach is an excellent map too but it relies on a first fast approach of the allied team. If the Churchill drivers are not up to the task and the first flags are not taken fast the british team will have a hard time. Difficult to judge the balance of the map right now, as I feel that there are plenty of options to attack for the british team.

The few occasions when I encountered the new tanking system I had a 2.4 flashback. It is so much better now. People in Shermans were amazed that they need to be carfull now again and I saw a few reckless tankers driving as in 2.45 and get punished for it. The PaK 40, the 88 and the KwK of the Panzer IV are a real danger now as it should be and you need teamwork to take out a StuG IV with 75mm Shermans. I played Cobra on American side and we really had to fight to get forward and it wasn't a steam roll anymore though our pilots weren't that active either. I blew up a Panther with one shot to it's side with a perfect shot from the farm house to the bridge with the M4A1 76mm wich was impressive aswell. It really matters how you postion your tank knowing the weakness and the strengh of your vehicle and you get punished for mistakes. I turned my side towards a Panther but saw him too late and I simply knew that I was toast before the shot hit me. No surprises, no buggy bouncing shots, skill matters again, well done!

Panzerfaust 30 and the Panzerschreck are working as intented again. That's FH2 how many people love it and talking to the majority of people on the server and on TS the most people enjoyed it aswell. I was so critical in the past about tanking in 2.45 and I really feel that the devs deserve the extra praise for what they have achieved with 2.46.

Thank you very much.  ;)



Title: Re: FH 2.46 First Impressions
Post by: Mudzin on 12-04-2014, 13:04:43
Well, limiting smoke kit for Americans on Omaha Beach map doesn't help with teamwork playing...
Title: Re: FH 2.46 First Impressions
Post by: Musti on 12-04-2014, 14:04:11
THE NUCLEAR BOMB IS READY HE HE HEH! Feel the power of the AVRE! Best addition to the mod ever.
So far I managed to:
-Blow up the wall
-Charge a Marder(full Churchill speed) through an open field and lob the 280mm at it from short range
-Blow up everyone who tried to scratch it with Panzerfausts
-Blow up everything else.
TBH I hoped for a proper nuclear blast with the thing, but it's awesome anyway. I need Theta, THETA where the hell are you?! I need a driver goddamn it!
Title: Re: FH 2.46 First Impressions
Post by: Roughbeak on 12-04-2014, 14:04:41
I played a few times yesterday (Friday), first impressions was great. Omaha's bunkers + trench system felt wide and well built. On Omaha again, the first time the Americans land, there is nothing like it, I simply cannot put in into words. Excellent job in mapping!
*Question where are those Sherman tanks we usually see loading off the landing crafts? It might help the Americans to overcome the current beach now.

Gold Beach, I played this first, like Omaha, it is very difficult for the Allies. The map itself is very fun indeed, many passages you can move around. Great work.

The G41w, all I can say is I found a new friend, the reloading by Chad509 is amazing. However, there is one small visual error in the reload when the soldier pushes down the first clip onto the next. Not bad accuracy and range for this gun. I like it!

MP34, very good animations and handling. First times I used it, it is weak in power, like the Grease Gun. Accuracy is okay.

Springfields are top notch animations, thank you! Perhaps you could add the same to the K98.

I noticed we got a new run animation for the Thompson M1928A1, love it too.

The new Stielgranate 41 is amazing feels like turkey shot, like someone said.

Some screens..

(http://i.imgur.com/AV8M6Gx.jpg)

(http://i.imgur.com/MG24UAq.jpg)

(http://i.imgur.com/tasragF.jpg)

(http://i.imgur.com/WYF4eCY.jpg)




Again, THANK YOU DEVS AND TESTERS!
Title: Re: FH 2.46 First Impressions
Post by: Oberst on 12-04-2014, 14:04:59
When do people ever learn resizing?
Title: Re: FH 2.46 First Impressions
Post by: Hjaldrgud on 12-04-2014, 15:04:55
[img width=700]


:)
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 15:04:43
I'm happy to see so many positive posts in here (it's a long time since we had any positive feedback on this forum ;) ). After the ammount of work whole team put in this patch, it's probably the best reward to see community enjoying the latest build. Many probably haven't realized yet, that actually the best part of 2.46 is the launcher which will automatically update your builds with small patches team will be able now to release easily, that means we will finaly be able to fix any bugs without a long wait for another big patch  :)
Title: Re: FH 2.46 First Impressions
Post by: Harmonikater on 12-04-2014, 16:04:21
For me best improvement is the cockpit instruments in planes.
Variometer, Airspeed Indicator, Altimeter, Artifical Horizon & Throttle Indicator
I know it's just a gimmick, but in some case it can be really useful, plus it really adds to the flying experience :D
(http://i752.photobucket.com/albums/xx166/Harmonikater/screen048_zpsad6267cf.jpg)
Oh and btw the Artifical Horizon doesn't work with inverted flight, don't know whether engine limitation or bug, just letting you guys know:
(http://i752.photobucket.com/albums/xx166/Harmonikater/screen049_zpsd138301c.jpg)
Title: Re: FH 2.46 First Impressions
Post by: Leopardi on 12-04-2014, 16:04:05
[img width=700]


:)
[img width=771] is the max  :P
Title: Re: FH 2.46 First Impressions
Post by: justasug on 12-04-2014, 17:04:26
- You changed something with the attack and defend markers, they seem to appear on the screen as symbols now more often, or even when you are looking to a slightly different direction

The new markers are immersion killers because they're always visible. Not only that, but it also makes the game look like Modern Warfare #43 with the information overload on the screen. Practically it's useless, since you can already check your SL's marked objective on the minimap and the map itself, so it's super redundant.
Title: Re: FH 2.46 First Impressions
Post by: LuckyOne on 12-04-2014, 17:04:17
^ They might be immersion breaking, but they also help to keep the teamwork focused, and that's not necessarily a bad thing... You can always turn off the 3D map if you're bothered (and step on random smines, but I guess knowing there are friendly smines around by a magic floating marker is also immersion breaking)
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 17:04:18
The new markers are immersion killers because they're always visible. Not only that, but it also makes the game look like Modern Warfare #43 with the information overload on the screen. Practically it's useless, since you can already check your SL's marked objective on the minimap and the map itself, so it's super redundant.

No they're not. Since the new commorose is there to make is possible to give more precise orders, you can order your squad to attack/destroy/mine/repair specific objects now and without 3D map icons it's not possible. I like to give precise attack orders in urban areas, I just use t-command rose, aim the target and sword icon appears on my order (or the arrow icon on the exact place I want my squad to advance). If you think it's super redundant you can always swith your 3D map off, just like LuckyOne suggests, for me they are super practical.
Title: Re: FH 2.46 First Impressions
Post by: justasug on 12-04-2014, 17:04:25
^ They might be immersion breaking, but they also help to keep the teamwork focused, and that's not necessarily a bad thing...

I don't see how a flashing icon in my FOV is improving teamwork, but whatever floats your boat.


No they're not. Since the new commorose is there to make is possible to give more precise orders, you can order your squad to attack/destroy/mine/repair specific objects now and without 3D map icons it's not possible. I like to give precise attack orders in urban areas, I just use t-command rose, aim the target and sword icon appears on my order (or the arrow icon on the exact place I want my squad to advance).

That was also possible before the change to the new look.

You can always turn off the 3D map if you're bothered (and step on random smines, but I guess knowing there are friendly smines around by a magic floating marker is also immersion breaking)
If you think it's super redundant you can always swith your 3D map off, just like LuckyOne suggests, for me they are super practical.
They cannot be turned off now with the ALT key. Even if they could, turning it off or using the immersive HUD option only gives you a disadvantage over the other players who have it on.
Title: Re: FH 2.46 First Impressions
Post by: McCloskey on 12-04-2014, 17:04:39
They can be turned off, you just need to remap the key for the 3D map.
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 18:04:24
That was also possible before the change to the new look.
Yes, I know it was, but it is much more easier now. Old T-rose was very bulky.

They cannot be turned off now with the ALT key. Even if they could, turning it off or using the immersive HUD option only gives you a disadvantage over the other players who have it on.
They can be turned off, but not with the left ALT key indeed (it was changed to avoid people switching their 3D map off by mistake) If you have clean install, you need to remap the key for that in controls menu. It's easy as that! It has nothing to do with the immersive HUD ;)
Title: Re: FH 2.46 First Impressions
Post by: SamusMaximus8492 on 12-04-2014, 18:04:35
Haven't had a chance to play the new maps yet, but that just gives me something to looks forward to!
Loving the additions to the airplane hud, as well as the updated tanking.

Only thing I noticed about that was that on Gazala I took three hits without noticing because there seemed to be no audible effects of the shots striking, and I only saw the damage when I checked my health. Armor hits were very noticeable in 2.45. Did that change, or perhaps the sounds of battle were just to loud for me to notice?

Also it seems like there's more smoke discharged from the tank's gun after firing now. Maybe I just never noticed it before, but either way it looks very nice!
Title: Re: FH 2.46 First Impressions
Post by: LuckyOne on 12-04-2014, 18:04:30
Wait, jan, are you saying they actually stick to objects now? If it's true that's awesome! (and it's what I suggested a long long long time ago)
Title: Re: FH 2.46 First Impressions
Post by: Mayhemic.MAD on 12-04-2014, 18:04:08
Haven't had a chance to play the new maps yet, but that just gives me something to looks forward to!
Loving the additions to the airplane hud, as well as the updated tanking.

Only thing I noticed about that was that on Gazala I took three hits without noticing because there seemed to be no audible effects of the shots striking, and I only saw the damage when I checked my health. Armor hits were very noticeable in 2.45. Did that change, or perhaps the sounds of battle were just to loud for me to notice?

Also it seems like there's more smoke discharged from the tank's gun after firing now. Maybe I just never noticed it before, but either way it looks very nice!
I think the BF2 engine is only able to play a certain amount of sounds effects at the same time. So in close area with lots of action around you, some effects might not appear. It should prioritize the effects of course and play those near you first, but you never know with the BF2 engine.

The smoke effects from firing the main gun is now visible in 1p view. Earlier it was just visible from 3p. This change now makes it more realistic and a bit harder for tankers. I think the AA and AT guns do not show smoke in 1p, to give them a small bit of advantage and so make them more useful.
Title: Re: FH 2.46 First Impressions
Post by: gavrant on 12-04-2014, 19:04:32
They cannot be turned off now with the ALT key. Even if they could, turning it off or using the immersive HUD option only gives you a disadvantage over the other players who have it on.
They can be turned off, but not with the left ALT key indeed (it was changed to avoid people switching their 3D map off by mistake) If you have clean install, you need to remap the key for that in controls menu. It's easy as that! It has nothing to do with the immersive HUD ;)
Wait, Jan, you actually read changelog posts? :-*
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 12-04-2014, 19:04:33
The only quirks I noticed were that the Springfield 1903 and G41 rifles had a strange sound.  It had sort of a crackley echo.  It is hard to describe.  They just sound a bit odd.  I suppose it could just be on my end, but, all of the other weapons sounded fine.  I have a Creative X-FI Xtreme Music sound card.  In the game I use Hardware audio on High.

Also I believe I prefered the old Thompson sound better.  But it's not terrible.
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 19:04:06
Only thing I noticed about that was that on Gazala I took three hits without noticing because there seemed to be no audible effects of the shots striking, and I only saw the damage when I checked my health. Armor hits were very noticeable in 2.45. Did that change, or perhaps the sounds of battle were just to loud for me to notice?

Also it seems like there's more smoke discharged from the tank's gun after firing now. Maybe I just never noticed it before, but either way it looks very nice!
Sounds of battle were too loud probably, there is a clear sound of a bounce like it used to be in 2.45. About the smoke, yes, there is more smoke. It was always there, but for one reason it wasn't visible in 1st person in 2.45.

Wait, jan, are you saying they actually stick to objects now? If it's true that's awesome! (and it's what I suggested a long long long time ago)
The change with orders' 3D map icons is that they are visible now, but there is no more vBF2 colour smoke marker which was misleading and was blocking players' view on many occassions. In 2.45 the only visible 3D map icon was the white text showing the distance between you and order, now you can clearly see icons which in 2.45 were only visible on the minimap. It is possible to stick the order with specific object, because 3D map icons appear about 1m above the exact place you spotted, no matter is it a wall or anything else (smoke markers always landed on the ground or other flat surfaces (sometimes on the roofs) so in the end, your order wasn't as accurate as expected) so, for example you can now aim at the enemy in the window, press "T", choose "ATTACK" and there will be characteristic sword icon over this window, so your squad members will see exact place to attack (it's impossible to give orders that accurate via map). Unfortunately, because of engine limitations, it only applies to static objects, icons can't follow vehicles, so giving an order to destroy enemy tank will not show you this tank as an moving hammer icon in game. Still a huge improvement IMO.

Wait, Jan, you actually read changelog posts? :-*
I know the changelog by heart Gavrant, I thought you know that ;)

The only quirks I noticed were that the Springfield 1903 and G41 rifles had a strange sound.  It had sort of a crackley echo.  It is hard to describe.  They just sound a bit odd.  I suppose it could just be on my end, but, all of the other weapons sounded fine.  I have a Creative X-FI Xtreme Music sound card.  In the game I use Hardware audio on High.

Also I believe I prefered the old Thompson sound better.  But it's not terrible.
but sound were not changed in 2.46?  ???
Title: Re: FH 2.46 First Impressions
Post by: Zoologic on 12-04-2014, 19:04:25
I only tried Gold Beach and Sidi Bou Zid so far.

I have to say that I like it very much. Haven't played FH2 for a very long time, and now it is like meeting an old friend. All the good stuff is still there.

Gold Beach is pretty hard for the allies. I played it three times, twice as British and once as German. The Allied lost all of the matches. The reason is pretty simple, the defender got better position. Even the bots can mow down many human players with ease from bunkers, emplaced lafettes. Oh and the Churchill funnies are awesome! I haven't tried to AVRE, all the bots are into it, and flattening everything they could see. It seems that the bots doesn't know how to knock down the wall. I hopped into the Crocs several times. The bocage terrain is quite annoying, since bots can see through hedges and overgrowth, wish that the Crocs can burn all the bushes.

SP wise, there is a huge improvement. The airplanes are now pretty annoying, the AA bots now do their job properly as well. The bots are more coordinated in their attack (although they are still bots anyway). They can overwhelm human players with unexpected furor, when foot soldiers aren't enough, they'll bring vehicles in their next attack. Eventually it got overrun, despite all my rambo efforts.
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 12-04-2014, 19:04:14
I don't know.  Maybe I haven't played since 2.44 then.

Actually the Thompson sounds fine.  It may just be an audio thing on my end.  I was getting some of the same crackly echos on an Italian map with birds and the Carcano.

I was also wearing my ear phones at the time as well.
Title: Re: FH 2.46 First Impressions
Post by: Matthew_Baker on 12-04-2014, 22:04:45
So since the servers are filled to the max right now :D I'll take some time to post some feedback from my short time playing today.

New Commo Rose
I really like it, it's more compact, seems less in the way when you bring it up and the design is more intuitive. Once I get used to where all the commands are I feel like it's gonna be much easier to use. After using it for a while I wouldn't mind if the font was a bit smaller and more clean (helvetica maybe? :P) but it's certainly an improvement over what we had.

Artillery Spotting
I like the improvements on this too. It even tells you when the spot wasn't received which I didn't think it did before. For me personally seeing the red HE markers on the map helps. I wont spot a position if there's already a marker there and ill look for something better instead.
The only problem I seem to have is if I hit the spot for smoke or spot for HE buttons. They don't spot anything. Do I have to right click the spot symbol to spot smoke?

Plane Instruments
I never usually fly so this isn't a huge deal for me. Personally I like the idea of adding instruments because BF2 doesn't support them on the 3D cockpit. But I also feel like the instruments block the amazing cockpit models the devs have made. The cockpits are beautiful and personally I'd rather have no instruments and see the cockpit than have them at all. Horst seems to like them tho and he flys 24/7 so I guess keeping them outweighs the problem of them blocking the beautiful cockpit models. :P

New Squad Names
Love it :) Able, Baker etc.. brings some easily added immersion to the mod. Thanks for whoever found out how to do this.

New Maps
I'll post more detailed feedback on these in the Feedback section. I've only played them twice so far so nobody has a educated idea of balance issues yet. In terms of looks and feel tho... A. FUCKING. MAZING.
Gold beach is beautiful. The swampy hill areas just ahead of the beach are wonderfully done. This seems like it'll be a fun map for years to come.
Omaha... TS (and whoever helped with tis along the way) this is one of the best mapping efforts I've seen in a long time. The FEEL of the assault. The realistic layout. The FW flyover 8) EPIC AS FUCK are the only words I have to describe it. With a few tweaks this could easily become one of the best maps in FH2. The only time my fps dropped was in the midst of 128 people all throwing smoke under MG fire 8) 

Also I noticed that some limited kits. On both the US and german side, don't say limited, but are limited when you choose them (says not enough available) like the US recon kit. I'll also post this in the feedback thread tho.

New AT rifle sounds
Thank God you changed those, :) well done.

quick note: The Breda 30 sprinting animation, it seems very jittery to me. I don't think it was my fps, it was very jostling. may wanna look into that?

Great release so far devs. Can't wait till I can squeeze in on 762 and rush the beaches again.     
Title: Re: FH 2.46 First Impressions
Post by: gavrant on 12-04-2014, 22:04:36
...
Artillery Spotting
...
The only problem I seem to have is if I hit the spot for smoke or spot for HE buttons. They don't spot anything. Do I have to right click the spot symbol to spot smoke?
...
The smoke and HE buttons are actually "mode switches" or checkboxes. That is, clicking on "Spot smoke" means that everything you will spot after that will be marked with the smoke icon. I know, it's confusing a bit.
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 23:04:13
...
Artillery Spotting
...
The only problem I seem to have is if I hit the spot for smoke or spot for HE buttons. They don't spot anything. Do I have to right click the spot symbol to spot smoke?
...
The smoke and HE buttons are actually "mode switches" or checkboxes. That is, clicking on "Spot smoke" means that everything you will spot after that will be marked with the smoke icon. I know, it's confusing a bit.
maybe we can add some indicator to make it more clear?
Title: Re: FH 2.46 First Impressions
Post by: PanzerKnacker on 12-04-2014, 23:04:50
Did 762 just disappear?
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 12-04-2014, 23:04:29
nope, it's there
Title: Re: FH 2.46 First Impressions
Post by: Matthew_Baker on 13-04-2014, 02:04:50
The smoke and HE buttons are actually "mode switches" or checkboxes. That is, clicking on "Spot smoke" means that everything you will spot after that will be marked with the smoke icon. I know, it's confusing a bit.

Ahhhh I get it now :D yea that wasn't too clear before. Maybe there's a way to make it known that that's the idea.
Title: Re: FH 2.46 First Impressions
Post by: Lonewolf051 on 13-04-2014, 02:04:17

The G41w, all I can say is I found a new friend, the reloading by Chad509 is amazing. However, there is one small visual error in the reload when the soldier pushes down the first clip onto the next. Not bad accuracy and range for this gun. I like it!





How is that an error, thats how it loads, ie. 2 stripper clips into the mag to get 10 rounds...same procedure as the G43, Enfield and SVT 4O systems. But yes it is a great addition to the game!
Title: Re: FH 2.46 First Impressions
Post by: kingtiger1891 on 13-04-2014, 02:04:49
Haven't tried too much long range engagement yet but I think I can give credit for the tank system so far. 2.4 is finally back! ;D
Title: Re: FH 2.46 First Impressions
Post by: Kelmola on 13-04-2014, 19:04:15
Is it just me or does the 2.46 crash much more frequently than 2.45? On 2.45, I CTD'd maybe once a month, now it happens once a round.
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 13-04-2014, 19:04:38
Is it just me or does the 2.46 crash much more frequently than 2.45? On 2.45, I CTD'd maybe once a month, now it happens once a round.
For me 2.46 is far more stable, not a single crash since the release (and I spent almost whole day & half of the night on the server yesterday)
Title: Re: FH 2.46 First Impressions
Post by: FORGOTTENKEVINOHOPE on 13-04-2014, 19:04:03
Is it just me or does the 2.46 crash much more frequently than 2.45? On 2.45, I CTD'd maybe once a month, now it happens once a round.

I'm finding the opposite.  used to ctd  a couple times a session.  now have only ctd once in 2 days...
Title: Re: FH 2.46 First Impressions
Post by: SJonni on 13-04-2014, 21:04:14
Is it just me or does the 2.46 crash much more frequently than 2.45? On 2.45, I CTD'd maybe once a month, now it happens once a round.
For me 2.46 is far more stable, not a single crash since the release (and I spent almost whole day & half of the night on the server yesterday)

Same for me. Usually crashed at least once a day with 2.45 but haven't had anything happen with 2.46.
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 13-04-2014, 22:04:24
I CTD yesterday after the close of an Africa map.  I forget which one..

PS, I believe I have narrowed down the strange sound issue to my end.

Although I was using headphones and had selected headphones in the Windows audio control panel, I had not selected headphones in the Creative audio control panel.  Once I did, everything sounded different and more normal.  I always wondered why my headphones sounded kind of odd when playing games!
Title: Re: FH 2.46 First Impressions
Post by: PanzerKnacker on 14-04-2014, 03:04:23
Ok, played Omaha twice (as american, one time we lost and the other time we won) and Gold once as German, and won.

Just now I've tried out the MP34. In combat it's fairly weak and/or inaccurate, I need further testing on that one, but it seems like it sprays like a madman.
The G41(W) is my new favorite rifle in the mod. It's loud, it's heavy and kicks like a mule. I love it. Especially the sound and the texture, it really fires with a punch and it's brilliant. Thank you so much for it!
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 14-04-2014, 03:04:21
Playing FH 2.46 really made me feel like a kid again.  Had a lot of fun.  All of the talk of switching engines tonight made me a sad panda....but really I know that is inevitable.  The future will always bring change.  But for now I am going to enjoy the hell out of FH and that will be that :)

Thanks for such an awesome mod.  That is all I can say.
Title: Re: FH 2.46 First Impressions
Post by: Musti on 14-04-2014, 13:04:30
Just now I've tried out the MP34. In combat it's fairly weak and/or inaccurate, I need further testing on that one, but it seems like it sprays like a madman.
Same here! It really felt really weak and inaccurate compared to other SMG's (which is funny considering it was a higher quality weapon than MP40 etc.) I don't know if it's in my head or something, but that's what it felt like to me.
Title: Re: FH 2.46 First Impressions
Post by: RedBullBF2 on 14-04-2014, 13:04:59
I missed the heavy Artillery on Sidi Rezegh. The British have no chance to knock out the 8.8. The motar are not good enough. The Pak on the right flank make all tanks down.

Pls check this map 4 balancing....
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 14-04-2014, 13:04:20
Just now I've tried out the MP34. In combat it's fairly weak and/or inaccurate, I need further testing on that one, but it seems like it sprays like a madman.
Same here! It really felt really weak and inaccurate compared to other SMG's (which is funny considering it was a higher quality weapon than MP40 etc.) I don't know if it's in my head or something, but that's what it felt like to me.

It's probably just in your heads, since it's codded like MP40 AFAIK so it simply can't have worse performance. Considering the fact it was high quality weapon IRL, I think we can try to improve it's ingame performance in future to make it clearly stand out from other SMGs (but I'm just a tester, not codder, you can try to post about this issue in general feedback section to bring developers attention to this problem). It's very rare weapon so it should not affect balance too much.

I missed the heavy Artillery on Sidi Rezegh. The British have no chance to knock out the 8.8. The motar are not good enough. The Pak on the right flank make all tanks down.

Pls check this map 4 balancing....

Please post your feedback about this map here: 2.46 Sidi Rezegh 64 feedback (http://fhpubforum.warumdarum.de/index.php?topic=68.msg321337#msg321337). Except very minor fixes and addition of BMW R75 this map haven't been changed since 2.45 releae, so any feedback can be helpfull to improve it in the future  :)
Title: Re: FH 2.46 First Impressions
Post by: Oberst on 14-04-2014, 19:04:26
It is very funny, how a different sound or a different outward appearance can change the perception of waopons. Once I tried watchtowers soundmod some years ago and suddenly some weapons became much much better. It is really weird. It felt I did more kills with it. Another example are the italian rifles or machine guns. I see this especially in the Forgotten Honor campaign. Some people say the weapons are total crap. But infact there is only very few difference to the other rifles. People are just not used to the different sights. And as the sound is "weaker" when compared to the SMLE rifle, the waepons also feel inferior.
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 15-04-2014, 01:04:41
I have noticed this as well.  Of course I have not use a sound mod in any other game besides Medal of Honor.

But the sound has a LOT to do with it, seriously.  It is a strange phenomena.

PS, I think the sound of the Italian rifles is very beefy.  It's great.  I don't hear them as "weak"
Title: Re: FH 2.46 First Impressions
Post by: PanzerKnacker on 18-04-2014, 17:04:36
And another "first impression"

The game crashes far too often. Every round, a couple of times. Drives me crazy!
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 18-04-2014, 17:04:12
How much are you playing?  I usually try to get in around 1 1/2 hours every evening after work.  So that is roughly two different maps.

I have not experienced a crash yet with the exception of a crash after a map change on Day 1 or Day 2 of the 2.46 release.  There were also 100+ players.

Lately I have been gaming on week nights and there are maybe 40-50 maximum on the server when I get on.  Less players definitely seems to have an impact on stability, I suppose.

If your game is crashing multiple times per round, perhaps there is something else funky on your end.  That is just too frequent!
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 18-04-2014, 17:04:32
I experienced two crashes on one map yesterday, it was Gold Beach IIRC (first at 2:11 and second one 8 minutes later at 2:18 UTC), when I was playing on WaW #1 server. Is it possible that server causes it or just coincidence? Or maybe the fact that I run the game through the gameserver view has anything to do with it? I have not a single crash on 762 so far.
Title: Re: FH 2.46 First Impressions
Post by: Officer_Dufus on 18-04-2014, 18:04:28
I have not played on a WaW server since the release of 2.46.  Only the 762 servers.

Also what is this server view that you speak of?

I play normally through the FH2 launcher.
Title: Re: FH 2.46 First Impressions
Post by: Surfbird on 18-04-2014, 18:04:40
I think I crashed once or twice so far while playing around every second day for 2-3 hours. The one I clearly remember was at the end of a round. In 2.45 I never crashed. But yea, it still seems to be rare for me.
Title: Re: FH 2.46 First Impressions
Post by: jan_kurator on 18-04-2014, 18:04:23
Also what is this server view that you speak of?

I play normally through the FH2 launcher.

You can run game from your web browser by clicking on the joystick icon under the server here:

http://forgottenhope.warumdarum.de/qstat/ (http://forgottenhope.warumdarum.de/qstat/) or here:

http://forgottenhope.warumdarum.de/fh2_gameserver.php (http://forgottenhope.warumdarum.de/fh2_gameserver.php)

It will automatically connect you with the server you want.
Title: Re: FH 2.46 First Impressions
Post by: Musti on 22-04-2014, 22:04:31
Here's a question: Is Tiger now a 2-shot kill for 17pdr even from the sides and rear or is it some kind of anomaly that I've encountered?
Title: Re: FH 2.46 First Impressions
Post by: CB-Corrado on 28-04-2014, 11:04:51
With the new laucher will there be more often minor updates in the future? Or will it be like in the past, one or two big updates per year?
Title: Re: FH 2.46 First Impressions
Post by: Ts4EVER on 28-04-2014, 12:04:11
There will probably be a minor patch soon. I just implemented the balance changes for Omaha and Gold, but there will be some more bug fixes that are being worked on, as well as maybe an sp mode for Omaha Beach. So yes, there will be more frequent updates, but also not an update every week or something like that (unless a game breaking bug appears).
Title: Re: FH 2.46 First Impressions
Post by: 0utlaw on 28-04-2014, 19:04:58
i must say that its really nice to have the windowd mode option within the launcher, much easier for mappers this way, thanks.  :)
Title: Re: FH 2.46 First Impressions
Post by: ksl94 on 29-04-2014, 18:04:30
May I ask if there will also be more frequent releases of contents? Assuming we get a new map for an existing theatre, would that be shared right after it is ready via the launcher or would we have to wait for a full release? Speaking of it, will there still be big releases or will there be numerous small ones?
Title: Re: FH 2.46 First Impressions
Post by: TASSER on 29-04-2014, 20:04:36
Updater is beyond spectacular. You guys have really set yourselves up for success with this major move.

I'll take the updater over 10 Omaha Beach maps.

Speaking of Omaha, I was a big proponent of having an Omaha map in FH. When I was a young lad, many, many years ago, I could not wrap my head around why this map was not in the game. It's an incredibly well known battle (yes, the less well known fights are what FH is all about, but still) and would be holy zomg-l33tzorz kewl. Then I joined the forums, learned how modding works, learned how gosh-darned hard it is to make ANY map, let alone one as exceedingly difficult as trying to depict the fight for Omaha. Much of this I learned from TS4EVER (foreshadowing anyone?). Once I learned all this, I understood and was at peace. Then Lent for 2014 came around and I gave up FH as my Lenten sacrifice. Then Easter Sunday rolls around, I log onto the FH homepage and see that 2.46 is out ("F*** yea!" says I), scroll down further to see... Omaha... I lost it. "JESUS IS RISEN!"

Extremely happy it is now in game.

I need to ask though TS, around when did you start working on fixing up the Omaha map, and what was your motivation for taking the project on? It would be neat if it was some of the public forums discussions, but I'm curious as to what inspired you. Thanks!
Title: Re: FH 2.46 First Impressions
Post by: NTH on 29-04-2014, 22:04:45
I think Mr. Cheese/Remick started this map first.
Title: Re: FH 2.46 First Impressions
Post by: Flippy Warbear on 29-04-2014, 23:04:08
Unlike 2.45, I've been enjoying 2.46 quite tremendously with my FHM buddies. Really fun change of pace to Planetside 2.
Title: Re: FH 2.46 First Impressions
Post by: Captain Pyjama Shark on 30-04-2014, 20:04:32
Just played for the first time in like a year.  Brilliant!  And we seem to have FJ uniforms now, I see!
Title: Re: FH 2.46 First Impressions
Post by: Ts4EVER on 30-04-2014, 20:04:30
We have FJ helmets, not uniforms.
Title: Re: FH 2.46 First Impressions
Post by: Captain Pyjama Shark on 30-04-2014, 20:04:29
Better than nothing.
Title: Re: FH 2.46 First Impressions
Post by: PoliorcetE on 01-05-2014, 18:05:42
Hi all

great work , love your mod , it's very awesome
very nice new map , have a great feeling....

just little questions:
-is there m30 drilling on new maps ?
-can we see on Eastern Front the plane Hs 129 ?

that all folks

A+
Title: Re: FH 2.46 First Impressions
Post by: Slayer on 01-05-2014, 20:05:41
Hi all

great work , love your mod , it's very awesome
very nice new map , have a great feeling....

just little questions:
-is there m30 drilling on new maps ?
-can we see on Eastern Front the plane Hs 129 ?

that all folks

A+
Hi!

To answer youur questions:
- No
- If it's gonna be made and a map where it can be placed, we will see it.  :)
Title: Re: FH 2.46 First Impressions
Post by: PoliorcetE on 01-05-2014, 20:05:18
ok

thx for answers

A+