Finally tried Lenino 32/64.
Overall thoughts:
-Awesome map. One of the nicest-looking Eastern Front ones. I love the setup and it feels so chaotic but yet so structured. Only played each twice but it was excellent. Really like the setup of the hill.
-As Knoch mentioned, the map did seem a BIT sparse of pickup kits, but they're out there. I saw an AT gun kit, a pilot kit, an ammo k98, and a Russian kit with a stick grenade in the town. Maybe a couple more would help?
-German AI immediately gives orders to attack the Polish positions, which are uncappable. Not sure if intentional... it DOES get them out of their defensive positions and shooting quickly, but it also sends them into rather open territory to quickly die.
Lenino 32
-AI doesn't seem to attack on all fronts. They pick a point, focus everything on it, and then move on. Likewise, the opposing AI will spawn at a point to defend, but leave other points open. This is especially evident early on.
-Had a weird bug where when the hill was recaptured by the Germans, the Poles that spawned in the Lenino church wouldn't leave, and eventually it was full. Couldn't replicate it, so maybe a one-off.
-AI not as strong with vehicle use on either side. Lots of slow movement and bottlenecking.
Lenino 64
-AI DOES attack on all fronts (which was nice!)
-The Germans DO have a pretty hard time getting their tanks into the action... pathfinding infantry do pretty well, but the tanks are incredibly sluggish to leave the base. They seem to not really enter the action until Germany is pushed back to it's final point. By then, they cruise out, often recap the hill, and then get knocked out by T34s and the pattern continues.
-Should Germany have a way to knock out the Polish plane? Otherwise, it drops its bombs and cruises around doing nothing for the rest of the time.
-In general, I found this version to be more fun and more balanced... the Germans just need to use their tanks earlier, I think.