AI considerations
Now this is probably the only NA map with absolutely no history of any AI so it cannot be a criticism, but I can suggest a few things from MP play
The Stuka
These can play a big part if coded to strafe-run and dive from great heights or actually fly like the beau-fighter
Also, it will make it quite interesting to see these operating with divehorns just before a decided strafing run or target-divebokmb
Beaufighter
Similar to the Stuka with more purpose in its strafing run since it has cannons rather than simple mgs
Armor
Now I foresee great battles in this map if the roads and open desert is well coded. In addition, 88s and AT guns should be of great use as defensive lines - It will be quite sad to have these silent, otherwise it will play like another Supercharge with entire defenses being bypassed without event - The tiger will certainly be the main thrill in this map
The bunker
Let those ATs defending this base function quite effectively in killing tank support and have the trench well pathmapped to aid in underground capture of the flag and NOT external capture - The flag cap radius may need to be reduced for this to be the case
Please code the flakvierling all other AAs to be used well
Infantry
Inspite of everything, this map will probably be of most interest in SP if these remain the main focus - A guy should have fun playing as infantry, with great concern for a sudden death playing as armor without infantry AT riflemen covering, or in a tank group. Infantry combat should make use of, besides effective small arms fire, mg positions, AT and 88 HE fire, AA ground attack with all guns and grenades in town settings
I really do look foward to this map and sure hope it does live up what I and many other SPers hope for it
especially since, like El Al ans Supercharge, it is the only map in NA with medium and heavy tanks like the Sherman and Tiger, with air cover for both air combat and ground pounding and a fairly strong infantry close-quarters and long-range combat design, lacking in El Al and woefully damaged in Supercharge's current existence