Players dont want to hop in the nearest vehicle, they want to get the vehicle they get at the flag they clicked on to spawn at. A bunch of dudes running around searching for vehicles would just make it more annoying to get in to the real game, which is the action on the battlefield.
Ok, we seem to have a different understanding about what people want when they play FH2. Aren´t you involved in BF:Heroes development ? This sounds more like what I would expect from those players. Maybe you are mixing things up a bit.
Natty is right. If you apply this concept to everything, it not only makes more work for the mapper, but is just annoying. He's right in that, when I spawn at the airfield, I wanna know exactly where the plane is each time.
However...you'll get better results when you apply the random spawning to static guns. A pak40 that spawns in a different location between 5 possible spots keeps attacks/defense extremely dynamic and can be fun.
Of course I didn´t mean to realize this for everything. the planes need to stay at airport of course and not appear on a spot intended for a jeep.
What I tried to achieve was to make the Devs move FH2 more and more away from the games we had the last years by experimenting more with such things.
The random positions for defensive weapons are something that just adds to the game and increases the replay value. You surely don´t want to remove that because people might complain that they are running around and playing "search the MG" because its not where he used it last time.
The same for the mobile guns, I bet they won´t be changed to static ones because a few might not like the randomness ? I mean seeing that players like them, why not expand this concept ?
Somehow I think we are on the same level with this, it´s just that Natty seems to like exaggerating and bashing suggestions sometimes